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This talk will look at how we can take immersive audio in Ets2 to the next level. Developers may create extremely immersive audio experiences in their games without compromising resources by taking use of platform features, technologies, and next-generation hardware offers. We’ll look at Dolby spatial audio, advanced acoustic technologies like Project acoustics, the possibilities of ray tracing reflection methods, and the promises processors to tie it all together.
Credits:
MOMO545
Credits
Modell: MOMO545
Textur: MOMO545
Script:MOMO545
Idee / Konzept: MOMO545
Tester:MOMO545
Sonstige: MOMO545
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16 Oct 00:13Version 1.0 update auf 1.42
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16.10 2021
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1.0 update auf 1.42
16. 10 2021
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