
Farm Economy
Farm Economy makes farm income and expenses more realistic without allowing an overly harsh setup to ruin your operation. The script works immediately after installation and requires no initial configuration.
- Balanced selling prices: Separate price factors for crops and production goods. Animal products, bales, biogas power, wood and contracts remain unchanged.
- Automatic balancing: Once per in-game year, the mod adjusts selling prices until revenue per hectare matches the selected difficulty level or custom target range. „Normal“ is enabled by default.
- Fleet tax: Recurring costs for every owned vehicle and implement. New purchases receive a grace period. Unused machines and vehicles parked under a roof are charged less.
- Property tax: Additional running costs for owned land, scaling with acreage. Disabled by default.
- Interest on savings: Tiered monthly interest is applied to the balance minus the loan, preventing large savings from growing indefinitely. Disabled by default.
- Realistic repair costs: Repair expenses increase with operating hours and the number of repairs already performed.
- Helper job market: Choose wage tiers or a fixed price per job that is paid only after the work is completed. Helper availability varies randomly.
- Consumables: Twine, net and wrap can be adjusted using a configurable multiplier. Contract and leased machines retain their original consumption.
- Fuel consumption: Adjustable separately for work and driving, with optional derivation from engine power. A load curve also accounts for heavy work at low engine speed. A consumption readout is included in the speedometer. Disabled by default.
- Production speed: One multiplier controls all productions, with optional values for individual buildings. Running production costs scale accordingly. Disabled by default.
- Year comparison: Records net worth, balance, loan, vehicle, building and land values, along with income, expenses and the result. Each value is compared with the same period of the previous year. The report appears in the Finances section of Farm Overview when that mod is installed.
Safety brake: Recurring charges are capped at a share of average daily income, and no charges are applied below a configurable balance. This prevents even a harsh setup or a credit-financed vehicle purchase from crushing the farm.
Price scaling is map independent. By hooking into the finance category rather than a crop list, it also works with crops that are not known to the base game.
All settings can be found in the ESC menu under Settings in the Farm Economy tab. A detailed guide is available from the ESC menu under Help. The mod is server-authoritative and multiplayer ready; in multiplayer sessions, only administrators can change settings.
Available console commands: aoStatus, aoAutoBilanz, aoConfig name value, aoReload and aoSprit.
PC and Mac only (script mod).
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