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Agricultural Map

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Agricultural map, the original

Here she is at last, by the Agricultural Map L4Icce

Specialties:

- There are two courtyards. A smaller yard and a poured
- Functioning market, milk truck traveling and going villagers
- Original cow pasture
- Beautiful rolling hills
- Lots of green and arable land, the harvest frost and are already partially sprayed
- Much forest
- BGA, in which they can unload chopped corn and grass. Silos are made of flex Forst Map
- The farms have their own silos in which they can unload chopped corn and grass. Silos of HeadshotXXL
- Embellished village
- MP ready


A big thank you to:

- Agrotron 610 of my settings for the milk truck has made (SHN Modding)
- Mr. R for the biogas plant from its Flex Forst Map (by Heady, silos by MF 390)
- Mr. F for the "sähbaren" trees
- Mr. F for the textures from the Flex Forst Map
- Use for permission to Jimkerk MapBGASiloGras and MapBGASiloChaff (idea + implementation by Jimkerk)
- Were installed at all the mud buildings in the map
- Those who have always given me advice that I could improve
- My tester: Berndi09, Fendt211 (MR), Andy W (MR), Meyer99 (MR) and _Niki_ (MR)


Required files:

Agricultural_Map ----------( located in the folder mods)
MAPBGA --------------------- DL: [MP] biogas plant v1.3
MapBGASilo ----------------- DL: [MP] BGA silos v1.4
MapBGASiloChaff ----------( located in the folder mods)
MapBGASiloGras -----------( located in the folder mods)


It is also important not to Siloschaufel V1.1 (DL: [MP] Siloschaufel v1.1), as you can with this shovel corn and grass taken from the silos and can unlearn the feed trough and the barn.

Unfortunately the map caused a few "PhysX warning: Static actor moved" warnings, which I unfortunately do not get away.
But there are still more versions of the map to follow, in which the errors are removed then hopefully.

For more information, I would ask you to read the readme, which is located in the ZIP Agricultural_Map.

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