CVT Addon

V 2.1.0.0 mod for Farming Simulator 25

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description

This script introduces a real CVT, hydrostatic, or HST transmission to all vehicles with continuously variable transmissions.

Configuration is done in the shop via a simple yes/no selection. If you select “Yes,” you can open a graphical user interface (GUI) in the game to select the desired transmission variants and additional functions.

  • Automatic rear work light when reversing and afterglow duration.
  • High beam/high beam flasher can be controlled via a dedicated button.
  • Drivetrains completely redesigned.
  • Percentage-based accelerator pedals for HST, hydrostatic, electric, and continuously variable transmissions.
  • HST and hydrostatic now with 2 pedals – the clutch is used to shift to reverse.
  • Engine preheating depends on the outside temperature – the colder it is, the longer the preheating time. Compatible with the Giants ignition switch – only works when the ignition is on.
  • Engine start depends on temperature – influenced by the environment or weather.
  • New harvester configuration with optimized handling for field and road modes. In field mode, you can use the clutch pedal as an inching function.

Important:

  • The buttons for the CVT-Addon must first be assigned, as it can be set up for many setup variations. The GUI is preset with [lShift + lAlt + C]. And the switch for the automatic taillight is on [lShift + lAlt + A].
  • All settings in the game should be set to manual. Manual gearshift and clutch. No automatic controls should be active.
  • If you want to drive realistically, you’re already doing that. The CVT add-on should be actively played and not just a “running in the background” mod. (Adapt for the respective application)
  • The vehicle XML value “rotInertia” (flywheel) must not be specified or must be precisely adjusted. And remember: the engines must warm up first. If in doubt, please watch the tutorials.

Setting options:

General CVT:

  • 0 to 5 acceleration ramps can be set.
  • Braking ramps can also be set.
  • TMS pedal mode can be deactivated.
  • Automatic differential lock can be activated or preselected. (FS25_VehicleControlAddon or FS25_EnhancedVehicle required)
  • Efficient operation of the machine at maximum performance.
  • The clutch must be engaged to start the engine.

Classic CVT:

  • Number of drive ranges can be configured.
  • Drive ranges are shifted manually.

Modern CVT:

  • Two drive ranges shift automatically – you hardly notice it.
  • The parking brake is activated as soon as you leave the driver’s seat. (FS25_VehicleControlAddon or FS25_EnhancedVehicle required)
  • Low-speed concept for efficient operation.
  • Convenient operation thanks to fewer settings required.
  • Pull-in turn possible.

Hydrostatic and HST drive:

  • Two basic variants can be selected via the GUI.
  • In this configuration, acceleration ramps are used as speed steps.
  • Both drives use a percentage-based accelerator pedal.
  • With the hydrostatic drive (older version): Hand throttle required for A. Top speed B. Increased pump power (e.g., for front loaders)
  • The newer version regulates many things automatically, but hand throttle remains helpful.
  • If FS25_VehicleControlAddon is active: Parking brake must be applied to start the engine.

Heat, overheating, and wear:

  • Engines must warm up, otherwise increased wear occurs.
  • Improper use/incorrect adjustment can cause transmission damage.
  • High oil pressure can trigger overheating and wear.
  • Engine temperatures are only synchronized with FS25_DashboardLive in multiplayer. (DBL must be active)

Influence on functions and influencing factors:

Engine braking effect:

  • Dynamically calculated based on:
  • Weight, speed, wind, Incline, decline, engine speed, power, ramp selection, etc.

Starting the engine:

  • Continuously variable: Clutch must be depressed.
  • Hydrostatic: Parking brake active (with VCA), Hand throttle to 0

Drive ranges:

  • Two standard ranges (I / II), expandable for classic mode.
  • Level II: Road, light work
  • Level I: Field work, heavy load
  • Torque and maximum speed adjusted
  • Key assignment per level or switchable possible.
  • Only change when stationary (to avoid damage)
  • Modern configuration: automatic control

Acceleration ramps:

  • 0 to 5 levels
  • Influence acceleration and deceleration
  • High pressure for heavy equipment – at high ramps
  • Ramps 4–5 are more suitable for empty runs
  • For light field work: ramp selection depends on the equipment

Further detailed explanations and tutorials: in the Wiki on GitHub.

Virtually all values/settings are available and usable with FS25_DashboardLive. Likewise, telemetry output for telemetry from Upsidedown. e.g., automatic work lights currently active. Further information in the Wiki.

Version 2.1:

  • Glow plug notification was visible to all clients.
  • Fixed HST sync error in multiplayer.
  • HST/hydrostat can now change direction via keybind, which some real-life vehicles have.
  • Requirement to press clutch for starting is now configurable.
  • Removed EV support due to multiplayer incompatibilities.
  • Added differential keybindings for VCA.
  • Added DLC vehicles to the shop.
  • Separate keybinding for pipe light.
  • Keybinding to manually switch between top and bottom lights.
  • Shop config is enabled by default but configuration remains inactive, allowing mission vehicles to be set.
  • Added keybindings for shifting driving ranges up and down.
  • Added PT and ES community translations.
  • Fixed issue where manual vehicle engines stalled immediately after preheating.
  • Engine heats up or cools down while outside the vehicle when used with FS25_DashboardLive.
  • Expanded and optimized DBL telemetry output.

Credits

  • 17 Apr 07:24
    Version 2.1.0.0



Files

17.04 2026
Modhoster user rating
no rating Votes
V 2.1.0.0
Farming Simulator 25
FS25_CVT_Addon.zip
371 KB 3
07:24 3

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