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Collision Damage

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This mod extends the existing damage system with additional vehicle damage after stronger collisions. It uses Giants' built-in damage system, so no visible deformations appear, but the vehicle's damage value increases and can be repaired as usual.

Stronger impacts are detected via a sensor-based check path. When two usable vehicles, trailers, or implements collide, the hit object can also receive the same additional damage value if it has its own damage system.

Static obstacles such as buildings or trees are not damaged. Attached implements or trailers from your own vehicle combination are not counted as a second collision participant.

The damage calculation runs server-side and uses the game's existing storage and synchronization. The damage amount can be adjusted in the game settings – 100 percent equals the default effect.

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