Here's what a purpose to provide ... For those who love the wood part, a small house here is you have to finish to build.
For this, use your logs. Abatez your trees, remove the branches that carry logs and cut timber in good dimension.Pour Avont we found a cutting jig available that can also be charged at the end of construction.
Then follow the Sufit readable instructions on the construction on the plate in front of the chalet be Shema.
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Moin auch, kurz gesagt, die Mod im Spiel, verhindert den Start der Map!! Danke und Bitte weiter machen.
keine Chance das Spiel zu starten
this mod wont start my savegame. Log file: LUA call stack: =dataS/scripts/utils/Utils.lua (0) : printCallstack =dataS/scripts/utils/StoreItemsUtil.lua (0) : getFilename =dataS/scripts/main.lua (0) : loadStoreItem =dataS/scripts/gui/MPLoadingScreen.lua (0) : loadMod =dataS/scripts/gui/MPLoadingScreen.lua (0) : initializeLoading =dataS/scripts/gui/MPLoadingScreen.lua (0) : startLocal =[C] (4294967295) =dataS/scripts/gui/MPLoadingScreen.lua (0) : saveReadSavegameStart =dataS/scripts/gui/CareerScreen.lua (0) : loadSavegameAndStart =dataS/scripts/gui/ModSelectionScreen.lua (0) : startGame =dataS/scripts/gui/elements/ButtonElement.lua (0) : raiseCallback =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent =dataS/scripts/gui/elements/Gui.lua (0) : mouseEvent =dataS/scripts/main.lua (0) : mouseEvent Warning (LUA): 'loadXMLFile': Argument 2 has wrong type. Expected: String. Actual: Nil ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType LUA call stack: =dataS/scripts/utils/StoreItemsUtil.lua (0) : loadXMLFile =dataS/scripts/main.lua (0) : loadStoreItem =dataS/scripts/gui/MPLoadingScreen.lua (0) : loadMod =dataS/scripts/gui/MPLoadingScreen.lua (0) : initializeLoading =dataS/scripts/gui/MPLoadingScreen.lua (0) : startLocal =[C] (4294967295) =dataS/scripts/gui/MPLoadingScreen.lua (0) : saveReadSavegameStart =dataS/scripts/gui/CareerScreen.lua (0) : loadSavegameAndStart =dataS/scripts/gui/ModSelectionScreen.lua (0) : startGame =dataS/scripts/gui/elements/ButtonElement.lua (0) : raiseCallback =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent =dataS/scripts/gui/elements/Gui.lua (0) : mouseEvent =dataS/scripts/main.lua (0) : mouseEvent Warning (LUA): 'getXMLRootName': Argument 1 has wrong type. Expected: Int. Actual: Nil ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType LUA call stack: =dataS/scripts/utils/StoreItemsUtil.lua (0) : getXMLRootName =dataS/scripts/main.lua (0) : loadStoreItem =dataS/scripts/gui/MPLoadingScreen.lua (0) : loadMod =dataS/scripts/gui/MPLoadingScreen.lua (0) : initializeLoading =dataS/scripts/gui/MPLoadingScreen.lua (0) : startLocal =[C] (4294967295) =dataS/scripts/gui/MPLoadingScreen.lua (0) : saveReadSavegameStart =dataS/scripts/gui/CareerScreen.lua (0) : loadSavegameAndStart =dataS/scripts/gui/ModSelectionScreen.lua (0) : startGame =dataS/scripts/gui/elements/ButtonElement.lua (0) : raiseCallback =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent =dataS/scripts/gui/elements/Gui.lua (0) : mouseEvent =dataS/scripts/main.lua (0) : mouseEvent Error: Running LUA method 'onSavegameLoaded'. dataS/scripts/utils/StoreItemsUtil.lua:0: attempt to concatenate a nil value