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Door Trigger

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Since I was not satisfied with the existing scripts to open doors, etc. I myself have written such a script. It changes the coordinates and the rotation of the doors (similar to the Barrier Trigger of Giants). It does NOT work with animations like the MapDoorTrigger from LS11.

Shifts are possible in all axes (the Rolltor.lua allowed only one axis) and rotation around any axis (the standard Barrier trigger only allows rotation about an axis). These displacements and rotations can be combined.

This allows most types of doors to build together.

The doors can then be in the game by pressing a button or open upon approach, depending on the setting in GE.

The script must be integrated into the map, a brief tutorial is included. A few examples also.

I have not tested the script in the MP, so can not guarantee that it will work in MP.

Oh yes, you can use the script as desired course on your maps, you need to ask me NOT.

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