(Fantasy)Supply trailer solid/fluid

V 0.2 mod for Cattle and Crops

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description

Hello,

Since I was missing the possibility of a transfer wagon I tried to create one. In the current version, overloading from wagon to wagon or seeder is not possible (at least for me). But the constant driving was too much for me and after 3 fields the fertilizer was gone. Then every time the save game reload I had also no desire. Therefore, I created this fantasy trailer (also as an exercise as a CNC newbie).

On the left side there are the solids: seed + fertilizer.
On the right side there are the 3 liquid fertilizer types (organic).
The trailer (model of MBB) uses the seller function (also MBB) and also the original prices. The stocks are also a bit larger and should the available amount fall below a minimum, then after 1 day everything is also replenished.

Unfortunately, the loading function of the seller does not work in mods for CnC correctly (bug). Therefore:

######### V0.1 #########

  • Drive with the device into the sales trigger
  • Select type (Seed, Fertilizer or Organic Fertilizer on the other side)
  • Press START
  • Disconnect the device and count seconds. Overload 250kg of solids or 2000kg of liquids per second
  • Couple => device is filled with quantity = number of seconds * overload quantity/s
    10 seconds thus result in e.g. 2,500 kg fertilizer NPK 15-15-15 or 20,000 kg slurry

I recognized the slurry trailer stop the filling when it moves a litte bit after disconnnect (animation?). My personal solution: drive into the fluid trigger with another angle. A little bit try and error, if successful: remember the angle/position for the next time. I saw also, when the slurry trailer stands on a street I got a 100% success qoute.

######### V0.2 #########

  • If the supply trailer coupled to another vehicle the trader window is every time open.
  • The transfer from the supply trailer to another vehicle/wagon works only if the supply trailer is not coupled to another vehicle.
  • The needed amount can now choosen before you start the transfer process. The process stops if the amount is reached.
  • Please note: do not fill your wagon (target for transfer) for 100%. The implemented workaround is a small buffer and if you fill your wagon up to 100% a small remainder will stay in the buffer. If you want to load anything else it will maybe not work (e.g. for types which are not mixable, e.g. seets and fertilizer). Therefore fill your target only up to 99% (<100%), then nothing will remain in the buffer. You can recognize this small remainder in the buffer, when you filled your wagon up to 100% and came back later for another fill. If you drive into the trigger the small remainder (100-150 l) will be filled into your wagon.
  • Disadvantage to v0.1: the trader does not took the money from your account. I think, the trader sent the invoice to the buffer ...

Have fun, greetings
Pebcak

IT IS NOT ALLOWED TO UPLOAD THE MOD AGAIN, PLEASE USE THE ORGINAL DOWNLOAD LINK

Credits

Modell: MBB
Textur: MBB
Script: MBB
Idee / Konzept: Pebcak
Tester: Pebcak
Sonstige: 

changes

  • 14 Oct 19:58
    Version 0.2

    (de) Siehe Beschreibung: Es ist nun nicht mehr notwendig das zu beladende Gerät abzukoppeln. Workaround für CnC Bug eingebaut.

    (en) See description: It isn't needed anymore to uncouple your wagon. Workaround inserted for CnC bug.

  • 09 Jun 20:57
    Version 0.1

    Alternativer Downloadlink

  • 08 Apr 22:07
    Version 0.1 for game version 1.3.5.5

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08.04 2021
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V 0.2
Cattle and Crops
supply_trailer.zip
22.9 MB 747
14. October 747
V 0.1 for game version 1.3.5.5
Cattle and Crops
supply_trailer.zip
22.8 MB 1039
08. April 1,039
V 0.1
Cattle and Crops
supply_trailer.zip
22.8 MB 1059
09. June 1,059

2 Comments for (Fantasy)Supply trailer solid/fluid

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  1. Pebcak13 11. April

    Mir ist aufgefallen, dass das Güllefass den Beladevorgang abbricht, wenn es sich nach dem Abkoppeln noch ein wenig bewegt (Animation?). Meine persönliche Lösung, einfach in einem anderen Winkel in den Flüssigtrigger fahren. Probieren, und wenn es klappt, Position und Winkel für die nächste Befüllung merken. Wenn das Güllesfass noch auf der Straße steht hat es immer geklappt, Erfolgsquote 100%.

    I recognized the slurry trailer stop the filling when it moves a litte bit after disconnnect (animation?). My personal solution: drive into the fluid trigger with another angle. A little bit try and error, if successful: remember the angle/position for the next time. I saw also, when the slurry trailer stands on a street I got a 100% success qoute.


  2. Pebcak13 09. April

    Mir ist aufgefallen, dass das Güllefass den Beladevorgang abbricht, wenn es sich nach dem Abkoppeln noch ein wenig bewegt (Animation?). Meine persönliche Lösung, einfach in einem anderen Winkel in den Flüssigtrigger fahren. Probieren, und wenn es klappt, Position und Winkel für die nächste Befüllung merken.

    I recognized the slurry trailer stop the filling when it moves a litte bit after disconnnect (animation?). My personal solution: drive into the fluid trigger with another angle. A little bit try and error, if successful: remember the angle/position for the next time.



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