B73FLY'S EDXP EU V1.10.0 1.33.X

V 2.0 für 1.44 mod for Eurotruck Simulator 2

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description

*EDXP is the acronym for "Enhanced Driving Experience".

New version 1.10.0:
- Compatibility update for version 1.33  
- Trailer definition updates.    
- Use of code "company_paint_job: true" for multiple liveries of trailers.
- NOTE: Addon for the Baltic DLC will come during December (exact date unknown).

This is a little mod package that I originally made for myself in order to make the driving
experience AND the in-game experience a little more "realistic". It contains several modifications to
definitions and sounds. It has remained private for several versions of ETS2...until now.

Here is an outline of what has changed:

DEFINITIONS
- Vehicles  
- All AI cars, trucks, and buses have realistic engine torque and top speed.    
- For every car, engine torque has been carefully researched. Each car will accelerate differently.    
- Top speed for every car varies according to their tire specifications based on research from the Tire Rack website.   
 - Top speed for every truck is 90 km/h. They have been at their correct setting ever since, but I included them anyway to be sure.      
- Trucks pulling some oversized loads will travel at 70 km/h.    
- Top speed for the TEMSA Opalin is 100 km/h. This bus also has been at the correct setting.  
- In traffic, there are more variety of trailers (empty and loaded).    
- Combination Vehicles (CV) are included.    
- Traffic density has been reworked.      
- Special thanks to cipinho for letting me use part of his Real Traffic Density mod!

- World  
- Traffic signals have longer and realistic timings, but not to a point where you have
to wait for more than 2-3 minutes to cross a major intersection...unless you're in the left lane full of cars trying to turn left.    
- Green light interval is 20 seconds.    
- Amber (yellow) light interval is 3 seconds.   
 - 5-second delay interval between signals.    
- Every signal (except major ones) is disabled from 23:00 to 05:00.

SOUND
- AI  
- Car, truck, and train sounds are emitted based on brand and engine specifications.    
- Example: If you see an AI Scania with a V8 badge, you'll hear the actual V8 sound as it drives past.  
- Buses utilize a specific diesel sound.  
- Tire noises have been added to all AI vehicles.  
- Horn sounds for both cars and trucks have changed...even though 95% of the time the AI doesn't
sound the horn, unless you intentionally stop your truck in the middle of the road.

- Environment  
- Bad Spring/Summer/Fall Weather    
- Rainfall is slightly louder, noticeable during heavy precipitation.    
- Feel Thor's power through your speakers with better thunder sounds!  
- Bad Winter Weather    
- When it is snowing, all you can hear is the sound of air (wind).

- Mover  
- Sounds have been added to various movers such as flags, hot air balloons, and commercial airliners.

*PLEASE NOTE*
This mod must be installed at a higher priority over other sound or AI mods.

*- Some trailers in AI traffic may not have cables connected, and this will cause annoying warnings in the console.
I suggest going into Gameplay settings and set trailer cables to only appear on your truck. (NO FIX)

Credits

Modell: Boeing73FLY
Textur: Boeing73FLY
Script: Boeing73FLY
Idee / Konzept: Boeing73FLY
Tester: Boeing73FLY
Sonstige: Boeing73FLY

changes

  • 23 Jun 23:59
    Version 2.0 für 1.44

    B73FLY's EDXP-EU v2.0 [1.44]

    This mod must be installed at a higher priority over other sound or AI mods.

    Features
    – Cargo and trailer combinations reworked.
    – Inspired by LAFAYET47’s Ownable Cargo Market Rework mod.
    – Cargo not requiring a cold-temperature climate will no longer use refrigerated trailers.
    – Traffic signals have longer and realistic timings.
    – All AI cars, trucks, and buses have realistic acceleration and top speed behavior.
    and more

    Credits:
    Boeing73FLY

  • 23 Jun 00:45
    Version 2.0

    B73FLY's EDXP-EU v2.0 [1.37.x]

    *EDXP is the acronym for "Enhanced Driving Experience".

    New version 2.0:
    2020 JUN 22 (1.37.2)
    --------------------
    - Reduced spawn rates of traffic trailers of "Operation Genoa Bridge 2020" back to standard in observance of the event conclusion.
    - Increased blinking rate of yellow light on traffic signals in sleep mode.

    2020 JUN 7 (1.37.1)
    -------------------
    - A FRESH START!! Boeing73FLY's Enhanced Driving XPerience 2.0 ... released!
    - Some features from version 1.0 may not be implemented until the next mod update.

    >>> Here is an outline of what has changed (NOTE: Points with a # symbol indicate something is not yet implemented):

    DEFINITIONS
    - Vehicles
    - All AI cars, trucks, and buses have realistic acceleration and top speed behavior.
    - For every car, engine power and weights have been carefully researched. Each car will accelerate differently. The primary source of information is "automobile-catalog.com". The secondary source of information is "car.info".
    - Top speed for every car is based on either factory tire specifications, a set speed limiter by the manufacturer, or a theoretical calculation from "automobile-catalog.com".
    - Top speed for every semi-truck varies according to certain configurations and conditions (Euro maximum 90 km/h).
    - Trucks pulling some oversized loads will travel according to the displayed speed number on their trailers.
    - Top speed for every bus is 100 km/h. Most of them, if not all, have been at the correct setting.
    # In traffic, there is more variety of trailers (empty and loaded).
    # The following Combination Vehicles (CV) are added...
    # Doubles.
    - Traffic density has been reworked.
    - Special thanks to cipinho for letting me use part of his Real Traffic Density mod!
    - World
    - Traffic signals have longer and realistic timings.
    - Green light interval is at least 20 seconds.
    - Left-turn interval is 10 seconds.
    - Amber (yellow) light interval is 3 seconds.
    - 5-second delay interval between signals.
    - Every signal (except on larger intersections) is disabled from 23:00 to 05:00.
    SOUND
    # AI
    # Car, truck, and train sounds are emitted based on engine specifications.
    # Example: If you see an AI Scania with a V8 badge, you'll hear the actual V8 sound as it drives past.
    # Horn sounds for both cars and trucks have changed.
    # Police sirens are replaced with more realistic-sounding ones (Euro style, particularly German).
    # For now, the sirens are German style until game code allows for multiple styles of sirens for certain countries.
    # Environment
    # Bad Spring/Summer/Fall Weather
    # Rainfall is slightly louder, noticeable during heavy precipitation.
    # Feel Thor's power through your speakers with better thunder sounds!
    # Bad Winter Weather
    # When it is snowing, all you can hear is the sound of air (wind).
    # Mover
    # Sounds have been added to various movers such as flags, hot air balloons, and commercial airliners.
    Some sounds such as the helicopter have been improved.

    *PLEASE NOTE*
    This mod must be installed at a higher priority over other sound or AI mods.

    *- Some trailers in AI traffic may not have cables connected, and this will cause annoying warnings in the console.
    I suggest going into Gameplay settings and set trailer cables to only appear on your truck. (NO FIX)

  • 03 Sep 00:09
    Version 1.11.1

    B73FLY's EDXP-EU v1.11.1 [1.35.x]

    New version 1.11.1:
    - Re-worked sounds
    - Better quality AI engine sounds, loudness versus displacement (petrol vs. diesel)
    - Constant sound volume across all car and truck tires
    - According to the poll votes, thunder will now play...
    - slightly later (few seconds longer silence)
    - slightly softer treble levels, but still retaining semi-heavy bass levels
    - Adjusted traffic light timings in the Baltics
    - NOTE: Some traffic lights will be temporarily disabled for 24 hours as a way for me to find them in order to fix them in the future.
    - Help is greatly appreciated by reporting and sending me the location DURING DAYTIME in-game.
    - Added more variety of trailer traffic
    - Added "spawn_ratio" of 10% to some 80-kph low bed trailers
    - Returned clocks set back 1 hour for Snow Version for certain areas

    Version 1.10.1:
    - Fixed precipitation and thunder sounds for Snow Version (a common mistake I will probably keep making).
    - Has not been reported for several versions. Geez...

    Version 1.10.0:
    - Compatibility update for version 1.33
    - Trailer definition updates.
    - Use of code "company_paint_job: true" for multiple liveries of trailers.
    - NOTE: Addon for the Baltic DLC will come during December (exact date unknown).

    This is a little mod package that I originally made for myself in order to make the driving
    experience AND the in-game experience a little more "realistic". It contains several modifications to
    definitions and sounds. It has remained private for several versions of ETS2...until now.

    Here is an outline of what has changed:

    DEFINITIONS
    - Vehicles
    - All AI cars, trucks, and buses have realistic engine torque and top speed.
    - For every car, engine torque has been carefully researched. Each car will accelerate differently.
    - Top speed for every car varies according to their tire specifications based on research from the Tire Rack website.
    - Top speed for every semi-truck varies according to certain configuration and conditions (Euro maximum 90 km/h).
    - Trucks pulling some oversized loads will travel according to the displayed speed number on their trailers.
    - Top speed for every bus is 100 km/h. Most of them, if not all, have been at the correct setting.
    - In traffic, there are more variety of trailers (empty and loaded).
    - Combination Vehicles (CV) are included.
    - Traffic density has been reworked.
    - Special thanks to cipinho for letting me use part of his Real Traffic Density mod!

    - World
    - Traffic signals have longer and realistic timings.
    - Green light interval is 20 seconds.
    - Amber (yellow) light interval is 3 seconds.
    - 5-second delay interval between signals.
    - Every signal (except major ones) is disabled from 23:00 to 05:00.

    SOUND
    - AI
    - Car, truck, and train sounds are emitted based on brand and engine specifications.
    - Example: If you see an AI Scania with a V8 badge, you'll hear the actual V8 sound as it drives past.
    - Buses and smaller trucks utilize a specific diesel sound.
    - Tire noises have been added to all AI vehicles.
    - Horn sounds for both cars and trucks have changed.
    - Police sirens are replaced with more realistic-sounding ones (Euro style, particularly German).
    - For now, the sirens are German style until game code allows for multiple styles of sirens for certain countries.

    - Environment
    - Bad Spring/Summer/Fall Weather
    - Rainfall is slightly louder, noticeable during heavy precipitation.
    - Feel Thor's power through your speakers with better thunder sounds!
    - Bad Winter Weather
    - When it is snowing, all you can hear is the sound of air (wind).
    - Mover
    - Sounds have been added to various movers such as flags, hot air balloons, and commercial airliners.
    Some sounds such as the helicopter have been improved.

    *PLEASE NOTE*
    This mod must be installed at a higher priority over other sound or AI mods.

    *- Some trailers in AI traffic may not have cables connected, and this will cause annoying warnings in the console.
    I suggest going into Gameplay settings and set trailer cables to only appear on your truck. (NO FIX)

  • 16 Dec 17:57
    Version 1.10.1

    B73FLY'S EDXP-EU V1.10.1 1.33.X

    *EDXP is the acronym for "Enhanced Driving Experience".

    New version 1.10.1:
    - Fixed precipitation and thunder sounds for Snow Version (a common mistake I will probably keep making).
    - Has not been reported for several versions. Geez...

    Version 1.10.0:
    - Compatibility update for version 1.33
    - Trailer definition updates.
    - Use of code "company_paint_job: true" for multiple liveries of trailers.
    - NOTE: Addon for the Baltic DLC will come during December (exact date unknown).

    This is a little mod package that I originally made for myself in order to make the driving
    experience AND the in-game experience a little more "realistic". It contains several modifications to
    definitions and sounds. It has remained private for several versions of ETS2...until now.

    Here is an outline of what has changed:

    DEFINITIONS
    - Vehicles
    - All AI cars, trucks, and buses have realistic engine torque and top speed.
    - For every car, engine torque has been carefully researched. Each car will accelerate differently.
    - Top speed for every car varies according to their tire specifications based on research from the Tire Rack website.
    - Top speed for every truck is 90 km/h. They have been at their correct setting ever since, but I included them anyway to be sure.
    - Trucks pulling some oversized loads will travel at 70 km/h.
    - Top speed for the TEMSA Opalin is 100 km/h. This bus also has been at the correct setting.
    - In traffic, there are more variety of trailers (empty and loaded).
    - Combination Vehicles (CV) are included.
    - Traffic density has been reworked.
    - Special thanks to cipinho for letting me use part of his Real Traffic Density mod!

    - World
    - Traffic signals have longer and realistic timings, but not to a point where you have
    to wait for more than 2-3 minutes to cross a major intersection...unless you're in the left lane full of cars trying to turn left.
    - Green light interval is 20 seconds.
    - Amber (yellow) light interval is 3 seconds.
    - 5-second delay interval between signals.
    - Every signal (except major ones) is disabled from 23:00 to 05:00.

    SOUND
    - AI
    - Car, truck, and train sounds are emitted based on brand and engine specifications.
    - Example: If you see an AI Scania with a V8 badge, you'll hear the actual V8 sound as it drives past.
    - Buses utilize a specific diesel sound.
    - Tire noises have been added to all AI vehicles.
    - Horn sounds for both cars and trucks have changed...even though 95% of the time the AI doesn't
    sound the horn, unless you intentionally stop your truck in the middle of the road.

    - Environment
    - Bad Spring/Summer/Fall Weather
    - Rainfall is slightly louder, noticeable during heavy precipitation.
    - Feel Thor's power through your speakers with better thunder sounds!
    - Bad Winter Weather
    - When it is snowing, all you can hear is the sound of air (wind).

    - Mover
    - Sounds have been added to various movers such as flags, hot air balloons, and commercial airliners.

    *PLEASE NOTE*
    This mod must be installed at a higher priority over other sound or AI mods.

    *- Some trailers in AI traffic may not have cables connected, and this will cause annoying warnings in the console.
    I suggest going into Gameplay settings and set trailer cables to only appear on your truck. (NO FIX)

  • 03 Dec 18:41
    Version 1.10.0

images

  • 943772
    by mods80
    ago about 2 years
  • 876326
    by mods80
    ago over 3 years


Files

03.12 2018
Modhoster user rating
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Empfehlungsrate

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Do you think this mod should be featured?

V 2.0 für 1.44
Eurotruck Simulator 2
Enhanced_Driving_XPerience_2_0.scs
7.56 MB 82
23. June 82
V 2.0
Eurotruck Simulator 2
B73FLY__x27_s_EDXP-EU_v2.0.7z
767 KB 184
23. 06 2020 184
V 1.11.1
Eurotruck Simulator 2
B73FLY_20190901_EnhancedDrivingE...
7.18 MB 148
03. 09 2019 148
2 ältere Versionen

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