DTU T 860 Class pack silage - Thumbnail 1
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DTU T 860 Class pack silage

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Black Angel
Black Angel10.10.2012

!!!!ACHTUNG!!! Nicht Runterladen wenn ihr was drin habt und dass spiel abstellt und wieder neu startet dann ist da nix mehr drin (LEER). und vorne steht immer was über. Aber ohne die fehler wäre er gut

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lowtide
lowtide10.10.2012

Oha bitte mal nachsehn!! Log Bombe rror: Can't load resource: data/vehicles/steerable/fendt/compressorWork.wav Error: Can't load sample data/vehicles/steerable/fendt/compressorWork.wav. Error: index out of range Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(50) : checkChildIndex D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/VehicleCamera.lua(63) : indexToObject D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/specializations/Steerable.lua(46) : loadFromXML D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(1362) : oldFunc D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(633) : ? D:/code/lsim2011/build/finalbin/dataS/scripts/BaseMission.lua(357) : load D:/code/lsim2011/build/finalbin/dataS/scripts/gui/ShopScreen.lua(484) : loadVehicle D:/code/lsim2011/build/finalbin/dataS/scripts/gui/ShopScreen.lua(288) : onBuyClick D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(419) : onClick D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(259) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(326) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(90) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(236) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(701) : mouseEvent Index: 1>21 Error loading camera vehicle.cameras.camera3: invalid camera node specialization rundumleuchten by Sven777b data/vehicles/cars/car5.i3d (0.37mb in 20.85 ms) data/vehicles/cars/car4.i3d (0.33mb in 17.42 ms) Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE Warning: deleting object 'Col' before all triggers are removed

-3
Beerstuv
Beerstuv10.10.2012

Sehr guter Mod welcher Hänger ist da zu empfehlen?

0
BigBaerBlue
BigBaerBlue10.10.2012

Echt schade eigentlich eine tolle Maschine, aber 4 unscharfe Bilder und ein uraltes Orginal-Foto und keinerlei Beschreibung ist nicht gerade eine Empfehlung für den Modder! DTU ist eine eigenständige Firma nix mit Deutz oder Caas!!

0
Raphael.Ricking
Raphael.Ricking10.10.2012

is das nichd eigendlich der deutz?

-1
19marco91
19marco9110.10.2012

ich find das ding einfach nur klasse aber bei volllast leider nur 22 Kmh bei silage 25 bei korn

1
ClaasFendt1234
ClaasFendt123409.10.2012

Das spricht nicht unbedingt für den modder wenn er sich für den eigenen mod bedankt und dann auch noch als erster. Geht gar nicht.

-1
axel1209
axel120909.10.2012

das ist doch kein claas oder?

0
lukasius
lukasius09.10.2012

ich wollte mal fragen wie viel passt in den anhänger ein

0
O
Odin198509.10.2012

motorhaube und Kabine vom Case Steiger????

1
Harvest
Harvest09.10.2012

Ne ich würde ehr sagen das ist die alte Version vom DEUTZ-FAHR Agro XXL nur Umgeskinnt

1
sheldonxx30
sheldonxx3009.10.2012

optisch ist das teil auf den stand von ls08 oder so, total zu gemöhlter ordner des fahrzeugs. bitte überarbeiten.

1
K
kalahari09.10.2012

man der geht bei m mir nicht. weis einer warum? Habe schon versucht den trecker neu zu packen. kann mir wer ne PN senden? danke MFG

-1
ORT
ORT09.10.2012

hast du den traktor bei minecraft nachgebaut???? dachte nur wegen den bildern

2
L
le1709.10.2012

Das isch Deutz-Fahr und kein Claas

-4
Jesse James
Jesse James09.10.2012

Falsch das ist ein DTU Deutsche Traktoren Union GmbH ist der Hersteller dieses Ungetüms Deutz ist erst NACH der Entwicklung sowie NACH den ersten produzierten Fahrzeugen dazu gestossen der DTU stammt aus Stadtilm Thüringen nähe Erfurt . Also nichts da mit Das isch Deutz ..

3
hephep
hephep09.10.2012

ITS A TANK ;-) danm that is HUGE... Ty

0