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Building Blueprints

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Adds a blueprint management system for placeable buildings to build mode. While positioning a building, press Left Shift + B to save it as a blueprint. Blueprints are stored in buildingBlueprints.xml within the savegame and restored when the save is loaded.

  • Saved blueprints display their adjusted area with a green outline in both selection and demolition mode. Mouse interactions are accepted only within this outlined area.
  • In normal selection mode, clicking inside the area opens the menu with Build, Delete, and Back. Press B to build and C to delete. In demolition mode, clicking removes the blueprint.
  • Before a purchase, the mod checks the building location, terrain deformation, current terraforming costs, available funds, and possible collisions. Costs are recalculated whenever a blueprint is selected.
  • An accepted blueprint is removed once the purchase price has been deducted from the farm account. Rejected or blocked purchases leave the blueprint in place.
  • For animal barns with adjustable pasture fences, the standard workflow for adjusting, validating, and finalizing the fence is supported.
  • The detail window displays the total cost of all blueprints, including building prices and saved terrain-adjustment costs. Opening it only performs validation and reports the result in a status line without purchasing anything or modifying the terrain.

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