MIG Map MadeinGermany Celle Region Mod for Farming Simulator 2013
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MIG Map MadeinGermany Celle Region v 0.88.9 Beta

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Update: 10/02/2014 02.17Uhr V0.88.1 Beta!

 

 

Table of contents ( Please read shortly ! )

    1: Preface
    
2: Story
    
3: Integrated map Machines
    
4 : Keyboard Layout
    
5: Technical Specifications and Feature List
    
6: Additional download files , fields list , Save Games and Tutorials
    
7 : Content other versions
    
8: Known Bugs
    
9: Recommended Mods
    
10: WIP project thread , your feedback and Fehlermelungen
    
11 Modding
    
12 : Problems with old savegames
    
13: update history
   


1: Preface

January 2013 Another ending story on my part ... After over a year of construction and several hundred hours I've sunk into the project , I can 04/ 2013 rich with joy the beta version of my MIG Map MadeInGermany Region Celle you today. 1600 acres of floor space , with over 700 hectares of arable land spread over 120 fields are available for purchase for just under € 30 million ready .
 


In January 2012, I had begun to digitize my home with appropriate templates from Google Earth. From now on you can test and sometimes give feedback tidy the map ...

 

Meanwhile, I've determined almost every square meter seen three times :) and because I know the reality here I am somewhat dissatisfied , because I get it so often not implemented as it is in reality. Sure you will all be so noticeable because the area is not here you do not know , so you have to believe in it and now beta testing , because the project will still be here as my other never finished and there will be a bunch of other versions .

I tried to make the map as performant as possible. Therefore, there is no Collis and no Huge 3D forests.

 
  

2: Story

Unfortunately, Bauer Hansen passed away ...

You have now successfully manage court further object Hansen . At the beginning you get Hansen's average fleet , buildings, and a few animals . You are about 20 fields (the same who operates the farm in real terms) . The aim is to run the business successfully and to acquire all lands and buildings valued at ~ 35 million euros
  

Then I wish you lots of fun times on the Map!

 
  


3: Integrated map Machines

- Claas Mega 218 Drescher

- Fox slurry tanker with various distributors



4 : Keyboard Layout


-----------------------------------------------------------------------------------------------------

Time Fast Forward :

Accelerate in the first-person -time key R

-----------------------------------------------------------------------------------------------------

 
 


5: Technical Specifications and Feature List



    Construction LS11 +13 500 hours see ( W.I.P )
    
Real replica via Google Earth
    
1600 hectares of total ~ 700 Hecktar arable land
        
VRam ~ 351MB
        
MAP I3D 5.3 MB
        
Zip incl Mods ~ 180MB

 
 

Function list ( is a demand for the all the mods from the pack in modfolder lie )

- Sold at: mill, mill FSM , country store , beet factory, butcher

- Dynamic prices outlets vary between 50 and 150 %

- Outdoor manure manure interim storage

- Weed Weed mod , must specially be destroyed with herbicides and is still growing . You can also fertilize only still growing, a fruit is grown, is no longer possible fertilization .

- Green manure clover and alfalfa, when one plows the field or Grub Bert is fertilized the field . Has grown three times faster than regular types of fruit and the seed is very cheap .

- Multifarmsilo , ideal for multiplayer. With them you have at Farm4 and Farm5 own levels for your fruit varieties , so each player has his own camp .

- Periods of growth only at night

- Time acceleration possible with Ctrl + R ( 12.000x )

- No Wither

- Purchasable objects such as BGA, farm , warehouse

- Ball Hall -to-operate with crane

- Biogas plant 3 in 1 With three driving - and two wedge silos as well as a gas station and Bale shredders

- Cattle fattening can be grown and sold at the butcher

- Pigs can be bred and sold in the butcher

- Feed mixers Farm1 where you can process all the fruit to feed

- Food storage Farm1 for storage of hay, straw , grass , silage, fodder

- New Global odometer for all vehicles on the bottom left Hud (Odometer)

- Compass with all vehicles top right of the clock helps with alignment helper

- Slurry, manure , lime Mod can also be fertilized meadows with varying income

- Gas Station

- Waterworks , where you can buy water
 
 


6: Additional download files , fields list , Save Games and Tutorials


- A field list with price and acres in Office format ( enclosed)

- A PDA screen with assignment of the building (included)

- Changelog v0.88 (included)

 
 

7: The plan for the next versions


- " All " textures still be changed , of objects and fruits etc.

- Reliable building and complete villages

- More 3D trees , hedges . Details for Panoram

- Remove signage

- Real beekeeping in the village 4

- Real Nursery

- Wood ForstMod

- Mist interim storage

- Everything else will give it to good functions ..

Expand Purchasable personal objects function on -

 

8 : Known also optical errors V0.88


This is a beta , so there is no "guarantee" for cross-version working savegames . Compatibility issues with other mods are also not excluded.

 

    
- Cattle fattening defective gates
    
- Zuhammer Contest trigger Farm1 defective
    
- Pigs and cattle fattening feed problems
    
- Currently possible to harvest Green Getreideschwad only with crown Pickup Titanium Addon
    
- There may be complications with MR mods come if they are also in the mod folder
    
- Mapviewer and Play Course can bite
    
- All other maps with multi-fruit take out because the Mig - Map has reached the recommended mods the maximum number of installable fruit. In the log then is the following error : Error : too many Fillable.registerFillType fill types . Only 64 fill types are supported .
    - Straw bales are difficult to intersperse ( See picture)

    - You have an update after the map in your existing save game Grass in new buildings or the roads are still too wide ? Problem is , the grass is stored in your savegame file where the grain is so in it. If I change something in the grass on the map, you can see only when you start a completely new game . There are Möflichkeit to take over the " recent Grass" in your savegame , but to her requires certain end levels in dealing with the GRLE converter and an image editing program . Here, you would then delete everything in the Grass old savegame and copy over from the most recent Map the Grass. A more detailed instructions, I 'm going to write ...

 
- zzz_odometer.zip times remove if vehicles are missing after the start.
- Zuhammer Contest in conjunction with zzz.multisprayer.zip can cause problems in MP Sever games.
- Pigsty is to lease has been at the dung plate an invisible Colli.

 

A little tip for bad errors ingame : 

Modfolder empty and only the mods from the pack clean. Then delete the inputBinding.xml and then the shader cache folder , the two of them re-create at game start . Lying in the same folder as your modfolder . For this purpose, please start a new game , not a savegame.

If you still have problems then available, please log example Upload http://www.file-upload.net/  here and then post the error collection in the WIP area.

  


9: Recommended and accompanying mods


In the Map Packet is in the mods folder, create a text file in the mods is described which meet from the pack which function. http://www.file-upload.net/download-8599144/Mod-Beschreibung-.txt.html

 

need be these mods for full functionality :

 

MultiMowing

Map Buyable Object Mod

Guelle Mist Kalk Mod

 

 

Optional Mods:

Placeable Heaps * Modhoster * http://www.modhoster.de/mods/platzierbare-haufen--3
Course Play * Modhoster * http://www.modhoster.de/projects/courseplay

MapHoseRefStation Eifok * Team * thus Contest Zuhammer works
DustWheels Eifok * Team * thus Contest Zuhammer works
Real Lights * Team * Eifok thus Contest Zuhammer works

  

10: WIP project thread , your feedback and Fehlermelungen


" There is the complete ending story "

 

In the logbook entry " error collection " you can write something even notice . Please not in the comment section discussing issue here .

 

11: Modding :

- One should , if necessary, adjust the fuel consumption of the machines on the map. As a rough template we have missed the Fendt 936 following xml entry . <fuelUsage> 0.0018 </ fuelUsage >

 

12 : Problems with old savegames :

- Your savegames should continue to run, but is possible that your silage silos and manure silos are empty because I have changed this . Before you but big rumtestet , simply start times modfolder empty , purely just pack the mods from the package and a new game. When it is not, it is not probably the savegame , usually there are other maps or mods MR trigger conflicts .

- As of v0.88 you should in your savegame folder delete the following files :

tree.grle to delete all files xxxgrowthState.xml , shortGrass_weight and cultivatordensity.grle .

 


There you have the current fields , growth times and there are no trees in certain halls.

 


With a few tricks you can but your savegame data and statistics always save and take over . However, the description sets certain basic knowledge ahead , and is extremely helpful, eg the program Notepade + + for a better overview.

The 3 with the most relevant files in the savegame folder are careerSavegame.xml / economy.xml / vehicles.xml , all important settings are virtually present.

- Career savegame : Here you can in the second line as some adjust like Money / money and much more , statistics, game time , etc., since Google will certainly help you, what meaning . Among her finds your Farmsilo levels , you can even loose 50,000 pure cheat in wheat ;) Manure and liquidManure have to my knowledge no longer function in LS13 since these values are now in the vehicles.xml .

- Economy.xml : Here, for example, stored under the line <fieldOwnage> your field possessions at the end of each field line can be "false " to "true " position , so yours is the field after the game starts.

- Vehicles.xml : Here all your machines , including statistics are stored as hour meter , fuel consumption , etc., and also the Silofüllstände are stored here. If you've something has dealt with it, it is a lightweight its machines from a savegame to the other to transmit, as it bothers me personally if you always lose its miles and hours of operation.

Then there's the fruit_density.grle , here all your fruit varieties are saved , the file can be converted by GRLE Converter in one . Png and replant with an image editing program quickly fields . The same also applies to the cultivator_density.grle , here your plow, cultivator, saturated textures are stored , so where what is on which field .

You can also use the map , unzip, then copy the fruit_density.grle from your savegame in the MAP01 folder of the unpacked map and overwrite the existing file , then hull lances at will in Giants editor , then save and fruit_density.grle back out of the folder in MAP01 your savegame folder pack .

 

 

07.02.2014 v0.88 SAVE GAME CRASH There is at least LS Patch 2.0 is required!

Saves before the installation of the v0.88 from your old map and the savegame .
It may be that the savegames do not work anymore with the updates . Man , this
But save , you have to go to the Vehicle.xml and everything after the last
</ vehicle > entry to the last line </ careerVehicles > Delete .
Thus, although all silo and livestock are deleted, but the map should now run .
After starting one time save and theoretically you can get your old levels
etc. transferred from your backup. You should only advance a little tip in silos yours, so you know which section in the XML for example, the middle Bga silo .

You can also delete your vehicle completely , only then all machines are gone.

  


13: Update History :


Much I have not changed in the new version, for mainly adapted to the new patch and the weed function has been greatly revised.

  
Changelog 21.04.2014 v0.88.9 Beta RELEASED

 

- Away dung heap in bills mast colli
- Changed texture of rye and hemp
- Weed quantity minimized somewhat
- Revised weed Layer
- Unkrautmod completely revised
- Moveable goals Farm1, Farm2, built Farm3, status of the gates is also stored in Sav
- Income increased sugar
- Fixed Sound Warnings pig and ClaasMega
- Odometer in Claas Drescher expanded, is even now in as zzz_odometer.zip

 

- Optional desired WMS endorsed both of these mods :

* MultiMowing (klick)

* Map Buyable Object Mod (klick)

* Guelle Mist Kalk Mod (klick)

 
- Update 12 , 5 and 8 here in the description

- Patch 2.1 is required http://www.farming-simulator.com/updates.php?patch_2_0

 


Have fun with the map and let's let it fly feedback , reviews, videos, pictures etc. here

 


                                        https://www.facebook.com/Bullgore

added on by bullgore


  • 21. April, 22:13 hour

    Version 0.88.9 Beta

    - Misthaufen bei Scheinemast colli entfernt - Roggentextur und Hanf geändert - Unkrautmenge etwas minimiert - Unkrautlayer überarbeitet - Unkrautmod komplett überarbeitet - Bewegliche Tore Farm1, Farm2, Farm3 verbaut, Status der Tore wird auch im Sav gespeichert - Ertrag Zuckerrüben erhöht - Soundwarnings Schweinezucht und ClaasMega behoben - Odometer im Claas Drescher ausgebaut, liegt ja nun als zzz_odometer.zip bei

  • 10. February, 17:49 hour

    Version 0.88.1 Beta

    - Rinderstall Tore repariert - Hanf Textur geändert - Kalklager bei Ballenhalle verbaut - Zuhammer Station Farm1 Kuh und Schwein Repariert - Heu und Grass Schwad Textur geändert - Multifruit.zip überarbeitet das man auch mit Ladewagen GPS Schwaden im Silo entladen kann - Verkaufsstationen PDA neu sotiert - Schweine Rindermast aktuelles Script Stand Feb.2014

  • 06. September, 20:50 hour

    Version 0.86 Beta byBullgore

checksum: fdb45a69e8b5be5c7a0c95e32d776cc8
Version: 0.88.9 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop:
description in shop:
checksum: fdb45a69e8b5be5c7a0c95e32d776cc8
Version: 0.88.9 Beta
multiplayer ready? yes
Author: Bullgore
price in shop: 65369 LS
name in shop: Claas Mega 218
description in shop: Claas Mega 218.

Edit by Bullgore, Kubo und Pille
checksum: fdb45a69e8b5be5c7a0c95e32d776cc8
Version: 0.88.9 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: 21000 LS
name in shop: Horsch SW3500 S Baujahr 2009
description in shop: Großvolumiger Säwagen mit Vorwerkzeugen und Dreipunkt-Anbaurahmen. Zweireihiges DiscSystem für perfekte Feinerdeproduktion bei hohen Arbeitsgeschwindigkeiten.

Der Abstreifer zwischen den Packerreifen bringt entscheidende Vorteile bei Nässe, da er hohen Durchgang und damit eine gleichmäßige Rückverfestigung über die gesamte Arbeitsbreite ermöglicht.

Für LS13 konvertiert Bullgore and Upsidedown and Fin
checksum: fdb45a69e8b5be5c7a0c95e32d776cc8
Version: 0.88.9 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop:
description in shop:
checksum: fdb45a69e8b5be5c7a0c95e32d776cc8
Version: 0.88.9 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop:
description in shop:
checksum: fdb45a69e8b5be5c7a0c95e32d776cc8
Version: 0.88.9 Beta
multiplayer ready? yes
Author: Bullgore,Hummel,fin050808,Upsidedown,Outlaw,AlesK,
price in shop: LS
name in shop:
description in shop:
checksum: fdb45a69e8b5be5c7a0c95e32d776cc8
Version: 0.88.9 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop:
description in shop:
checksum: fdb
Version: 0.88.9 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop:
description in shop:
checksum: fdb45a69e8b5be5c7a0c95e32d776cc8
Version: 0.88.9 Beta
multiplayer ready? yes
Author: Decker
price in shop: LS
name in shop:
description in shop:
checksum: fdb45a69e8b5be5c7a0c95e32d776cc8
Version: 0.88.9 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop:
description in shop:
checksum: fdb45a69e8b5be5c7a0c95e32d776cc8
Version: 0.88.9 Beta
multiplayer ready? yes
Author: unknown/Jakob Tischler
price in shop: LS
name in shop:
description in shop:
checksum: fdb45a69e8b5be5c7a0c95e32d776cc8
Version: 0.88.9 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop:
description in shop:
checksum: fdb45a69e8b5be5c7a0c95e32d776cc8
Version: 0.88.9 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop:
description in shop:
checksum: fdb45a69e8b5be5c7a0c95e32d776cc8
Version: 0.88.9 Beta
multiplayer ready? yes
Author: Marhu
price in shop: LS
name in shop:
description in shop:
checksum: fdb45a69e8b5be5c7a0c95e32d776cc8
Version: 0.88.9 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop:
description in shop:





Map Neubau
by Bullgore www.modhoster.de

Objekte:
KretersIsland, Pille, Illuminated, www.LSportal.nl, Tessmann85, FSM, Flymaster, Marc85, ZeFir_POLAND, Eribus,vertexdezign,???

Scripte:
Skydancer, Marhu,SFM, Sven777b, Blacky_BPG, Upsidedown, modportal, JakobT, Moor, ???

Mods:
Maurus, Shangri66, Tornado,TLS, Kubo, Pille, PsYcHoRiPpEr , ???
  • motorized
  • steerable
  • cylindered
  • combine
  • hirable
  • AICombine
  • animatedVehicle
  • honk
  • Scheiben
  • beleuchtung31
  • indoorSound
  • washable
  • strawSpec
  • threshingCounter
  • gasLimiter
  • Odometer
  • GSCombine
  • attachable
  • cutter
  • fruitParticleSystem
  • foldable
  • GSCutter
  • fillable
  • Trailer
  • headerTrailer
  • beleuchtungv31
  • Sprayer
  • powerShaft
  • FuchsGuellefass
  • LockSteeringaxles
  • waterTrailer
  • BuyableDistributor
  • CuttingAreasHelp
  • Schwenkverteiler





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  1. Bull_lee_skull_1
    bullgore
    Modhoster Team
    Karma: 664

    Mon, 21 Apr 2014 20:17:02 GMT

    Comment_arrow

    21.04.2014 22.17Uhr Update v.088.9

    * Update Changelog siehe Punkt 13.

    * Bei Problemen mit alten Savegames Punkt 12 lesen.

    * Bei Map-Startschwierigkeiten siehe Punkt 8.


    Fehlerberichte dann bitte hier im WIP Bereich posten:
    http://www.modhoster.de/projects/mig-map-madeingermany-region-celle-bybullgore/project_logs/5040

    Bevor ihr euch bei starken Problemen meldet, bitte erst alle Mods entfernen und nur die aus dem Pack reinlegen, dazu ein komplett neues Spiel starten. Wenn es dann immernoch Schwierigkeiten gibt, Log Datei hier hochladen http://www.file-upload.net/ und um WIP Bereich posten.


  2. Marvin14
    marvin14
    Karma: 2

    Tue, 22 Jul 2014 12:18:39 GMT

    Comment_arrow

    bei mir sind die fahrzeuge nach dem speichern weg bitte um hilfe


    1. Default_avatar
      mbfreak91
      Karma: 16

      Tue, 22 Jul 2014 14:55:51 GMT

      Comment_arrow

      hast bestimmt das besagte odometer-problem. wie man es behebt steht hier in den kommentaren bereits


      1. Marvin14
        marvin14
        Karma: 2

        Tue, 22 Jul 2014 17:37:02 GMT

        Comment_arrow

        ok danke mb freak91


  3. Default_avatar
    heuke
    Karma: 0

    Mon, 21 Jul 2014 16:06:56 GMT

    Comment_arrow

    HI Leute
    Kann mir die unten gennante map einer in zip umwandel ich bekomme das nicht hin.

    MIG Map MadeInGermany Region Celle Mod für Landwirtschafts Simulator 2013


  4. Madmex
    madmex
    Karma: 11

    Sun, 20 Jul 2014 13:59:26 GMT

    Comment_arrow

    Is it possible to have some more info about the forest, saw 3 pic with it. but no info


  5. Default_avatar
    Minitaurus
    Karma: 0

    Sat, 19 Jul 2014 09:33:12 GMT

    Comment_arrow

    excuse me, where is the selling trigger for the bales? i can't find it anywhere


  6. Lszocker14
    lszocker14
    Karma: -6

    Tue, 15 Jul 2014 12:22:11 GMT

    Comment_arrow

    Kann man den Unkraut Mod rausbauen?


  7. Default_avatar
    Holten
    Karma: 27

    Mon, 14 Jul 2014 19:57:28 GMT

    Comment_arrow

    Hallo Dr.Farmer,also ich habe das gleiche Problem,bei mir läd die Map nicht wenn der zzz Multisprayer im Modordner ist.Nehme ich Multisprayer raus,dann funktioniert alles wieder.Ich kann dann aber leider keine Unkrautbekämpfung mehr durchführen.Der Mod muss sich mit irgentwas nicht vertragen,keine Ahnung.Genauso ists mit dem Multimoving Mod,wenn der drin ist,funkt keine Schweine/Kälbermast mehr,das heißt die Tore zum Schweinestall öffnen sich nicht und es erscheinen auch keine Schweine/Kälber im Shop.Nehme ich den Mod raus,geht alles wieder.Ist alles bischen ärgerlich!Woran liegt es?

    LG Holten


    1. Default_avatar
      Dr Farmer
      Karma: 0

      Tue, 15 Jul 2014 07:28:38 GMT

      Comment_arrow

      geht leider auch nicht


  8. Default_avatar
    Dr Farmer
    Karma: 0

    Mon, 14 Jul 2014 13:49:53 GMT

    Comment_arrow

    es hört nicht zum Laden auf
    und "spiel wird geladen bitte warten" steht auch nicht dort
    bitte um hilfe will spielen :D


    1. Patrick3199
      Patrick3199
      Karma: 15

      Mon, 14 Jul 2014 14:32:55 GMT

      Comment_arrow

      schick mir mal in einer PN den inhalt deiner log.txt
      ich werd mir das mal angucken


    2. Firefighter67
      Firefighter67
      Karma: 0

      Tue, 22 Jul 2014 19:53:17 GMT

      Comment_arrow

      versuch mal andere maps aus dem mod ordner zu nehmen wenn du andere drin hast dann müsste es klappen ;)


  9. Default_avatar
    Dr Farmer
    Karma: 0

    Mon, 14 Jul 2014 12:54:56 GMT

    Comment_arrow

    geht nicht es ladet so lange kann mir wer helfen??


  10. Tieto22
    TIETO22
    Karma: -1

    Sun, 13 Jul 2014 10:03:00 GMT

    Comment_arrow

    moin ich habe mal ne frage wie lange dauert es bis die pflanzen wagsen bei mir dauert es komicher weise ewich


    1. Bauerwilllernen
      bauerwilllernen
      Karma: 6

      Sun, 13 Jul 2014 14:59:57 GMT

      Comment_arrow

      so weit ich glaube 5 spiel tage


  11. Deutschekartoffeloriginal
    DeutscheKartoffelOriginal
    Karma: 0

    Fri, 11 Jul 2014 11:26:13 GMT

    Comment_arrow

    Richtig klasse Map :)
    Respekt an die Modder


  12. Deutschekartoffeloriginal
    DeutscheKartoffelOriginal
    Karma: 0

    Fri, 11 Jul 2014 11:25:39 GMT

    Comment_arrow

    Richtig geil :))
    Beste Map die ich je gespielt habe ;)


  13. Ghostkiller23
    GhostKiller23
    Karma: 0

    Fri, 11 Jul 2014 11:02:16 GMT

    Comment_arrow

    Diese Map ist bisher die beste map auf der ich gespielt habe diese map ähnelt wirklich einen Dorf dort wahr ich nähmlich im urlaub deswegen RESPEKT 5 v 5


  14. Default_avatar
    CaddyM
    Karma: 28

    Wed, 09 Jul 2014 13:48:14 GMT

    Comment_arrow

    So, jetzt habe ich mal ein bischen getestet. Ist wirklich schön geworden, kann ich nur immer wieder betonen, hab auch mal 4 Sterne für die Beta gegeben. Kritikpunkte meinerseits:
    1. Ich glaube es gibt ein kleines Problem mit der Futtermischanlage - da sind ja gleich zwei nebeneinander, man kann aber nur bei einer abkippen.
    2. Kollisionen: Beim Hof selbst würde ich darum bitten, dass die hinzugefügt werden. Ist ein bisschen störend, wenn man beim Start in eine Maschine steigt und erst mal direkt ranzoomen muss um etwas zu sehen
    3. Bepflanzung der eigenen Felder: Hat der Hof wirklich so viel Grasflächen, also eher eine Milchviehausrichtung? Ich meine gut, ich ernste eh die fertigen Felder ab, auch wenn sie mir nicht gehören, aber wenn ich das nicht machen würde, hätte ich lange Zeit erst mal nur Gras zu mähen (und hierfür fehlt dann irgendwie ein Sammelwagen / Ballenpresse)

    Ansonsten: echt schick, und sehr sehr performant für die Größe, macht viel Laune, da mit dem Maschinen die Ecken auszuputzen :-)


  15. Technobase
    Technobase
    Karma: 12

    Thu, 03 Jul 2014 09:02:24 GMT

    Comment_arrow

    Hallo vielleicht kann mir jemand helfen. Ich spiele auf meinem dedicated server und kann komischerweise die rindermast nicht benutzen also ich komme nicht durch die geöffneten tore obwohl ich sie gekauft habe und per mapdoor das tor geöffnet habe. irgendwie ist am geöffneten tor eine colli die es mir verbietet rein zu fahren... hoffe es weis einer rat

    MfG Technobase


  16. Default_avatar
    CaddyM
    Karma: 28

    Wed, 02 Jul 2014 12:26:03 GMT

    Comment_arrow

    Ja, das ist doch mal ein echtes Stück Handwerkskunst, ich ziehe alle Hüte. Mir ist nur aufgefallen, dass die Minikarte nicht richtig passt - das Hofsilo hat zum Besipiel kein Abladesymbol. Hab da ganz schön gesucht. Ich spiele die Karte mal mit ein paar Mods auf den DS und dann gehts rund ;-) - da wird auf jeden Fall länger Spielspaß aufkommen.
    Sei bedankt, Sterne gibts nachher ^^


  17. Default_avatar
    ron87
    Karma: 0

    Tue, 01 Jul 2014 15:28:31 GMT

    Comment_arrow

    Hallo, finde es schade das sich der Helfer nicht mehr automatisch ausrichtet. Kann man das irgendwie wieder einstellen??


    1. Default_avatar
      CaddyM
      Karma: 28

      Wed, 09 Jul 2014 13:40:59 GMT

      Comment_arrow

      Das würde bei der Feldform nichts bringen. Im Prinzip macht der Helfer das ja auch noch, aber halt in sehr viel feineren Winkelungen. Versuch es mal mit dem GPS-Mod - wenn du dir damit erst mal ein Rechteck herausgearbeitet hast, kannst du einen Helfer einstellen, der dann entsprechend weiterfährt (ich glaube es gibt auch einen Mod, der so ähnlich wie AutoCombine funktioniert, bnur halt für traktoren, aber damit habe ich keine erfahrung - ich fahr lieber selbst ^^)


      1. Default_avatar
        polarbär76
        Karma: 5

        Wed, 09 Jul 2014 16:18:27 GMT

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        hallo verwende den mod Auto tractor fährt auch runde dreieckige und jede andere form von Feldern
        gruss polarbär


  18. John-deere-ever
    John Deere ever
    Karma: 11

    Tue, 01 Jul 2014 13:13:08 GMT

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    Hi zur Map echt coole Sache mein Problem ist das wenn ich ein Multiplayer spiel erstellen will erscheint die Map nicht in der karten liste bitte um schnelle Hilfe!!

    Lg John Deere ever


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    rob roy
    Karma: 0

    Mon, 30 Jun 2014 17:05:05 GMT

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    Erstmal ein großes Danke für Deine Map . Ich hab fast nur MR Fahrzeuge drauf , und läuft auch alles soweit, aber immer wieder passiert es ( ca nach 25-30 stunden Spielzeit) das der Rechner anzeigt " out of memory bad allocation. Und denn is vorbei. Könnte mir jemand erklären was da passiert und ob man was dran drehen kann , das wäre nett :)


  20. Default_avatar
    cheeny8080
    Karma: -4

    Sun, 29 Jun 2014 11:20:45 GMT

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    welche wachstumszeit hat die map?
    nach 3 tagen nicht die kleinste veränderung.


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      schmitzbauer
      Karma: 8

      Sun, 29 Jun 2014 18:41:01 GMT

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      Die Wachstumszeiten sind sehr lang. Ich glaube bis zu 5 Tage