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The Farm Manager is a central order management system for your farm. It decides WHO does WHAT – HOW vehicles drive and work remains the job of AutoDrive and Courseplay.
Features:
- Central job list instead of vehicle-based individual orders
- Virtual group "All vehicles" plus any custom vehicle groups
- Continuously running scheduler that distributes open jobs automatically
- Reorderable job list with pause and resume (Courseplay continues from last waypoint)
- Personal queue per vehicle in addition to the central list
- 13 work types: sowing, fertilizing/spraying, cultivating, plowing, rolling, mulching, mowing, turning, swathing, removing weeds, collecting stones, transport, harvest crew
- Vehicle selection based on the actually attached implement – implement changes are auto-detected
- Built-in fertilization on seed drills is handled correctly
- Seasonal awareness when sowing
- Harvest crew in two variants: overloading wagon mode or direct drivers with 1–8 tractor-trailer combos running in parallel
- Transport orders with source, destination and crop type – multiple teams can work the same order in parallel
- Active orders including harvest crews survive save/load; Courseplay resumes on the existing course
- Multiplayer: server acts as the single source of truth, clients receive filtered snapshots and deltas only
Requirements:
- AutoDrive (mandatory)
- Courseplay (mandatory)
- An AutoDrive network reaching all destinations and named field markers per field are required
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