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Fertilizer & Sprayer WorkWidth Keeper

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Keeps the manually selected section width instead of resetting it to the implement's maximum when work is started.

Set a spreader or sprayer to 12 m, hand the job to the AI helper or Courseplay, and the game reopens every section – you're back to 48 m and working far outside the field. This mod stops that from happening.

How it works: The game already has a flag for this called aiKeepCurrentWidth, which it checks before resetting the sections. It is disabled by default and no vehicle sets it. The mod simply activates this flag. No game functions are replaced and no behaviour is rewritten, so it won't conflict with Courseplay or other script mods.

Safety net: If you start work with every section closed, the mod lets the game reopen them, because an implement at zero width would produce a degenerate course. This is reported in the log.

Note for Courseplay users: Courseplay reads the working width when it generates the course. Set your width first, then generate the course.

Working width and the built-in AI helper: When you hand over the job, the helper doesn't read your section setting – it offers the implement's full width. Set the Working Width field in the AI settings screen to your chosen width, and the mod keeps the sections there for the entire job. With Courseplay, the selected width is picked up when the course is generated, so no extra step is needed. Automatic detection for the built-in helper is planned for the next update.

Courseplay compatibility: The mod only extends the vanilla functions and never replaces them – Courseplay and other script mods continue to work without issues. Tested with Courseplay 8.1.0.3.

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