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Field Contractors

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The "Field Contractors" mod adds a system for hiring contractors to work on your own fields. Instead of renting equipment, setting up a machinery configuration yourself, driving to the field, and starting the standard in-game AI, you can simply order the required fieldwork and assign it to a contractor. The cost is calculated based on the field area and the selected work mode.

Available Work Modes:
  • Express – 10 in-game minutes – +50% surcharge
  • Fast – 30 in-game minutes – +40% surcharge
  • Medium – 1 in-game hour – +25% surcharge
  • Slow – 3 in-game hours – +10% surcharge
  • Real Contractor – the work is carried out by the contractor's actual equipment directly in the field
In the first four modes, the selected work is completed automatically after the specified in-game time. In "Real Contractor" mode, the contractor provides real equipment that appears in the game world, travels to the selected field, performs the ordered work using the in-game AI, and leaves the field after completion.

The mod checks the current state of the field and uses this information to determine the available or required work. The following operations are currently supported: Cultivation, Plowing, Sowing, Fertilizing, Liming, Weed Control, Rolling, and Harvesting.

Harvesting Features:
When a harvesting order is placed, the mod calculates the approximate crop volume and offers a choice of available storage facilities on your farm. The selected storage is checked for support of the corresponding crop type and available capacity. The free capacity takes active harvesting contracts into account, so that several simultaneously active orders cannot exceed the available storage space. After the order is completed, the harvested crop is delivered directly to the selected storage.

Compatibility:
  • Standard maps and mod maps are supported
  • Additional crops from compatible maps are supported
  • Compatibility with MultifruitSeeders and LimeSpreaders is supported

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