MIG Map MadeinGermany Celle Region Mod for Farming Simulator 2013
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MIG Map MadeinGermany Celle Region v 0.88.1 Beta

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Update: 10/02/2014 02.17Uhr V0.88.1 Beta!

 

 

 

Table of contents ( Please read shortly ! )

 

    1: Preface
    
2: Story
    
3: Integrated map Machines
    
4 : Keyboard Layout
    
5: Technical Specifications and Feature List
    
6: Additional download files , fields list , Save Games and Tutorials
    
7 : Content other versions
    
8: Known Bugs
    
9: Recommended Mods
    
10: WIP project thread , your feedback and Fehlermelungen
    
11 Modding
    
12 : Problems with old savegames
    
13: update history

 

 

 


1: Preface

January 2013 Another ending story on my part ... After over a year of construction and several hundred hours I've sunk into the project , I can 04/ 2013 rich with joy the beta version of my MIG Map MadeInGermany Region Celle you today. 1600 acres of floor space , with over 700 hectares of arable land spread over 120 fields are available for purchase for just under € 30 million ready .

 


In January 2012, I had begun to digitize my home with appropriate templates from Google Earth. From now on you can test and sometimes give feedback tidy the map ...

 


Meanwhile, I've determined almost every square meter seen three times :) and because I know the reality here I am somewhat dissatisfied , because I get it so often not implemented as it is in reality. Sure you will all be so noticeable because the area is not here you do not know , so you have to believe in it and now beta testing , because the project will still be here as my other never finished and there will be a bunch of other versions .

I tried to make the map as performant as possible. Therefore, there is no Collis and no Huge 3D forests.

 

 

 


2: Story

Unfortunately, Bauer Hansen passed away ...

You have now successfully manage court further object Hansen . At the beginning you get Hansen's average fleet , buildings, and a few animals . You are about 20 fields (the same who operates the farm in real terms) . The aim is to run the business successfully and to acquire all lands and buildings valued at ~ 35 million euros

 
 

Then I wish you lots of fun times on the Map!

 

 

 


3: Integrated map Machines

- Claas Mega 218 Drescher

- Fox slurry tanker with various distributors

 

 

 


4 : Keyboard Layout



-----------------------------------------------------------------------------------------------------

Time Fast Forward :

Accelerate in the first-person -time key R

-----------------------------------------------------------------------------------------------------

 

 


5: Technical Specifications and Feature List



    Construction LS11 +13 500 hours see ( W.I.P )
    
Real replica via Google Earth
    
1600 hectares of total ~ 700 Hecktar arable land
        
VRam ~ 351MB
        
MAP I3D 5.3 MB
        
Zip incl Mods ~ 180MB

 

 


Function list ( is a demand for the all the mods from the pack in modfolder lie )

- Sold at: mill, mill FSM , country store , beet factory, butcher

- Dynamic prices outlets vary between 50 and 150 %

- Outdoor manure manure interim storage

- Weed Weed mod , must specially be destroyed with herbicides and is still growing . You can also fertilize only still growing, a fruit is grown, is no longer possible fertilization .

- Green manure clover and alfalfa, when one plows the field or Grub Bert is fertilized the field . Has grown three times faster than regular types of fruit and the seed is very cheap .

- Multifarmsilo , ideal for multiplayer. With them you have at Farm4 and Farm5 own levels for your fruit varieties , so each player has his own camp .

- Periods of growth only at night

- Time acceleration possible with Ctrl + R ( 12.000x )

- No Wither

- Purchasable objects such as BGA, farm , warehouse

- Ball Hall -to-operate with crane

- Biogas plant 3 in 1 With three driving - and two wedge silos as well as a gas station and Bale shredders

- Cattle fattening can be grown and sold at the butcher

- Pigs can be bred and sold in the butcher

- Feed mixers Farm1 where you can process all the fruit to feed

- Food storage Farm1 for storage of hay, straw , grass , silage, fodder

- New Global odometer for all vehicles on the bottom left Hud (Odometer)

- Compass with all vehicles top right of the clock helps with alignment helper

- Slurry, manure , lime Mod can also be fertilized meadows with varying income

- Gas Station

- Waterworks , where you can buy water

 

 


6: Additional download files , fields list , Save Games and Tutorials


- A field list with price and acres in Office format ( enclosed)

- A PDA screen with assignment of the building (included)

- Changelog v0.88 (included)

 

 


7: The plan for the next versions


- " All " textures still be changed , of objects and fruits etc.

- Reliable building and complete villages

- More 3D trees , hedges . Details for Panoram

- Remove signage

- Real beekeeping in the village 4

- Real Nursery

- Wood ForstMod

- Mist interim storage

- Everything else will give it to good functions ..

Expand Purchasable personal objects function on -

 

 

 


8 : Known also optical errors V0.88


This is a beta , so there is no "guarantee" for cross-version working savegames . Compatibility issues with other mods are also not excluded.

 

    
- Cattle fattening defective gates
    
- Zuhammer Contest trigger Farm1 defective
    
- Pigs and cattle fattening feed problems
    
- Currently possible to harvest Green Getreideschwad only with crown Pickup Titanium Addon
    
- There may be complications with MR mods come if they are also in the mod folder
    
- Mapviewer and Play Course can bite
    
- All other maps with multi-fruit take out because the Mig - Map has reached the recommended mods the maximum number of installable fruit. In the log then is the following error : Error : too many Fillable.registerFillType fill types . Only 64 fill types are supported .
    - Straw bales are difficult to intersperse ( See picture)

    - You have an update after the map in your existing save game Grass in new buildings or the roads are still too wide ? Problem is , the grass is stored in your savegame file where the grain is so in it. If I change something in the grass on the map, you can see only when you start a completely new game . There are Möflichkeit to take over the " recent Grass" in your savegame , but to her requires certain end levels in dealing with the GRLE converter and an image editing program . Here, you would then delete everything in the Grass old savegame and copy over from the most recent Map the Grass. A more detailed instructions, I 'm going to write ...

 
- zzz_odometer.zip times remove if vehicles are missing after the start.
- Zuhammer Contest in conjunction with zzz.multisprayer.zip can cause problems in MP Sever games.
- Pigsty is to lease has been at the dung plate an invisible Colli.

 

 

 
A little tip for bad errors ingame : 

Modfolder empty and only the mods from the pack clean. Then delete the inputBinding.xml and then the shader cache folder , the two of them re-create at game start . Lying in the same folder as your modfolder . For this purpose, please start a new game , not a savegame.

If you still have problems then available, please log example Upload http://www.file-upload.net/  here and then post the error collection in the WIP area.

 

 


9: Recommended and accompanying mods


In the Map Packet is in the mods folder, create a text file in the mods is described which meet from the pack which function. http://www.file-upload.net/download-8599144/Mod-Beschreibung-.txt.html

 

 


need be these mods for full functionality :

 

MultiMowing

Map Buyable Object Mod

Guelle Mist Kalk Mod

 

 

Optional Mods:

Placeable Heaps * Modhoster * http://www.modhoster.de/mods/platzierbare-haufen--3
Course Play * Modhoster * http://www.modhoster.de/projects/courseplay

MapHoseRefStation Eifok * Team * thus Contest Zuhammer works
DustWheels Eifok * Team * thus Contest Zuhammer works
Real Lights * Team * Eifok thus Contest Zuhammer works
 

 

 

 


10: WIP project thread , your feedback and Fehlermelungen


" There is the complete ending story "

 

In the logbook entry " error collection " you can write something even notice . Please not in the comment section discussing issue here .

 

 

 


11: Modding :

- One should , if necessary, adjust the fuel consumption of the machines on the map. As a rough template we have missed the Fendt 936 following xml entry . <fuelUsage> 0.0018 </ fuelUsage >

 

 


12 : Problems with old savegames :

- Your savegames should continue to run, but is possible that your silage silos and manure silos are empty because I have changed this . Before you but big rumtestet , simply start times modfolder empty , purely just pack the mods from the package and a new game. When it is not, it is not probably the savegame , usually there are other maps or mods MR trigger conflicts .

- As of v0.88 you should in your savegame folder delete the following files :

tree.grle to delete all files xxxgrowthState.xml , shortGrass_weight and cultivatordensity.grle .

 


There you have the current fields , growth times and there are no trees in certain halls.

 


With a few tricks you can but your savegame data and statistics always save and take over . However, the description sets certain basic knowledge ahead , and is extremely helpful, eg the program Notepade + + for a better overview.

The 3 with the most relevant files in the savegame folder are careerSavegame.xml / economy.xml / vehicles.xml , all important settings are virtually present.

- Career savegame : Here you can in the second line as some adjust like Money / money and much more , statistics, game time , etc., since Google will certainly help you, what meaning . Among her finds your Farmsilo levels , you can even loose 50,000 pure cheat in wheat ;) Manure and liquidManure have to my knowledge no longer function in LS13 since these values are now in the vehicles.xml .

- Economy.xml : Here, for example, stored under the line <fieldOwnage> your field possessions at the end of each field line can be "false " to "true " position , so yours is the field after the game starts.

- Vehicles.xml : Here all your machines , including statistics are stored as hour meter , fuel consumption , etc., and also the Silofüllstände are stored here. If you've something has dealt with it, it is a lightweight its machines from a savegame to the other to transmit, as it bothers me personally if you always lose its miles and hours of operation.

Then there's the fruit_density.grle , here all your fruit varieties are saved , the file can be converted by GRLE Converter in one . Png and replant with an image editing program quickly fields . The same also applies to the cultivator_density.grle , here your plow, cultivator, saturated textures are stored , so where what is on which field .

You can also use the map , unzip, then copy the fruit_density.grle from your savegame in the MAP01 folder of the unpacked map and overwrite the existing file , then hull lances at will in Giants editor , then save and fruit_density.grle back out of the folder in MAP01 your savegame folder pack .

 

 


07.02.2014 v0.88 SAVE GAME CRASH There is at least LS Patch 2.0 is required!

Saves before the installation of the v0.88 from your old map and the savegame .
It may be that the savegames do not work anymore with the updates . Man , this
But save , you have to go to the Vehicle.xml and everything after the last
</ vehicle > entry to the last line </ careerVehicles > Delete .
Thus, although all silo and livestock are deleted, but the map should now run .
After starting one time save and theoretically you can get your old levels
etc. transferred from your backup. You should only advance a little tip in silos yours, so you know which section in the XML for example, the middle Bga silo .

You can also delete your vehicle completely , only then all machines are gone.

 

 


13: Update History :


So, after a long time again an update , I hope you are available disturb any serious error the course of the game .
Learn more about the changes, please see the WIP Breich , For the v0.88 I recommend on the topic Savgame point 12 to read. The easiest way is to delete all the files except for carrersavegame.xml and vehicle.xml , then at least the statistics and vehicles are maintained.

 
Changelog 8.2.2014 Beta v0.88 RELEASED

- Hof1 cowshed against free playpen exchanged ( transitional )
- Hof1 pigsty built ( now 4 schools on the map )
- Hof2 Buyable , shelter for machinery and sheep Standard
- Hof3 Buyable , shelter for machines and chickens Standard
- Hof4 Buyable , recreated in the northwestern village with Saathalle and cattle fattening
- Hof5 Buyable , extended with Saathalle and pig
- Built weed growth 5 days per stage
- Weed Diestel new texture
- Purchasable objects such as BGA , yards (Is still expanding , ertsmal provisional)
- Ball Hall built autostack with crane for Arcusin ( gimmick, handling not as exhilarating )
- Multifarmsilo installed. Now Hof 4 and 5 have their own silo storage for grain
- Pig V2 fitted with animated pigs
- Conveyor V2 installed at feed stores and stables
- All fields revised for straight edges , no more green spots on the field
Fixed feed mixing plant lua -
- More 3D trees and detail objects
- Asked street texture of bright
- Revised roadside terrain
- Roadside revised Grass Planting
- Completely new fruit textures up on hemp and clover
- PDA image Hof1 hanging revised and rewritten in the house
- Replaced almost all dummy houses and villages expanded
Fixed more problems with speed on roads -
- Waterworks tank model removed and enlarged trigger
- Revised tree LOD
- Mud hole small field 1
- Balance the time being disabled
- New Multifrut HUD textures
- Slurry manure lime Mod V2
Adjusted feed mixing plant capacity -
- Mixing station texture look old
Adapted textures of houses and farms -
Fixed l10n error machines, mixing station -
Current station built for Zuhammer Contest -
- Wind has been disabled for Layer trees, shrubs
- Growth times 5 days per stage , clover and alfalfa 2 days
- Green manure clover and alfalfa installed and award greatly reduced , grown in 3 days
- Swath sight set to 375 meters because somehow no xxxdistance.png works on 4 Trade Map
- Kalktrigger located on the bank at the house Hof1 (provisional)
- Odometer Kilomterzähler has been revised and now works on 4 Trade Cards

 


Changelog 10.02.2014 Beta v0.88.1 RELEASED


- Repaired Beef shed door
- Hemp changed texture
- Kalklager installed at Bale Hall
- Repairs Zuhammer station Farm1 cow and pig
- Revised hay and grass swath texture
- Multifruit.zip revised the plume can be discharged in the silo also with Trailer GPS
- Sales stations PDA new sort
- Pigs Cattle fattening current script status Feb.2014

 

- Optional desired WMS endorsed both of these mods :

* MultiMowing (klick)

* Map Buyable Object Mod (klick)

* Guelle Mist Kalk Mod (klick)

 
- Update 12 , 5 and 8 here in the description

- Patch 2.0 is required http://www.farming-simulator.com/updates.php?patch_2_0

 

 

 

 


Have fun with the map and let's let it fly feedback , reviews, videos, pictures etc. here

 


https://www.facebook.com/Bullgore

added on by bullgore


  • 10. February, 17:49 hour

    Version 0.88.1 Beta

    - Rinderstall Tore repariert - Hanf Textur geändert - Kalklager bei Ballenhalle verbaut - Zuhammer Station Farm1 Kuh und Schwein Repariert - Heu und Grass Schwad Textur geändert - Multifruit.zip überarbeitet das man auch mit Ladewagen GPS Schwaden im Silo entladen kann - Verkaufsstationen PDA neu sotiert - Schweine Rindermast aktuelles Script Stand Feb.2014

  • 06. September, 20:50 hour

    Version 0.86 Beta byBullgore

checksum: f65e2b056a641a44ebe105513bfdf7f2
Version: 0.88.1 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop:
description in shop:
checksum: f65e2b056a641a44ebe105513bfdf7f2
Version: 0.88.1 Beta
multiplayer ready? yes
Author: Bullgore
price in shop: 65369 LS
name in shop: Claas Mega 218
description in shop: Claas Mega 218.

Edit by Bullgore, Kubo und Pille
checksum: f65e2b056a641a44ebe105513bfdf7f2
Version: 0.88.1 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: 21000 LS
name in shop: Horsch SW3500 S Baujahr 2009
description in shop: Großvolumiger Säwagen mit Vorwerkzeugen und Dreipunkt-Anbaurahmen. Zweireihiges DiscSystem für perfekte Feinerdeproduktion bei hohen Arbeitsgeschwindigkeiten.

Der Abstreifer zwischen den Packerreifen bringt entscheidende Vorteile bei Nässe, da er hohen Durchgang und damit eine gleichmäßige Rückverfestigung über die gesamte Arbeitsbreite ermöglicht.

Für LS13 konvertiert Bullgore and Upsidedown and Fin
checksum: f65e2b056a641a44ebe105513bfdf7f2
Version: 0.88.1 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop:
description in shop:
checksum: f65e2b056a641a44ebe105513bfdf7f2
Version: 0.88.1 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop:
description in shop:
checksum: f65e2b056a641a44ebe105513bfdf7f2
Version: 0.88.1 Beta
multiplayer ready? yes
Author: Bullgore,Hummel,fin050808,Upsidedown,Outlaw,AlesK,
price in shop: LS
name in shop:
description in shop:
checksum: f65e2b056a641a44ebe105513bfdf7f2
Version: 0.88.1 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop:
description in shop:
checksum: f65
Version: 0.88.1 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop:
description in shop:
checksum: f65e2b056a641a44ebe105513bfdf7f2
Version: 0.88.1 Beta
multiplayer ready? yes
Author: Decker
price in shop: LS
name in shop:
description in shop:
checksum: f65e2b056a641a44ebe105513bfdf7f2
Version: 0.88.1 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop:
description in shop:
checksum: f65e2b056a641a44ebe105513bfdf7f2
Version: 0.88.1 Beta
multiplayer ready? yes
Author: unknown/Jakob Tischler
price in shop: LS
name in shop:
description in shop:
checksum: f65e2b056a641a44ebe105513bfdf7f2
Version: 0.88.1 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop:
description in shop:
checksum: f65e2b056a641a44ebe105513bfdf7f2
Version: 0.88.1 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop:
description in shop:
checksum: f65e2b056a641a44ebe105513bfdf7f2
Version: 0.88.1 Beta
multiplayer ready? yes
Author: Marhu
price in shop: LS
name in shop:
description in shop:
checksum: f65e2b056a641a44ebe105513bfdf7f2
Version: 0.88.1 Beta
multiplayer ready? yes
Author: upsideDown
price in shop: LS
name in shop:
description in shop:





Map Neubau
by Bullgore www.modhoster.de

Objekte:
KretersIsland, Pille, Illuminated, www.LSportal.nl, Tessmann85, FSM, Flymaster, Marc85, ZeFir_POLAND, Eribus,vertexdezign,???

Scripte:
Skydancer, Marhu,SFM, Sven777b, Blacky_BPG, Upsidedown, modportal, JakobT, Moor, ???

Mods:
Maurus, Shangri66, Tornado,TLS, Kubo, Pille, PsYcHoRiPpEr , ???
  • motorized
  • steerable
  • cylindered
  • combine
  • hirable
  • AICombine
  • animatedVehicle
  • honk
  • Scheiben
  • beleuchtung31
  • indoorSound
  • washable
  • strawSpec
  • threshingCounter
  • gasLimiter
  • Odometer
  • GSCombine
  • attachable
  • cutter
  • fruitParticleSystem
  • foldable
  • GSCutter
  • fillable
  • Trailer
  • headerTrailer
  • beleuchtungv31
  • Sprayer
  • powerShaft
  • FuchsGuellefass
  • LockSteeringaxles
  • waterTrailer
  • BuyableDistributor
  • CuttingAreasHelp
  • Schwenkverteiler





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  1. Bull_lee_skull_1
    bullgore
    Modhoster Team
    Karma: 648

    Mon, 10 Feb 2014 01:29:46 GMT

    Comment_arrow

    10.02.2014 02.17Uhr Update v.088.1 Beta!

    * Update Changelog siehe Punkt 13.

    * Bei Problemen mit alten Savegames Punkt 12 lesen.

    * Bei Map-Startschwierigkeiten siehe Punkt 8.


    Fehlerberichte dann bitte hier im WIP Bereich posten:
    http://www.modhoster.de/projects/mig-map-madeingermany-region-celle-bybullgore/project_logs/5040

    Bevor ihr euch bei starken Problemen hier meldet, bitte erst alle Mods entfernen und nur die aus dem Pack reinlegen, dazu ein komplett neues Spiel starten. Wenn es dann immernoch Schwierigkeiten gibt, Log Datei hier hochladen http://www.file-upload.net/ und um WIP Bereich posten.


    1. Default_avatar
      andi9999
      Karma: 5

      Tue, 11 Feb 2014 17:35:14 GMT

      Comment_arrow

      Geile Map, aber bei mir verträgt sie sich nicht mit dem Multimowing Mod.


      1. Default_avatar
        Bauer Piepenbrick
        Karma: 0

        Wed, 12 Feb 2014 09:40:02 GMT

        Comment_arrow

        versuch mal den Multimowing Mod 1.1

        ich hatte auch das Problem


    2. Deutzfahrer-07
      Deutzfahrer 07
      Karma: 0

      Thu, 20 Mar 2014 19:27:45 GMT

      Comment_arrow

      welchen mod brauche ich für das unkraut zu entfernen und mit was kann ich es dann entfernen spritze oder streuer


      1. Default_avatar
        mbfreak91
        Karma: 9

        Fri, 21 Mar 2014 12:33:24 GMT

        Comment_arrow

        geht mit jeder spritze , einfach herbizid am düngertrigger ( siehe bild 4 ) einladen und dann das feld spritzen


  2. Farmer08
    Farmer08
    Karma: 9

    Thu, 17 Apr 2014 18:57:47 GMT

    Comment_arrow

    Hallo habe folgendes Problem.. Ich kann alles auf der MAP machen säen und dreschen spritzen usw aber ich kann mit dem Maishächsler kein Mais hächseln kann mir da vll jemand helfen? danke für die Hilfe schon mal im voraus


    1. Trysix20
      Trysix20
      Karma: 1

      Thu, 17 Apr 2014 19:29:32 GMT

      Comment_arrow

      auf welcher Schwierigkeitsstufe spielst du denn?
      Auf Schwer kannst du Mais nur in der gelben Wachstumsphase häckseln


  3. Default_avatar
    maikebeling83
    Karma: 9

    Thu, 17 Apr 2014 06:23:09 GMT

    Comment_arrow

    Habe schon Wochen vorlaufen lassen bei mir wächst nix woran liegt das???? an more realistic vieleicht???


    mgf maik


  4. Ronnymaulwurf
    ronnymaulwurf
    Karma: 1

    Wed, 16 Apr 2014 19:03:33 GMT

    Comment_arrow

    Danke, werde ich auch mal versuchen. Wäre schon toll, denn die Map, ohne Zweifel, ist super. Also ich versuchs mal.


  5. Ronnymaulwurf
    ronnymaulwurf
    Karma: 1

    Wed, 16 Apr 2014 18:28:51 GMT

    Comment_arrow

    hallo PsYcHoRiPpEr, konntest du trotz der unsichtbaren Kauftrigger die Objekte kaufen?


    1. Psychoripper
      PsYcHoRiPpEr
      Karma: 49

      Wed, 16 Apr 2014 18:38:30 GMT

      Comment_arrow

      jupp
      ich hab halt durch einer der F(1-12) tasten auf der tastertur die möglichkeit alle objecte anzeigen zu lassen, obs nun durchsichtig ist oder ned ist egal.


  6. Default_avatar
    pati10
    Karma: 0

    Wed, 16 Apr 2014 17:40:56 GMT

    Comment_arrow

    kann man das auch als zip machen?wäre sehr nett


  7. Ronnymaulwurf
    ronnymaulwurf
    Karma: 1

    Wed, 16 Apr 2014 16:44:27 GMT

    Comment_arrow

    Leider ist diese Version sehr anfällig auf mods. Mal sind alle Fahrzeuge weg, neuen Spielstand mit nur wenigen mods,ging 3-4 mal speichern gut, dann das selbe Problem. Dann auf einmal waren die Objektkauftrigger weg. Neus Spiel, nach einiger Zeit waren die Trigger wieder verschwunden. Dann lässt sich auf einmal das Unkraut nicht mehr entfernen usw.
    Habe schweren Herzens die Map gelöscht, weil nur noch Frust entsteht. Hoffe auf eine bessere Version.


    1. Psychoripper
      PsYcHoRiPpEr
      Karma: 49

      Wed, 16 Apr 2014 18:12:07 GMT

      Comment_arrow

      seltsam.
      bis auf die kauftrigger für mapbyable objects die fast alle unsichtbar sind hatte ich mit über 300 mods im ordner 0 probleme bis jetz.speicherstände gehn,fahrzeuge immer da, unkraut geht weg wie es soll usw.


  8. Default_avatar
    Starsaphir
    Karma: 5

    Tue, 15 Apr 2014 18:54:20 GMT

    Comment_arrow

    jaja die nicht mp fähigen door triger des stalls , ein bekanntes Problem. hab die ne mail geschrieben


  9. Default_avatar
    B.Heiko
    Karma: 0

    Tue, 15 Apr 2014 18:19:23 GMT

    Comment_arrow

    Ich bekomme die Tore der Rindermast nicht auf!
    Kann mir wer helfen???

    MfG
    Heiko


  10. John-deere-8270-r--91599
    Profi_17
    Karma: -2

    Tue, 15 Apr 2014 13:12:45 GMT

    Comment_arrow

    Hallo ich habe probleme bei mir funkionieren die wagen nicht kann mir da wer helfen bitte pn antwort lg lukas ps danke schonmal


    1. Default_avatar
      B.Heiko
      Karma: 0

      Tue, 15 Apr 2014 19:54:07 GMT

      Comment_arrow

      Die wagen sind aus geschaltet da sie Fehler auslösen!


  11. Default_avatar
    B.Heiko
    Karma: 0

    Mon, 14 Apr 2014 15:36:23 GMT

    Comment_arrow

    Hallo zusammen ich bekomme die Tore der Rindermast nicht
    auf kann mir da wer Helfen?

    MfG
    Heiko


  12. Default_avatar
    Vario312 COOL
    Karma: 0

    Sat, 12 Apr 2014 06:11:55 GMT

    Comment_arrow

    Die Map is geil und der balnkran voll geil


  13. Default_avatar
    Fishbone94
    Karma: 0

    Mon, 07 Apr 2014 17:02:39 GMT

    Comment_arrow

    hi also erstmal das is wie immer n geiles update doch leider wurde die waage deaktiviert drum wollte ich fragen wie man die wieder ankriegt, bzw warum die deaktiviert wurde
    außerdem haben wir ein problem mit dem düngen wenn wir den mutlispray mod drin haben können wir nicht düngen haben wir ihn nicht drin können wir das unkraut nicht entfernen was können wir tun


    1. Default_avatar
      mbfreak91
      Karma: 9

      Sat, 12 Apr 2014 22:23:02 GMT

      Comment_arrow

      die waagen sind deaktiviert , weil die nen fehler verursachen und Bullgore diesen noch nicht fixen konnte


  14. Tominator939
    Tominator939
    Karma: 0

    Mon, 07 Apr 2014 09:42:29 GMT

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    Ich hab ein Problem, dass die Silage bei den Kühen nicht weniger wird, obwohl ich Kühe habe und die Silage deshalb eigentlich aufgebraucht werden müsste (Wasser, Mischfutter, usw. wird weniger)


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      meckel34
      Karma: 92

      Mon, 07 Apr 2014 10:39:58 GMT

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      Wenn du Mischfutter fütterst, dann fressen deine Kühe keine Silage, soweit ich weiß. Sind halt Feinschmecker... ;)


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    Starsaphir
    Karma: 5

    Sat, 05 Apr 2014 18:38:41 GMT

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    ich hab auch nochmal ne frage , ich hab gesehn das in der pda bei Preise , angezeigt wir das ich roggen verkaufen könnte, allerdings kann ich doch gar kein roggen sähn ,oder liege ich da falsch


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    PsyLos
    Karma: 3

    Sat, 05 Apr 2014 17:40:52 GMT

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    Abladestelle FSM_MILL nehmt kein körnermais an obwohl ich angebot hatte...Weisst jemand vieleicht warum???


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      Hennn
      Karma: 0

      Sat, 12 Apr 2014 22:21:52 GMT

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      Ich glaube das du an jedem der einzelnen trigger nur eine Fruchtsorte verkaufen kannst. Du musst dann ausprobieren wo was funktioniert.


  17. Agrartechik-hd
    Agrartechik HD
    Karma: 1

    Sat, 05 Apr 2014 15:45:01 GMT

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    Hab mal ne frage!
    mit welchen Transporter kann ich die Rinder verkaufen??


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    fubie
    Karma: 1

    Fri, 04 Apr 2014 10:40:47 GMT

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    moin!
    ich hab das problem dass ich die map spontan nicht mehr laden kann! wo ist bei mir der fehler?


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    Unimog424
    Karma: 0

    Thu, 03 Apr 2014 10:15:50 GMT

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    hei leute ich hab probleme beim Mais häckseln und zwar kann ich häckseln aber die meis textur geht nicht weg.


  20. Hanz-michweker
    Hanz michweker
    Karma: 9

    Tue, 01 Apr 2014 18:08:59 GMT

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    Groooßes Lob Bullgore...ich will garnicht wissen wie viel arbeit du da reingesteckt hast! die map ist einfach super mach weiter so!!!!...Bester Moder bei modhoster!!!