
1 / 13
★ 4.3
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Moin
Sorry that's how yesterday went.
Pda rotated.
Ball sold at Raifeisen is now.
Windmills enclosed sound.
The errors that are not relevant for the game come in the beginning.

Moin
Sorry that's how yesterday went.
Pda rotated.
Ball sold at Raifeisen is now.
Windmills enclosed sound.
The errors that are not relevant for the game come in the beginning.
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GIANTS Engine Runtime (build date: Feb 2 2011) (C) 2003-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved. Application: FarmingSimulator2011 Main System Core(s): 4 @ 2.8 GHZ OS: Windows NT 6.1 32-bit Physics System Driver: NVIDIA PhysX Runtime Version: 2.8.3 Thread(s): 1 Input System Keyboard enabled Mouse enabled Gamepad/Joystick disabled Force Feedback disabled Sound System Driver: OpenAL Version: 1.1 Device: Generic Software Max. sources: 256 EFX extensions initialized Generated 1 Aux Effect Slot(s) Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: GeForce GT 545/PCIe/SSE2 Version: 4.4.0 GL_ATI_fragment_shader not supported max_texture_layers: 8 OpenGL initialization successful Hardware Profile Level: Medium View Distance Coeff: 1 Shadow Quality: 1 Skip Mipmaps: 1 Terrain LOD Distance Coeff: 1 Farming Simulator 2011 Version: 1.023 (Patch 2.3) RC5 Available Languages: de Language: de Game vehicle types loaded Mod directory: C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods Load mod: addonPackage2 Load mod: dlcPack2 Load mod: BigFarming Load mod: MapBGASiloChaff Load mod: MapBGASiloGras Register vehicle type: pdlc_addonPackage2.waterTrailer Register vehicle type: pdlc_addonPackage2.dlcPlough Register vehicle type: pdlc_addonPackage2.sowingMachine_animated Register vehicle type: pdlc_addonPackage2.mower_animated Register vehicle type: pdlc_addonPackage2.amazoneZA Register vehicle type: pdlc_addonPackage2.windrower_animated Register vehicle type: pdlc_addonPackage2.tractor_cylindered Register vehicle type: pdlc_addonPackage2.frontloader_cylindered Register vehicle type: pdlc_addonPackage2.tedder_animated Register vehicle type: pdlc_addonPackage2.dlcCombine Register vehicle type: pdlc_addonPackage2.selfPropelledForageWagon Register vehicle type: pdlc_addonPackage2.combine_attachable Register vehicle type: pdlc_addonPackage2.dlcManureSpreader Register vehicle type: pdlc_dlcPack2.fertilizerTrailer Register vehicle type: pdlc_dlcPack2.silageFork Register vehicle type: pdlc_dlcPack2.garantVTL19500 Register vehicle type: pdlc_dlcPack2.articulatedAxis Map: BGASiloChaff v1.3 loaded Map: BGASiloGras v1.3 loaded data/sky/sky_day_night.i3d (0.00mb in 133.78 ms) data/sky/rain.i3d (0.00mb in 27.68 ms) data/sky/hail.i3d (0.00mb in 17.60 ms) Error: Mesh with zero triangles C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/map01.i3d (41.18mb in 27179.73 ms) error: invalid ground object id specified (nil) dataS2/character/cow/cowAnimation.i3d (16.80mb in 890.89 ms) Lua: Error running function: CattleMeadow.onCreate D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: FeedingPlace.onCreate D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: FeedingPlace.onCreate D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: FeedingPlace.onCreate D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: FeedingPlace.onCreate D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: WateringPlace.onCreate D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: WateringPlace.onCreate D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: WateringPlace.onCreate D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: MilkingPlace.onCreate D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 27.72 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms) Lua: Error running function: TipTrigger.onCreate D:/code/lsim2011clean/build/finalbin/dataS/scripts/Utils.lua(6) : attempt to compare number with nil data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms) Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/map01/paths/trafficPaths.i3d (0.11mb in 9.06 ms) C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/map01/paths/pedestrianPaths.i3d (0.00mb in 2.44 ms) dataS2/character/pedestrians/casual08.i3d (0.53mb in 50.66 ms) dataS2/character/pedestrians/casual15.i3d (0.40mb in 33.02 ms) dataS2/character/pedestrians/casual02.i3d (0.31mb in 24.55 ms) dataS2/character/pedestrians/casual03.i3d (0.33mb in 24.66 ms) C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/missions/CattleMeadow.i3d (0.64mb in 27.17 ms) Error: AnimalHusbandry currently only one herd is allowed dataS2/character/cow/cowAnimation.i3d (16.80mb in 567.81 ms) Error: Failed to open xml file C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/CT3200XL_GWo_Edit/CT3200XL.xml' Error loadVehicle: invalid vehicle config file 'C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/CT3200XL_GWo_Edit/CT3200XL.xml', no type specified Error: Failed to open xml file C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/FlieglTGAPack/MAN_TGA.xml' Error loadVehicle: invalid vehicle config file 'C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/FlieglTGAPack/MAN_TGA.xml', no type specified data/vehicles/steerable/lizard/lizard7210.i3d (3.36mb in 537.21 ms) data/vehicles/cutters/lizard/lizardCutter7210.i3d (0.53mb in 92.99 ms) data/vehicles/steerable/deutz/deutzAgrotronK420.i3d (5.72mb in 534.50 ms) data/vehicles/steerable/deutz/deutzAgrofarmFrontloader.i3d (6.62mb in 508.11 ms) data/vehicles/steerable/deutz/deutzFrontloaderShovel.i3d (0.10mb in 29.14 ms) data/vehicles/trailers/mediumTipper.i3d (0.75mb in 134.14 ms) data/vehicles/tools/poettinger/vitasemA301.i3d (0.35mb in 64.11 ms) data/vehicles/tools/triton500.i3d (0.34mb in 81.68 ms) data/vehicles/tools/poettinger/synkro4003k.i3d (0.79mb in 87.83 ms) data/vehicles/tools/barrelWeight.i3d (0.05mb in 28.06 ms) data/vehicles/tools/extraWeight02.i3d (0.04mb in 120.90 ms) Loaded milk difficulty: Milk production = 2%. Milk price = 22%. Manure production = 100%. PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 data/character/farmer/farmer_player.i3d (2.40mb in 115.01 ms) data/vehicles/trucks/milktruck.i3d (2.11mb in 366.69 ms) data/vehicles/cars/car7.i3d (0.47mb in 64.68 ms) data/vehicles/cars/car9.i3d (0.43mb in 49.42 ms) data/vehicles/cars/car6.i3d (0.38mb in 40.75 ms) data/vehicles/cars/car4.i3d (0.33mb in 60.13 ms) data/vehicles/cars/car2.i3d (0.41mb in 45.27 ms) data/vehicles/cars/car3.i3d (0.39mb in 45.40 ms) data/vehicles/cars/car5.i3d (0.37mb in 52.08 ms) Warning: deleting object 'silotrigger' before all triggers are removed Warning: deleting object 'silotrigger' before all triggers are removed Warning: deleting object 'manureSilageTrigger' before all triggers are removed und ich habe keine weitere Mods im ordner
HAllo leute kann mir jemand erklären in welchen ordner ich die map reinziehen muss ich bekomm das nicht aud die reihe danke!
in den ordner wo du auch die mods einfügst
Doch haben sie auch auf älteren lappis im mp getestet und es lief
Hmm ich nehme an das ich mit nem mttelklasse lappi nicht weit komme auf dieser Map, oder? Bilder sehen gut und vielversprechend aus :)
Kids, das war kein Angriff gegen euch oder eure Arbeit, sondern nur ein Stellungnahme. Die Map ist top!. Kritik sollte man vertragen können! und es gibt genung Bigmaps wo die PDA Map passt. Gruß m@s Map 4 von 5 5 Sternchen!
JA wen leute nicht lesen wollen. Zeig mir mal bitte eine bigmap egal ob 09 oder 11 wo die PDA passt.
Schade die PDA map passt immer noch nicht. Sie ist total verschoben. Playerpunkt und Standort passen nicht überein. Nochmal überarbeiten!
allter mach dier selbst einmal eine map ist nicht gerade wenig arbeit und lese erst einmal die anderen kommentare die Pda wurde schon erwänt das die nicht stimmt Mfg. case stx 600 (Mapper,Skinner,Modder)
reicht es jetzt wenn ich die v2 überschreibe bitte um antwort...
Hm du bringst sie in den Ballenschreder auf der aussen seite habe es noch getestet und da wurden die Ballen angenommen und habe auch Geld bekommen
hey ThE2DoC hab alles gemacht wie in der Liesmich datei... aber Raifeisen nimmt meine Ballen nicht. Bis auf die sache is die map der hammer
Kann es leider nicht allen recht machen .Und da ich die Map zu 90% für mich baue . finde ich es auch nicht weiter schlimm Geschmäcker sind zum Glück unterschiedlich. Sind ja genug Map vorhanden. In dem Sinne wer sie mag hat spass wer sie nicht mag kann gerne eine andere Map spielen. MfG ThE2DoC
die MAP ist cool Lob an den moder und danke das du das PDA geändert hast.
Ich find die map nicht so toll übertriebene brücke und hänge, hab schon bessere map gespielt.
hatte gestern 11 Stunden V2 gespielt...da ging das mit den ballen nicht... Hab jetzt auf V3 umgestellt... muss ich neu anfangen??? Wenn ich den spielstand von V2 auf V3 weiterspiele geht das mit den ballen nämlich immernoch nicht
die map is sau geil nur die Klippen sind Übertrieben naja egal die map is Trotzdem top Lob an den Modder
super map aber ich finde blöd das sowenig Felder Ernte Reif sind und die Klippe auf Bild 13 nicht ganz so steil
Echt coole map !!! Echt coole map !!! Echt coole map !!!
Moin Die ein teil der Fehler kommt von fasch gescalten Gebäuden. Hab die Map mehre Stunden laufen gelassen . Sowohl im SP wie auch im MP. Laden und speichen hatten wir nie sorgen . Wenn die Fehler wirklich sich auf den Spielverlauf niederschlagen würden hätte ich die Map nie rausgebacht. ein paar der Fehler wie die animals kann ich nicht nachvollziehn. Da alles da ist wo es sein soll. Was ich gemacht habe ist die Milchleistung/preis angepasst habe