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Farm Manager

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The Farm Manager is a central order management system for your farm. It decides WHO does WHATHOW vehicles drive and work remains the job of AutoDrive and Courseplay.

Features:

  • Central job list instead of vehicle-based individual orders
  • Virtual group "All vehicles" plus any custom vehicle groups
  • Continuously running scheduler that distributes open jobs automatically
  • Reorderable job list with pause and resume (Courseplay continues from last waypoint)
  • Personal queue per vehicle in addition to the central list
  • 13 work types: sowing, fertilizing/spraying, cultivating, plowing, rolling, mulching, mowing, turning, swathing, removing weeds, collecting stones, transport, harvest crew
  • Vehicle selection based on the actually attached implement – implement changes are auto-detected
  • Built-in fertilization on seed drills is handled correctly
  • Seasonal awareness when sowing
  • Harvest crew in two variants: overloading wagon mode or direct drivers with 1–8 tractor-trailer combos running in parallel
  • Transport orders with source, destination and crop type – multiple teams can work the same order in parallel
  • Active orders including harvest crews survive save/load; Courseplay resumes on the existing course
  • Multiplayer: server acts as the single source of truth, clients receive filtered snapshots and deltas only

Requirements:

  • AutoDrive (mandatory)
  • Courseplay (mandatory)
  • An AutoDrive network reaching all destinations and named field markers per field are required

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