AutoDrive

V 1.1.0 mod for Farming Simulator 17

12
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Comments

description

featured

Detailed Instructions: https://github.com/Stephan-S/AutoDrive/wiki/English-Tutorial

With this script it is possible to let every tractor drive automatically to any of the predefined locations on the map no matter where the tractor is currently.

 

Just choose the destination with the ingame HUD or use the keys which can be definden in the option screen.

Then activate AutoDrive and the tractor will drive to the destination autonomously.

You can also record new waypoints either only temporarily and for one tractor which can be driven in a "silomode". So the tractor will drive from start to finish forwards and then from the finish to the start backwards.

But you can also record permanent waypoints and connect them to the existing grid of waypoints on the Goldcrest Valley Map. If you play on another map, just start your own grid. You can combine routes on every waypoint and create a network of routes across the whole map. Just have a look at the one in "Goldcrest Valley".

 

Have fun with the mod and please give me feedback if something is not clearly explained or if there is a bug in the script.

Credits

HUD-Icons by OlfDE

changes

  • 15 Jan 12:19
    Version 1.1.0

    Be- und Entladen funktioniert nun auch in der deutschen Version. Fehler gefunden

  • 11 Jan 19:28
    Version 1.0.9

    Fixed XML loading path to new mod filename

images



videos



Files

checksum: 5071abc568af7d0b08841ba0308d3427
Version: 1.1.0
multiplayer ready? yes
Author: Balu
price in shop: LS
name in shop:
description in shop:

11.11 2016
Modhoster user rating
4.24 / 169 Votes

Empfehlungsrate

82.25%
nach 169 Stimmen

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complaint: report this mod
V 1.1.0
Farming Simulator 17
FS17_AutoDrive.zip
682 KB 23750
15. 01 2017 23,750
V 1.0.9
Farming Simulator 17
FS17_AutoDrive.zip
681 KB 4300
11. 01 2017 4,300

69 Comments for AutoDrive

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  1. Dzi4d3k 03. 03 2017

    Is development on this mod stopped, as version 1.1.3 has some serious issues :(


  2. FarmerGiles 28. 02 2017

    Could someone here help me with the unload function of this mod as I cant seem to work it out or where i am going wrong. if possible someone can help can they either reply here or send me a pm I would be so grateful. I cant get hold of Balu


  3. elmo_19 23. 02 2017

    Is there a way I can start with no way points or route for I can make all my own on GoldCrest


  4. FarmerGiles 13. 02 2017

    Balu can you tell me how to change font size of the destinations, as since farming sim v1.41 update all fonts are real small. is it possible to tell me which line changes font size on notepad++


  5. FarmerGiles 24. 01 2017

    Balu I have now managed to record 3 routes on SOS_NOV_KA_NOT_V2 map. and now can export and import them, but cant see how I can add more routes to existing ones. they dont seem to work right, can you pm me and i will send you my routes


  6. w1der 15. 01 2017

    Is it possible to also add an "end field" mode?
    So that one can use it for "doing chaff" ... with 2 tractors and tippers.
    Just drive up next to the forage harvester ... set cruise ctrl ... engage "end field" mode (it would have to act like the GPS mod does and select a straight course according to the field direction) ... and have it drive (just like a hired worker) but stop at the end of the field (I can live with turning it manually) ...
    During this I can drive a second tractor and tipper to the silage bunker ... and keep switching them ... :)


  7. FarmerGiles 10. 01 2017

    all the routes which was on v1.02 and not now showing on v1.08 there is no routes like shop,farm etc etc not on HUD now


  8. PashaMW 09. 01 2017

    Log file-
    C:/Users/++++/Documents/My Games/FarmingSimulator2017/mods/FS17_AutoDrive/AutoDrive.lua:2277: attempt to index a nil value
    Error: Running LUA method 'update'.


  9. FarmerGiles 16. 12 2016

    hi have you made a english video of version 1.02 as the only english version of video is for v0.8 not v1.02 I cannot understand the german one as Im from UK

    1 replies

  10. Scai 16. 12 2016

    OMG! v1.0.2 is AWESOME! Thank you sooo much Balu! Played with it 2-3 hours! It's not easy to learn for me, a lot of trial and error :) but still sooo much fun! There are a lot of small things that bug me and I crashed the game 2-3 times but I will make a list after I can safely reproduce them and will put it on GitHub. Thank you again! Cheers!


  11. FarmerGiles 15. 12 2016

    Is it possible to do another english video on how to record a route and how to save and start it off as its now a different version v1.02 and i found it hard to understand how to record a route last version

    1 replies

  12. Scai 12. 12 2016

    Hello! Just tried your mod out and was initially wondering about your choice to use Directed Graphs but then I realized the need for them in turning scenarios. That is smart thinking!
    I really REALLY like your mod and I hope you are opened to suggestions:
    1. would you be able to make parts of the graph go both ways? I am asking because on narrow roads with no traffic and only 1 lane, I have to record the path twice even if I could use the same path both ways. For long stretches of road to record, maybe have a special REC button for both ways? and if we need to make just one segment both ways then we could use the Toggle Connection button: 1st press = activate 1 way connection, 2nd press = activate opposite way connection(optional), 3rd press = activate 2 way connection, 4th press = deactivate connection
    2. There should be some king of feedback when recalculating the paths. At the moment I press the button and nothing happens. There is no event telling me that the program "heard" my command to recalculate. Would you be able to print a text somewhere with "recalculating..." and change it to "Done recalculating" when it is done?
    3. not working with frontloader, I saw from your other comments that you are taking care of this, AWESOME!
    4. I saw that "canto silver" recommended some kind of destination table to choose from. Would it be easier to implement some kind of search based option like the console? Once you start typing letters in the name field and press TAB it switches between the locations that start with those letters.

    Again i want to say this is an AWESOME mod and I want to thank you for all the hard work! Cheers!

    1 replies

  13. mucul 03. 12 2016

    My tractor stops after one second move. 0.8.1 was working but 0.8.5 has this issue. :(

    1 replies

  14. Jimbo65 03. 12 2016

    Hello,
    0.8.5 is awesome thank you Balu!
    I do miss the "round-trip" feature though.. Wondering if it could be added in the next update.
    Great work.

    1 replies

  15. wlfheart 02. 12 2016

    Could you please do a video in english? thank you!


  16. FarmerGiles 29. 11 2016

    how are we suppose to understand the video saying what all the icons do when its not in english language

    1 replies

  17. Olly2 28. 11 2016

    Moin auch, betrifft V.7.5 zur Info, dieser Fehler Deadlock reached due to timer steht in der Log bei mir 1987mal!
    Autodrive hat ein Problem beim Initialisieren festgestellt
    dataS2/character/pedestrians/man06.i3d (6.93) ms
    dataS2/character/pedestrians/man01.i3d (6.72) ms
    Deadlock reached due to timer
    AD: Trying to recover from deadlock
    Deadlock reached due to timer
    AD: Trying to recover from deadlock
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    AD: Trying to recover from deadlock
    Deadlock reached due to timer
    AD: Trying to recover from deadlock
    dataS2/character/pedestrians/man02.i3d (7.31) ms
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    Danke und Bitte weiter machen.

    2 replies

  18. FarmerGiles 28. 11 2016

    I cant see whats been done with the hud icons as it still dont say what each one do


  19. Grabarz 28. 11 2016

    Can You explain what exactly this mod is ?
    is something like courseplay ?
    or its like Autotractor mod from FS 13

    2 replies

  20. biomex 26. 11 2016

    Hallo,
    i'm making a mod to autodrive the train but i cant found the "locomotive" vehicle object where i can set the autodrive option... Can u add this function to your mod in order to set the train in "always" running mode (also if u can with a "stopt next trigger" option) pls hlp thx ;D



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