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BUG ModManager

V 2.0.0.0 mod for Farming Simulator 25

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description

Hi,

I was looking for a Mod Manager because I needed one. Actually, there's only one Mod Manager on the market, but my antivirus software detects a malicious file. So I decided to create one myself. I have almost no coding knowledge, so I thought the most logical thing to do was to create one with AI assistance. I created this software with the help of Gemini and Claude. Everything works fine for me. I'm publishing it so others can benefit from it. There may be some shortcomings, and you can point out your requests. I'll try to fix and add to it in my free time. Currently, the only problem is that it's a bit slow, but as I said, it worked flawlessly for me, and I will continue to use it.

Technically, it works with the storeData data in the modDecs.xml and the XML files within the storeItems folder. Logically, it should work in all FS games with this structure. I developed and tested it for FS25.

Changelogs;

# Version 1.0.1 changes:

    # You can now change the “category” data for mods in the EDIT window. For example, you can move your mod from the Small Tractor category to the Medium Tractor category.

    # Mod window names were not being translated during language changes; now they are displayed in the current language.

# Version 1.0.2 changes:

    # The default language is now English. I should have thought globally from the start. :D 

    # If there are faulty modules, an additional window has been added for this, and some changes have been made to how the code works. If there are files causing ERRORS on the first read, you will now receive a warning window when the loading process is complete. Here you can see the names of the faulty files. You can now export these files to a TXT file by name, move them to a folder named ERROR_FILES, or delete these files directly. Also, when you close the window, you can reopen it by clicking on the ERROR warning area below.

# Two more buttons have been added to the mod cards. I added a “FOLDER” button to go directly to the file's relevant folder with the selected file. Also, if desired, there is now a “DELETE” option in the main menu.

# Version 1.0.3 changes:

#Performance improvements. The application now runs faster.

#Date option added for the Sort function. Modes can now be sorted by modification date.

# Version 1.0.3.1 changes:

    # Visual issue with mod cards in the main menu has been fixed.

# Version 2.0.0.0 changes:

# The main mod catalog has been changed. Now, to EDIT a mod, simply click on the relevant mod. Mods that don't have an EDIT function have a red X in the left corner.

# There are now various functions in the top bar: Statistics, Backup, Export, and Batch Operations.

# The Statistics window displays the total number of mods, the number of active and inactive mods, the total number of items visible in the store, and the total size.

# The Statistics window has 3 main sections: how many mods are in each category, non-category mods (generally script mods), and an area where you can see the item content of all mods in the store (search function and clickable items are active).

# The backup function is useful for backing up all mods to a desired location. Similarly, there is a restore option, and both functions work comparatively (whether similar mods exist or not).

# The export option outputs all mods as TXT and JSON files, including their names, creators, versions, and sizes. You can use this to send it to someone else.

# Currently, the Bulk Operations menu only offers the function to activate or deactivate mods in bulk. More options may be added in the future based on requests.

# The search function now works more thoroughly in all fields.

# You can now only enter numbers in the Maximum Speed, Price, Lifespan, and Power sections of the EDIT window. I added this control mechanism to prevent potential accidents. Also, the Name section now allows you to change entries in different languages ​​separately.

# I added a Refresh button next to the Load Files button. It only adds the changes to the list without completely reloading the mods.

Credits

Script: Claude AI, Gemini AI, BUG05
Idea / Concept: BUG05
Testing: BUG05
Other: BUG05

  • 31 Jan 04:05
    Version 2.0.0.0



Files

31.01 2026
Modhoster user rating
no rating Votes
V 2.0.0.0
Farming Simulator 25
BUG_Mod_Manager_v2.zip
61.3 MB 247
31. January 247

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