
16x Map Fix Tool
This tool fixes the "allocReg" crashes and the "100% Shader Compilation" freeze on 16x (and larger) maps in Farming Simulator.
The issue has two root causes:
- Singleplayer: A 16x map requires approximately 20–32 GB of RAM during the initial density compilation. A large page file (48 GB+) combined with DX11 resolves this.
- Multiplayer: The tile registry in the density sync module has a fixed capacity. The tool reduces the writable density layers to 8192 pixels, making the map multiplayer-compatible.
The tool (mapfix.py + Optimize-Map.bat) scales oversized density and info layers (16384 pixels) down to the engine-safe 8192-pixel standard. Field and crop information is preserved (99.9% pixel-identical).
How to use: Simply drag your map ZIP file onto Optimize-Map.bat (Python 3 is required, Pillow will be installed automatically). A new ZIP with the _fixed suffix will be created – your original file stays untouched.
Tip: For large maps, increase the auto_save_interval in your dedicatedServerConfig.xml to 30–60 minutes to prevent connection drops during autosave.
Also included: The Auto VRAM Optimizer – a small standalone mod that raises the texture streaming limit (approximately 4 GB by default) to the actual VRAM of your graphics card. This results in smoother loading and fewer pop-ins on all cards with more than 4 GB of VRAM.
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