Advanced Damage System
V 0.9.2.6 mod for Farming Simulator 25
description
The Advanced Damage System (ADS) completely overhauls the standard vehicle damage and maintenance mechanics in Farming Simulator. A machine’s reliability now depends directly on how carefully and efficiently you operate it. The harder you push your equipment and the less attention you pay to maintenance, the more often it will fail. 🔧
There are no more instant “one-click” repairs. Maintenance now requires time, resources, and planning. You will need to monitor wear, service your vehicles on time, and manage your fleet properly so that a breakdown does not interrupt important fieldwork.
Quick Guide
If you want to play with ADS without constant breakdowns and unnecessary frustration, just follow these three rules:
- Always follow the service interval. By default, the recommended interval is about 5 operating hours on average. You can check it in the workshop, in the vehicle info panel, or in the ADS fleet management menu opened with the P key. Once the interval is reached, perform the Maintenance procedure in the workshop.
- Inspect and prepare your machines every day. Perform a daily inspection by holding the R key near the vehicle, and do basic pre-shift maintenance. Clean the machine with the Air Blower and lubricate machines that require it with the Grease Gun. These simple routine actions greatly reduce the risk of avoidable failures.
- Do not abuse your equipment. Avoid overloading, overheating, using implements that are too heavy or too demanding for the machine, excessive wheel slip in mud, hard work on a cold engine, and high-speed driving over rough terrain. If something would be harmful to the machine in real life, it is harmful in ADS too.
Key Features
Complete Replacement of the Vanilla Damage System
Vehicles are divided into separate critical systems: engine, transmission, hydraulics, cooling, fuel, working systems, electrical, and chassis. Each system has its own wear factors based on operating conditions.
Regular Maintenance Becomes Essential
Scheduled servicing is no longer optional. It is the main way to prevent accelerated wear and avoid expensive repairs or overhauls.
Dynamic Breakdowns
The mod includes dozens of breakdowns tied to specific systems. Each failure has its own gameplay effects and can develop into more serious problems if ignored.
Reworked Workshop Logic
The workshop menu now includes inspection, repair, maintenance, and overhaul. Every procedure takes real in-game time, so repair planning becomes part of normal vehicle management.
Realistic Thermal Simulation
Engines need proper warm-up and can overheat under heavy load, especially in hot weather or when cooling airflow is restricted.
Battery and Alternator Simulation
Batteries can discharge, alternators can fail, and starting the engine can become difficult. If necessary, you can use one vehicle to jump-start another.
Vehicle-Specific Characteristics
Machines differ by brand and age in Reliability and Maintainability. More reliable vehicles wear more slowly and break down less often, while more maintainable vehicles are cheaper and faster to repair.
Pre-Shift Inspection and Maintenance
Before heading to the field, vehicles should be inspected and prepared for work. This includes checking the machine, cleaning radiators and air intakes, and lubricating equipment that requires it.
Version 0.9.2.6:
* Added adjustable throttle input for keyboard players, simulating gas pedal pressure.
* Fixed an issue where AI workers could not operate large plows in multiplayer.
* Improved the mechanism for detecting whether a vehicle is under cover.
* Fixed incorrect ADS behavior on servers with no players.
* Added a console command to manually include or exclude vehicles from ADS.
* Added a setting to adjust the thermal model simulation speed.
* Fixed a conflict with TerraFarm that could prevent certain vehicles from starting.
* Improved engine load calculation compatibility with the More Realistic mod.
* Updated the Turkish translation.
Credits
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04 Jul 09:06Version 0.9.2.6
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by Dr-Love
ago about 4 hours
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by Dr-Love
ago about 4 hours
-
by Dr-Love
ago about 4 hours
-
by Dr-Love
ago about 4 hours

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