AutoCombine

V 4.1 mod for Farming Simulator 15

13
Downloads today
245,162
Downloads total
480
Comments

description

featured

 

This is the version of LS15 AutoCombine ( http://www.modhoster.de/mods/autocombine ). The mod is still as good as not tested. Use at your own risk.

 

The mod can be offered using the original download links on other sites to download. The re-upload to other file-hosting is prohibited. A short note to me would be nice too.

Credits

Ur-Skript Autopilot: Zartask LS09 Skript Autopilot: Mr. F LS11 Skript Autopilot für Mähdrescher: gotchTOM LS13&LS15 und Umbau Mogli aka biedens

changes

  • 13 Aug 14:05
    Version 4.1

    see http://github.com/Mogli12/AutoCombine

  • 17 Jun 20:35
    Version 4.01

    - bug fix AutoTractorHud

  • 11 Nov 10:19
    Version 3.2

    bug fix threshing during rain

images



videos



Files

01.11 2014
Modhoster user rating
4.74 / 421 Votes

Empfehlungsrate

96.85%
nach 444 Stimmen

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complaint: report this mod
V 4.1
Farming Simulator 15
zzzAutoCombine.zip
93.8 KB 35089
13. 08 2016 35,089
V 4.01
Farming Simulator 15
zzzAutoCombine.zip
69.1 KB 129231
17. 06 2015 129,231
V 3.2
Farming Simulator 15
zzzAutoCombine.zip
62.9 KB 60799
11. 11 2014 60,799

20 Comments for AutoCombine

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  1. BramNeel 02. 12 2016

    Can you make this mod for LS17 ?


  2. Maxximuss 11. 12 2015

    I cannot use autocombine, my log is full of these entries.
    ________________
    D:/code/lsim2015/build/finalbin/dataS/scripts/vehicles/specializations/AICombine.lua(528) : attempt to perform arithmetic on local 'dirX' (a nil value)
    Error: Running LUA method 'update'.
    _____________________________

    Any ideas?


  3. generalwest 13. 07 2015

    I have used Autocombine for FS2013 and Fs15 and appreciate the mod and effort to keep it up to date. I updated to the 4.01 version for FS15 since the Giants official 1.3 patch. I have noticed that when using the 'detect crop' [sensing lasers] option the harvester goes generally twice as fast as normal and/or using hired worker. Can I get some advice on how to correct this incorrect behavior? Thanks


  4. dizz687 18. 06 2015

    hi great mod, just one problem with 4.01 if the hud is up when you hire the worker the combine will not harvest, stop click the hud of and set the worker going again and all is well. Not a huge problem but a fix or a hint how to fix would be good. Thanks for your work getting it this far .


  5. Denhalen 17. 06 2015

    Thank you for this updated version. I hope now the AutoCombine will work more in a straight line, then before. I got a bit annoyed when the worker would make slight curves on the field. And working with just the standard worker leaves too much standing at each end of a field. Now waiting on the updated AutoTractor.


  6. Vanquish081 17. 06 2015

    no work!!! no haverst!! see my video hahaha


  7. landykid 17. 06 2015

    Error: Running LUA method 'update'.
    C:/Users/Matt/Documents/My Games/FarmingSimulator2015/mods//zzzAutoCombine/AutoCombine.lua:680: attempt to index global 'AutoTractorHud' (a nil value)
    Error: Running LUA method 'update'.
    C:/Users/Matt/Documents/My Games/FarmingSimulator2015/mods//zzzAutoCombine/AutoCombine.lua:680: attempt to index global 'AutoTractorHud' (a nil value)
    Error: Running LUA method 'update'.
    C:/Users/Matt/Documents/My Games/FarmingSimulator2015/mods//zzzAutoCombine/AutoCombine.lua:680: attempt to index global 'AutoTractorHud' (a nil value)
    Error: Running LUA method 'update'.
    C:/Users/Matt/Documents/My Games/FarmingSimulator2015/mods//zzzAutoCombine/AutoCombine.lua:680: attempt to index global 'AutoTractorHud' (a nil value)
    Error: Running LUA method 'update'.
    C:/Users/Matt/Documents/My Games/FarmingSimulator2015/mods//zzzAutoCombine/AutoCombine.lua:680: attempt to index global 'AutoTractorHud' (a nil value)

    4 replies

  8. iwan4672 15. 06 2015

    Leider mit neuesten patch (1.3.0.1) AutoCombine 3.2 wirkt richtig nicht. Er steht nach dem Ausschütten ein Korn er, nicht mäht weiter, nur in dem platz.

    1 replies

  9. KwgUK 22. 03 2015

    could someone explain how you run 2 combines together in 'up and down' mode please?

    1 replies

  10. podunk83 01. 03 2015

    I am having major trouble with this script when I try to chop corn. I set up the chopper to go around the outside of the field but all that happens is the header drops to the ground and doesn't move. So I have to either
    Manually chop around the field or reset the chopper at the end of every row. ( playing North Brabant, not helper friendly). Is there a update coming to fix the issues or do we have to suffer.


  11. abel558 24. 01 2015

    Why do my combines go three times as fast as they are supposed to? I cant slow them down even if I set the speed limit to 1.

    1 replies

  12. ricomon35 05. 01 2015

    This mod (autocombine) is still not working well in FS15. You are limited to running 4 combines only in MP. The combines still randomly stop guiding for no apparent reason, usually it's the lead combine in a chain, which then has to be removed from the lead spot, put on the end of the chain and restarted, or run on normal hire for a bit, or run manually to get the mod to work again, all of which may or may not work. It's highly unreliable and very annoying to use. Having to fix/fiddle futz with the restarts every 5-10 mins is absolutely no-fun.


  13. timmiej93 16. 11 2014

    Everything works fine, but sometimes I get this error, which makes my game freeze.

    AutoCombine.lua:880: attempt to call method 'setIsThreshing' (a nil value)


  14. Joe`s farm dk 11. 11 2014

    Hallo so nice mod and the risk is worth it, this mod runs and just works great :D hope to see the placeableheap :D thx for sharing your awesome work


  15. most sinister 01. 11 2014

    It will show when they come up with category:<category>Things that make combines go around<category>


  16. falhellen 01. 11 2014

    how do you get this to work? I placed the files in the mod folder, but it doesnt show on the mod menu in the game?



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