Great Contry - Thumbnail 1
1 / 20
Virus checked
v06 Final_Solimod latest
Premium

Great Contry

★ 3.9
Rating
145 Ratings
20.3K
Downloads
143.2K
Views
31
Thanks

Great Country Multifruit

Hello this is my first map for the LS 15 Great Country has 23 fields of 2.5 ha to 23.5 ha, one of them is already in your possession. It is built of Damage and Repairs Mod, slurry manure-lime Mod, Multifruit and Chopped Straw. Now a small list of the individual objects bzw.Gebäude.

The Seedmaster, Mixmaster, Beetmaster, the complete processing of potatoes so potato scrubber, pigment fourage Matser, potato damper and potato storage. The Compostieranlage, woodworking from the pallet to the charcoal. A workshop to repair your vehicles is available, a with you at the court and at the slaughterhouse. A seed stock is also available. Six greenhouses of salad up to the strawberries are also found in Great Country.

There are pigs, cattle, chickens, lamb, sheep and Kuhmast The Standart animals. A Livestock is also available.

there are oats, rye, sunflower, Sorabohne, millet, alfalfa and clover to the standard fruits.

You can at the hotel, Inn and supermarket chicken eggs, potatoes, and turnips for sale. In addition, charcoal and wool sale at the supermarket and hardware store Toon Saalatpaletten. When Baumarkt Toon straw, manure, liquid manure, compost and wood chips can be sold. Leg Toon market can seed and fertilizer to buy for a good price. When Nordzucker there to buy lime and you can be processed your beet there to sugar.

Then, when you have more time you can still enter the forest tree trunks can you the train in the forest and lake sale (Lumbermil). Chips at BMKW and as already mentioned the Toon hardware store.

A biogas plant is also available, where you can generate electricity from Silage.

When Eifko, train station, and at the Grain Station you can sell all the fruit and beet pulp.

 

Required Mods:
AnimationMapTrigger (http://www.modhoster.de/mods/animation-map-trigger)
Multifruid Mod (http://www.modhoster.de/mods/multifruit--4)

Fliegl Livestock Pack (http://marhu.net/phpBB3/viewtopic.php?f=137&t=1862)

Kotte Universal Pack (http://marhu.net/phpBB3/viewtopic.php?f=137&t=1752)

 

 

 

Tip:

If the dry / rot the plant at the beginning of the game "out"! Otherwise it does not manage to harvest all the fields in time!

 

 

This map may using this link, are available for download in other forums! (No new link allowed !!!)

They may not be re-uploaded !!!

Changes may also not be available for download !!!

 

KEEP ORIGINAL LINK !!! Mod may be available for download using this link, in other forums! no other left allowed !!!

 

Changes may not be Offered for download !!!

 

 

I want to thank everyone who helped me the last few months, when my little problems !!! Thanks again !!! for

Comments49

You must be logged in to comment.

Log in
T
TB112.05.2023

Hallo Heizungsbauer, wie bekomme ich meine Flüssigdüngewagen bei den Gewächshäusern zum entladen? Ich bekomme kein Entaldesymbol. MFG Thorsten

0
A
Andel7705.02.2017

Hallo zusammen warum kann ich nicht mist laden? GIANTS Engine Runtime 6.0.2 (Build Date: Jan 14 2016) Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2015 Main System CPU: AMD Phenom(tm) II X4 965 Processor Memory: 3198 MB OS: Windows NT 6.1 32-bit Physics System Version: 5.9.4 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick disabled Force Feedback disabled Sound System Driver: OpenAL Version: 1.1 Device: Generic Software Max. sources: 256 Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: GeForce GTX 560 Ti/PCIe/SSE2/3DNOW! Version: 4.5.0 NVIDIA 378.49 Shader Version: 4.50 NVIDIA max_texture_layers: 16 OpenGL initialization successful Hardware Profile Level: Low (forced) View Distance Factor: 0.750000 Shadow Quality: 0.000000 Skip Mipmaps: 1 LOD Distance Factor: 0.750000 Terrain LOD Distance Factor: 0.750000 Foliage View Distance Factor: 1.000000 Volume Mesh Tessellation Factor: 1.500000 Tyre Tracks Segments Factor: 0.500000 Farming Simulator 15 Version: 1.4.2.0 1.4.2RC1 Available Languages: de Language: de Game vehicle types loaded Mod directory: C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods/ Load mod: AAA_64erFix Load mod: AnimationMapTrigger Load mod: Assignments Load mod: B_Krone_Beastpack_1100_by_Bullgore Warning: Missing l10n for button FrontWorklights in B_Krone_Beastpack_1100_by_Bullgore Warning: Missing l10n for button RearWorklights in B_Krone_Beastpack_1100_by_Bullgore Load mod: B_MAN_TGS_Agrar_Wechselbruecken Load mod: California_Central_Valley Load mod: ConveyorPack Load mod: EasyCollect1053 Load mod: Feedtruckv2 Load mod: Fendt1050Variov3 Load mod: Fendtkatana85_steph33_v1_1 Load mod: FS15_FerrariF248 Load mod: Great_Contry_V03_Solimod_Unzip_Me Error: Failed to open xml file 'C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//Great_Contry_V03_Solimod_Unzip_Me/modDesc.xml'. Error: Missing descVersion attribute in mod Great_Contry_V03_Solimod_Unzip_Me Load mod: Great_Country Load mod: Kotte_Universal_Pack Load mod: MixFeeder Load mod: MultiOverlayV2 Load mod: SoilManagement Load mod: Terrain_And_Dirt_Control Load mod: Volksholm_V3x_SoilMod Load mod: ZZZ_ChoppedStraw Load mod: ZZZ_DamageAndRepairs Load mod: zzz_FabrikscriptExtensionModul Load mod: ZZZ_fastForward Load mod: ZZZ_greenDirectCut Load mod: ZZZ_greenFertilizer Load mod: ZZZ_multiFruit Load mod: ZZZ_multiFruitModule_Great_Contry Load mod: ZZZ_multiFruitModule_Standard Load mod: ZZZ_multiFruitModule_Volksmaps Load mod: ZZZ_multiMowing Load mod: ZZZ_multiSprayer -- Loaded 64erFix for FruitTypes by Marhu -- -- Loaded 64erFix for FillTypes by RC-Devil -- Register vehicle type: B_Krone_Beastpack_1100_by_Bullgore.KroneBigX1100 Register vehicle type: B_Krone_Beastpack_1100_by_Bullgore.KroneBigX1100_Gearbox Register vehicle type: B_Krone_Beastpack_1100_by_Bullgore.KroneEasyCollect1053 Register vehicle type: B_Krone_Beastpack_1100_by_Bullgore.KroneXDisc Register vehicle type: B_Krone_Beastpack_1100_by_Bullgore.KroneEasyFlow Register vehicle type: B_Krone_Beastpack_1100_by_Bullgore.KroneBigXCargo Register vehicle type: B_Krone_Beastpack_1100_by_Bullgore.dynamicMountAttacherTrailer Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.MAN Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.MAN_Gearbox Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.Hawe_WPS_22T Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.Hawe_WPS Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.Amazone_Wechselbruecke Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.Bergmann_Wechselbruecke Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.Fliegl_TMK Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.Grimme_RUW Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.Guestrower_Wechselbruecke Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.Strautmann_Wechselbruecke Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.Fliegl_Wechselbruecke Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.Viehtransport Register vehicle type: B_MAN_TGS_Agrar_Wechselbruecken.Kotte_Wechselbruecke Script WaterMod v3.1.5 by Marhu loaded! Support on http://marhu.net ChoppedStraw fruittypes registered! Load Script: FruitSiloBand = OK Script SchweineZucht v4.1.0-69 by Marhu loaded! Support on http://marhu.net doorTrigger loaded Script ViehMarkt v1.0.0-73b by Marhu loaded! Support on http://marhu.net Script PalettenSammler v3.0.1-107a by Marhu loaded! Support on http://marhu.net Register vehicle type: ConveyorPack.NewConveyor Register vehicle type: ConveyorPack.FConveyor Register vehicle type: ConveyorPack.TConveyor Register vehicle type: ConveyorPack.FConveyorTrailer ......LOADING INTERNAL SOUND SCRIPT BY RIVALBOMB...... Register vehicle type: Fendt1050Variov3.Fendt1050 Register vehicle type: Fendtkatana85_steph33_v1_1.Fendtkatana85 ChoppedStraw fruittypes registered! Register filltype: Compost Script ViehMarkt v2.0.0-95b by Marhu loaded! Support on http://marhu.net Script SchweineZucht v5.0.0-107 by Marhu loaded! Support on http://marhu.net Script LammZucht v5.0.0-107 by RC-Devil/Marhu loaded! Support on http://marhu.net Register fruit type: for Greenhouse: Load Script: FruitSiloBand = OK --- loading ManualBarrier mod V5.15.9 - 28.02.2015 (by Blacky_BPG)--- Script WaterMod v3.4.0-47 by Marhu loaded! Support on http://marhu.net Register vehicle type: Kotte_Universal_Pack.Kotte_Universal_MAN Register vehicle type: Kotte_Universal_Pack.kotteUniversal Register vehicle type: Kotte_Universal_Pack.kotteUniversalSemi Register vehicle type: Kotte_Universal_Pack.kotteUniversalsmall Register vehicle type: Kotte_Universal_Pack.kotteUniversalmini Register vehicle type: Kotte_Universal_Pack.mobile_storageTank Register vehicle type: Kotte_Universal_Pack.kotteUniversalTank Map: Mix Feeder v2.01 by Bluebaby210 loaded! Register Variable: BaseMission.mboBuyListener Script load..: fmcSettings.lua (v2.0.42) Script load..: fmcFillTypes.lua (v2.0.42) Script load..: fmcModifyFSUtils.lua (v2.0.42) Script load..: fmcModifySprayers.lua (v2.0.42) Script load..: fmcGrowthControl.lua (v2.0.42) Script load..: fmcSoilModPlugins.lua (v2.0.42) Script load..: fmcCompostPlugin.lua (v2.0.42) Script load..: fmcChoppedStrawPlugin.lua (v2.0.42) Script load..: fmcDisplay.lua (v2.0.42) Script loaded: fmcSoilMod.LUA (v2.0.42 - ded88b9f1c0008daf3a395ea8372db37) Script WaterMod v3.4.0-47 by Marhu loaded! Support on http://marhu.net Script SchweineZucht v5.0.0-107 by Marhu loaded! Support on http://marhu.net Script ViehMarkt v2.0.0-95b by Marhu loaded! Support on http://marhu.net ChoppedStraw fruittypes registered! --- loading ManualBarrier mod V5.15.9 - 28.02.2015 (by Blacky_BPG)--- Load Script: FruitSiloBand = OK --- loading GasStationExtended LS15 by tobiasgo --- Script PalettenSammler v3.0.1-107a by Marhu loaded! Support on http://marhu.net FabrikscriptExtensionModul v0.9.1 loaded! Support on Marhu.net --- loading greenDirectCut mod V2.0 --- (by upsidedown) register fruitType: weed (multiSpray/herbicide mod by upsidedown) loading AdditionalFruitTypes AdditionalFruitTypes v0.5 by Jakob Tischler+upsidedown loaded \__ Register fruitType: Oat (oat) [key 23] \____ Register windrowType: oat_windrow (oat_windrow) \______ ForageWagonConversion registered: oat_windrow -> wheat \__ Register fruitType: Sorghum (sorghum) [key 24] \__ Register fruitType: Soybean (soybean) [key 25] \____ Register windrowType: soybean_windrow (soybean_windrow) \______ ForageWagonConversion registered: soybean_windrow -> wheat \__ Register fruitType: Rye (rye) [key 26] \____ Register windrowType: rye_windrow (rye_windrow) \______ ForageWagonConversion registered: rye_windrow -> wheat \__ Register fruitType: Sunflower (sunflower) [key 27] \__ Register fruitType: Kartoffeln (gewaschen) (washedPotato) [key 28] \__ Register fruitType: compost (compost) [key 29] \__ Register fruitType: Schweinefutter (pigForage) [key 30] \__ Register fruitType: Kartoffeln (gedämpft) (steamedPotato) [key 31] \__ Register fruitType: beetPulp (beetPulp) [key 32] \__ Register fruitType: Saatgut (gebeizt) (seeds2) [key 33] \__ Register fillType: wood2 (wood2) [key 59] \__ Register fillType: scheitelholz (scheitelholz) [key 60] \__ Register fillType: holzkohle (holzkohle) [key 61] dataS/cameraPath01.i3d (0.19 ms) dataS/cameraPath02.i3d (0.20 ms) dataS/cameraPath03.i3d (0.14 ms) data/sky/sky_day_night.i3d (20.98 ms) data/sky/rain.i3d (2.22 ms) data/sky/hail.i3d (1.18 ms) data/sky/dust.i3d (1.07 ms) SoilMod: Registering new spray-types Great_Country V.02: Register Fill type: Lamm, Lämmchen, Schwein, Ferkel, Rind, Kalb, Mastkuh, Mastkalb, Schaf, junges Schaf, Masthuhn, Küken, C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//Great_Country/map/map01.i3d (29272.32 ms) --- loading ManualBarrier mod V5.15.4 (by Blacky_BPG)--- screenshots LS 15 Mod: Folder "screenshots/MixFeederCamera" in MyGames was createt +++ OPEN MIX FEEDER +++ Keyboard --> Open Mix Feeder Tablet with: Taste STRG LINKS hold, press and hold Taste M and press Taste F Gamepad --> Open Mix Feeder Tablet with: Button 5 hold, press and hold Button 6 and press Button 2 +++ OPEN MIX FEEDER +++ ---loading MultiOverlay V2 Hud v2.6 Final (by HappyLooser)--- MultiOverlay V2 Hud load language_de xml file MultiOverlay V2 Hud load objectSettings xml file MultiOverlay V2 Hud load clientSettings xml file loading C:/Users/Andi/Documents/My Games/FarmingSimulator2015/savegame3/mohV2weatherSettings.xml for MultiOverlayV2 weather settings MultiOverlay V2 Hud search artDesign.... C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//Terrain_And_Dirt_Control/dirtPS/dirt_1.i3d (4.38 ms) ChoppedStraw v15.0.05 specialization loading *** --- fast Forward Mod V1.3 loaded --- (by upsidedown) --- loading greenFertilizer mod V1.0--- (by upsidedown) --- loading addMultiFruit mod V3.0 --- (by upsidedown) --- loading multiFruit Module: C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Great_Contry/multiFruit_config.xml --- (by upsidedown) --- loading multiFruit Module: C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Standard/multiFruit_config.xml --- (by upsidedown) --- loading multiFruit Module: C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Volksmaps/multiFruit_config.xml --- (by upsidedown) --- loading multiMowing mod V3.0 --- (by upsidedown) --- loading multiSprayer mod V3.2 --- (by upsidedown) loading multiSpray/herbicide Mod V3.2 (by upsidedown) SoilMod: Verifying that SoilMod's custom spray-/fill-types are available for use. SoilMod: Overwriting SprayerAreaEvent functions, to take extra argument; 'augmentedFillType'. SoilMod: Prepending to Fillable.postLoad, for adding extra fill-types SoilMod: Appending to Sprayer.postLoad, to set spray-usages for spray-types - incl. fix for mrLight mod. SoilMod: Appending to Sprayer.update, to let player change fill-type (but only near fertilizer tanks) SoilMod: Appending to Sprayer.draw, to draw action in F1 help box SoilMod: Prepending to Sprayer.updateTick function, so fill-type can be accessed by SprayerAreaEvent. SoilMod: Appending to Sprayer.postLoad, for getting fill-type from sprayer-tanks. SoilMod: Fruit foliage-layer: 'wheat', fruitNum=1,id=8549/4,windrowId=8550/4,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle SoilMod: Fruit foliage-layer: 'barley', fruitNum=2,id=8554/4,windrowId=8555/4,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle SoilMod: Fruit foliage-layer: 'rape', fruitNum=3,id=8553/4,windrowId=0/-1,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle SoilMod: Fruit foliage-layer: 'maize', fruitNum=4,id=8556/4,windrowId=0/-1,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle SoilMod: Fruit foliage-layer: 'potato', fruitNum=5,id=8559/4,windrowId=0/-1,preparingId=8560/1,minSeededValue=1,minMatureValue=6,maxMatureValue=6,witheredValue=nil,cuttedValue=9,size=4096,grleFile=fruit_density.grle SoilMod: Fruit foliage-layer: 'sugarBeet', fruitNum=6,id=8561/4,windrowId=0/-1,preparingId=8562/1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle SoilMod: Fruit foliage-layer: 'grass', fruitNum=7,id=8551/4,windrowId=8552/4,preparingId=0/-1,minSeededValue=1,minMatureValue=3,maxMatureValue=4,witheredValue=nil,cuttedValue=2,size=4096,grleFile=fruit_density.grle SoilMod: Fruit foliage-layer: 'dryGrass', fruitNum=8,id=8557/4,windrowId=8558/4,preparingId=0/-1,minSeededValue=1,minMatureValue=3,maxMatureValue=4,witheredValue=nil,cuttedValue=2,size=4096,grleFile=fruit_density.grle SoilMod: Fruit foliage-layer: 'oat', fruitNum=23,id=8563/4,windrowId=8564/4,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle SoilMod: Fruit foliage-layer: 'sorghum', fruitNum=24,id=8565/4,windrowId=0/-1,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle SoilMod: Fruit foliage-layer: 'soybean', fruitNum=25,id=8566/4,windrowId=8567/4,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle SoilMod: Fruit foliage-layer: 'rye', fruitNum=26,id=8568/4,windrowId=8569/4,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle SoilMod: Fruit foliage-layer: 'sunflower', fruitNum=27,id=8572/4,windrowId=0/-1,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle SoilMod: Foliage-layer check ok: 'fmc_manure', id=8593,numChnls=2,size=4096,grleFile=fmcSoilMod_LayerA_density.grle SoilMod: Foliage-layer check ok: 'fmc_slurry', id=8597,numChnls=2,size=4096,grleFile=fmcSoilMod_LayerA_density.grle SoilMod: Foliage-layer check ok: 'fmc_weed', id=8596,numChnls=4,size=4096,grleFile=fmcSoilMod_LayerA_density.grle SoilMod: Foliage-layer check ok: 'fmc_lime', id=8594,numChnls=1,size=4096,grleFile=fmcSoilMod_LayerA_density.grle SoilMod: Foliage-layer check ok: 'fmc_fertilizer', id=8595,numChnls=3,size=4096,grleFile=fmcSoilMod_LayerA_density.grle SoilMod: Foliage-layer check ok: 'fmc_herbicide', id=8599,numChnls=2,size=4096,grleFile=fmcSoilMod_LayerB_density.grle SoilMod: Foliage-layer check ok: 'fmc_water', id=8600,numChnls=2,size=4096,grleFile=fmcSoilMod_LayerB_density.grle SoilMod: Foliage-layer check ok: 'fmc_soil_pH', id=8598,numChnls=4,size=4096,grleFile=fmcSoilMod_LayerA_density.grle SoilMod: Foliage-layer check ok: 'fmc_fertN', id=8601,numChnls=4,size=4096,grleFile=fmcSoilMod_LayerB_density.grle SoilMod: Foliage-layer check ok: 'fmc_fertPK', id=8602,numChnls=3,size=4096,grleFile=fmcSoilMod_LayerB_density.grle SoilMod: Foliage-layer check ok: 'fmc_moisture', id=8603,numChnls=3,size=4096,grleFile=fmcSoilMod_LayerB_density.grle SoilMod: Foliage-layer check ok: 'fmc_herbicideTime', id=8604,numChnls=2,size=4096,grleFile=fmcSoilMod_LayerB_density.grle SoilMod: Included foliage-layer for "destruction" by plough/cultivator/seeder: 'fmc_weed', id=8596,numChnls=4,size=4096,grleFile=fmcSoilMod_LayerA_density.grle SoilMod: Plugin for cut-fruit-area(after): (5) Volume affected if partial-growth-state for crop SoilMod: Plugin for cut-fruit-area(before): (10) Set sowing-channel where min/max-harvesting-growth-state is SoilMod: Plugin for cut-fruit-area(before): (20) Get weed density and cut weed SoilMod: Plugin for cut-fruit-area(after): (20) Volume is affected by percentage of weeds SoilMod: Plugin for cut-fruit-area(before): (30) Get N density SoilMod: Plugin for cut-fruit-area(after): (30) Volume is affected by N SoilMod: Plugin for cut-fruit-area(before): (40) Get PK density SoilMod: Plugin for cut-fruit-area(after): (40) Volume is slightly boosted by PK SoilMod: Plugin for cut-fruit-area(before): (50) Get soil pH density SoilMod: Plugin for cut-fruit-area(after): (50) Volume is affected by soil pH level SoilMod: Plugin for cut-fruit-area(before): (60) Get water-moisture SoilMod: Plugin for cut-fruit-area(after): (60) Volume is affected by water-moisture SoilMod: Plugin for cut-fruit-area(after): (99) Debug graph SoilMod: Plugin for update-cultivator-area(before): (20) Update foliage-layer for SoilMod SoilMod: Plugin for update-cultivator-area(before): (30) Destroy common area SoilMod: Plugin for update-cultivator-area(before): (41) Cultivator changes solid-fertilizer(visible) to liquid-fertilizer(invisible) SoilMod: Plugin for update-plough-area(before): (20) Update foliage-layer for SoilMod SoilMod: Plugin for update-plough-area(before): (30) Destroy common area SoilMod: Plugin for update-plough-area(before): (41) Ploughing changes solid-fertilizer(visible) to liquid-fertilizer(invisible) SoilMod: Plugin for update-plough-area(after): (40) Plouging should reduce water-level SoilMod: Plugin for update-sowing-area(before): (30) Destroy weed plants when sowing SoilMod: Plugin for update-spray-area(filltype=26): (10) Spread manure SoilMod: Plugin for update-spray-area(filltype=28): (10) Spread manureSolid SoilMod: Plugin for update-spray-area(filltype=27): (10) Spread slurry (liquidManure) SoilMod: Plugin for update-spray-area(filltype=29): (10) Spread slurry (manureLiquid) SoilMod: Plugin for update-spray-area(filltype=16): (10) Spread water SoilMod: Plugin for update-spray-area(filltype=80): (10) Spread water(x2) SoilMod: Plugin for update-spray-area(filltype=34): (10) Spread kalk(solid1) SoilMod: Plugin for update-spray-area(filltype=98): (10) Spread kalk(solid2) SoilMod: Plugin for update-spray-area(filltype=64): (10) Spray herbicide SoilMod: Plugin for update-spray-area(filltype=65): (10) Spray herbicide2 SoilMod: Plugin for update-spray-area(filltype=66): (10) Spray herbicide3 SoilMod: Plugin for update-spray-area(filltype=67): (10) Spray herbicide4 with germination prevention SoilMod: Plugin for update-spray-area(filltype=68): (10) Spray herbicide5 with germination prevention SoilMod: Plugin for update-spray-area(filltype=69): (10) Spray herbicide6 with germination prevention SoilMod: Plugin for update-spray-area(filltype=25): (10) Spray fertilizer(liquid) SoilMod: Plugin for update-spray-area(filltype=89): (10) Spray fertilizer(solid) SoilMod: Plugin for update-spray-area(filltype=62): (10) Spray fertilizer2(liquid) SoilMod: Plugin for update-spray-area(filltype=126): (10) Spray fertilizer2(solid) SoilMod: Plugin for update-spray-area(filltype=63): (10) Spray fertilizer3(liquid) SoilMod: Plugin for update-spray-area(filltype=127): (10) Spray fertilizer3(solid) SoilMod: Plugin for update-spray-area(filltype=70): (10) Spray plantKiller(liquid) SoilMod: Herbicide avoidance: 'wheat' dislikes 'herbicide' (A) SoilMod: Herbicide avoidance: 'barley' dislikes 'herbicide' (A) SoilMod: Herbicide avoidance: 'rape' dislikes 'herbicide2' (B) SoilMod: Herbicide avoidance: 'maize' dislikes 'herbicide2' (B) SoilMod: Herbicide avoidance: 'potato' dislikes 'herbicide3' (C) SoilMod: Herbicide avoidance: 'sugarBeet' dislikes 'herbicide3' (C) SoilMod: Herbicide avoidance: 'grass' dislikes 'n/a' (-) SoilMod: Herbicide avoidance: 'dryGrass' dislikes 'n/a' (-) SoilMod: Herbicide avoidance: 'oat' dislikes 'herbicide' (A) SoilMod: Herbicide avoidance: 'sorghum' dislikes 'n/a' (-) SoilMod: Herbicide avoidance: 'soybean' dislikes 'herbicide3' (C) SoilMod: Herbicide avoidance: 'rye' dislikes 'herbicide' (A) SoilMod: Herbicide avoidance: 'sunflower' dislikes 'herbicide3' (C) SoilMod: Plugin for growth-cycle(fruits): (10) Increase crop growth SoilMod: Plugin for growth-cycle: (15) Decrease soil pH when crop at growth-stage 3 SoilMod: Plugin for growth-cycle: (16) Decrease N when crop at growth-stages 1-7 SoilMod: Plugin for growth-cycle: (17) Decrease PK when crop at growth-stages 3,5 SoilMod: Plugin for growth-cycle: (18) Decrease soil-moisture when crop at growth-stages 2,3,5 SoilMod: Plugin for growth-cycle(fruits): (20) Herbicide affect crop SoilMod: Plugin for growth-cycle(fruits): (30) Reduce crop windrows/swath SoilMod: Plugin for growth-cycle: (19) Increase soil pH where there is lime SoilMod: Plugin for growth-cycle: (20) Remove lime SoilMod: Plugin for growth-cycle: (29) Increase soil-moisture where there is manure SoilMod: Plugin for growth-cycle: (30) Reduce manure SoilMod: Plugin for growth-cycle: (39) Increase N where there is slurry SoilMod: Plugin for growth-cycle: (40) Remove slurry SoilMod: Plugin for growth-cycle: (41) Remove plants where there is Herbicide-X SoilMod: Plugin for growth-cycle: (41.1) Reduce soil pH where there is Herbicide-X SoilMod: Plugin for growth-cycle: (42) Reduce soil pH where there is fertilizer-N SoilMod: Plugin for growth-cycle: (43) Increase N where there is fertilizer-NPK/N SoilMod: Plugin for growth-cycle: (44) Increase PK where there is fertilizer-NPK/PK SoilMod: Plugin for growth-cycle: (45) Remove fertilizer SoilMod: Plugin for growth-cycle: (47) Reduce withered weed SoilMod: Plugin for growth-cycle: (48) Fully grown weed will wither if no nutrition(N) available SoilMod: Plugin for growth-cycle: (49) Change weed to withered where there is herbicide SoilMod: Plugin for growth-cycle: (50) Increase weed growth SoilMod: Plugin for growth-cycle: (51) Decrease N where there is weed still alive SoilMod: Plugin for growth-cycle: (52) Decrease soil-moisture where there is weed still alive SoilMod: Plugin for growth-cycle: (55) Reduce germination prevention, where there is no herbicide SoilMod: Plugin for growth-cycle: (59) Reduce soil pH where there is herbicide SoilMod: Plugin for growth-cycle: (60) Remove herbicide SoilMod: Plugin for growth-cycle: (70) Increase/decrease soil-moisture depending on water-level SoilMod: Plugin for growth-cycle: (71) Remove water-level SoilMod: Plugin for growth-cycle: (79) Increase soil-moisture where there is sprayed SoilMod: Plugin for growth-cycle: (80) Remove spray moisture SoilMod: Plugin for weather-cycle: (10) Soil-moisture is affected by weather SoilMod: Included foliage-layer for "destruction" by plough/cultivator/seeder: 'choppedMaize_haulm', id=8589,numChnls=1,size=4096,grleFile=straw_haulm_density.grle SoilMod: Included foliage-layer for "destruction" by plough/cultivator/seeder: 'choppedRape_haulm', id=8590,numChnls=1,size=4096,grleFile=straw_haulm_density.grle SoilMod: Included foliage-layer for "destruction" by plough/cultivator/seeder: 'choppedStraw_haulm', id=8591,numChnls=1,size=4096,grleFile=straw_haulm_density.grle SoilMod: Plugin for update-cultivator-area(before): (22) Update foliage-layer for 'choppedMaize_haulm' (+1 N) SoilMod: Plugin for update-plough-area(before): (22) Update foliage-layer for 'choppedMaize_haulm' (+2 N, +2 PK) SoilMod: Plugin for update-cultivator-area(before): (22.1) Update foliage-layer for 'choppedRape_haulm' (+1 N) SoilMod: Plugin for update-plough-area(before): (22.1) Update foliage-layer for 'choppedRape_haulm' (+2 N, +1 PK) SoilMod: Plugin for update-cultivator-area(before): (22.2) Update foliage-layer for 'choppedStraw_haulm' (+1 N) SoilMod: Plugin for update-plough-area(before): (22.2) Update foliage-layer for 'choppedStraw_haulm' (+1 N, +1 PK) SoilMod: Remembering original functions from 'Utils' SoilMod: Overwriting Utils.cutFruitArea SoilMod: Overwriting Utils.updateCultivatorArea SoilMod: Overwriting Utils.updatePloughArea SoilMod: Overwriting Utils.updateSowingArea SoilMod: Overwriting Utils.updateDestroyCommonArea SoilMod: Overwriting Utils.updateSprayArea SoilMod: Adding/replacing overlay-icons for specific fill-types data/vehicles/trailers/kroeger/kroegerHKD302.i3d (74.93 ms) SoilMod: Updating fill-types HUD overlay-icons SoilMod: Optional 'ModsSettings'-mod not found. Using builtin default position-values for info-panel. \______ Bale registered: BALETYPE_FORAGE_112_130 -> BALETYPE_SILAGE_112_130 \______ Bale registered: BALETYPE_OAT_WINDROW_120_90_240 -> BALETYPE_WHEAT_WINDROW_120_90_240 \______ Bale registered: BALETYPE_OAT_WINDROW_112_130 -> BALETYPE_WHEAT_WINDROW_112_130 \______ Bale registered: BALETYPE_RYE_WINDROW_120_90_240 -> BALETYPE_WHEAT_WINDROW_120_90_240 \______ Bale registered: BALETYPE_RYE_WINDROW_112_130 -> BALETYPE_WHEAT_WINDROW_112_130 \______ Bale registered: BALETYPE_GRASS_112_130 -> BALETYPE_SILAGE_112_130 \______ Bale registered: BALETYPE_DRYGRASS_112_130 -> BALETYPE_SILAGE_112_130 \______ Bale registered: BALETYPE_GRASS_WINDROW_112_130 -> BALETYPE_GRASS_112_130 \______ Bale registered: BALETYPE_COMPOST_112_130 -> BALETYPE_SILAGE_112_130 \______ Bale registered: BALETYPE_PIGFORAGE_112_130 -> BALETYPE_FORAGE_112_130 data/vehicles/tools/suer/suerSB1000.i3d (16.28 ms) data/vehicles/tools/suer/suerSB700.i3d (1.99 ms) data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (74.59 ms) data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (13.08 ms) data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (85.31 ms) data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (1.92 ms) data/vehicles/steerable/buehrer/buehrer6135A.i3d (70.13 ms) dataS2/character/player/player.i3d (587.14 ms) data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (69.19 ms) data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (2.94 ms) data/vehicles/frontLoaders/stoll/stollToolShovel.i3d (68.45 ms) data/vehicles/frontLoaders/stoll/stollFrontLoaderFZ.i3d (22.53 ms) data/vehicles/tools/amazone/amazoneZAM1501.i3d (57.65 ms) SoilMod: Adding more filltypes (solid spreader - turnedOnRotationNodes) data/vehicles/steerable/newHolland/newHollandT6160.i3d (154.24 ms) data/vehicles/cutters/newHolland/newHollandHeader980CF6.i3d (73.69 ms) data/vehicles/steerable/newHolland/newHollandTC590.i3d (199.38 ms) data/vehicles/cutters/newHolland/newHollandHeader18.i3d (69.81 ms) C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//Fendt1050Variov3/Fendt1050.i3d (946.63 ms) data/vehicles/trailers/strautmann/strautmannTeraVitesse5201.i3d (77.51 ms) data/vehicles/trailers/strautmann/strautmannPS3401.i3d (66.56 ms) C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//B_Krone_Beastpack_1100_by_Bullgore/KroneBigX1100BeastPack_BigX1100.i3d (680.75 ms) C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//B_Krone_Beastpack_1100_by_Bullgore/KroneBigX1100BeastPack_XDisc6200.i3d (80.74 ms) C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//B_Krone_Beastpack_1100_by_Bullgore/KroneBigX1100BeastPack_BigXCargo.i3d (73.57 ms) C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//B_Krone_Beastpack_1100_by_Bullgore/KroneBigX1100BeastPack_EasyCollect1053.i3d (109.45 ms) C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//Kotte_Universal_Pack/Kotte_Universal/Kotte_Universal_MAN.i3d (695.43 ms) Warning: Unkown fillType 'hmilk' for Fillable.onCreateFillMaterial Warning: Unkown fillType 'beetJuice' for Fillable.onCreateFillMaterial Warning: Unkown fillType 'molasses' for Fillable.onCreateFillMaterial Warning: Unkown fillType 'biodiesel' for Fillable.onCreateFillMaterial data/vehicles/tools/vogelNoot/vogelNootHeros1000.i3d (77.48 ms) data/vehicles/particleAnimations/vogelNoot/vogelNootHeros1000.i3d (3.90 ms) C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//Fendt1050Variov3/weight.i3d (17.57 ms) Warning: vehicle.trailerAttacherJoints.trailerAttacherJoint are no longer supported. Use vehicle.attacherJoints.attacherJoint with jointType='trailer/trailerLow' instead data/vehicles/steerable/caseIH/caseIHQuadtrac620.i3d (136.06 ms) C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//B_MAN_TGS_Agrar_Wechselbruecken/MAN_Strautmann_Wechselbruecke.i3d (281.90 ms) C:/Users/Andi/Documents/My Games/FarmingSimulator2015/mods//B_MAN_TGS_Agrar_Wechselbruecken/MAN_Hawe_WPS_22T_Tridem.i3d (169.58 ms) Warning: vehicle.trailerAttacherJoints.trailerAttacherJoint are no longer supported. Use vehicle.attacherJoints.attacherJoint with jointType='trailer/trailerLow' instead data/maps/models/objects/pallets/woolPallet.i3d (5.23 ms) dataS/character/player/playerCCT.i3d (13.38 ms) adding fruits to green fertilizer mod... wheat barley rape maize potato sugarBeet oat sorghum soybean rye sunflower 11 fruits added to cultivator, plough and direct seeder for fertilizer use SoilMod: Restoring original functions in 'Utils'

0
Heizungsbauer1409
Heizungsbauer140923.10.2016

Vielen Dank für die vielen guten Kommentare und die Empfehlungen von euch, ich habe mich sehr gefreut. Das gibt mir Ansporn für den LS 17

0
Case1455dup1
Case1455dup121.10.2016

Hallo Heizungsbauer 1409 Habe kleines Problem mit der Map sie läd und läd und läd und weiter passiert nichts an was kann das liegen ?? Um eine Antwort wird gebeten Danke

0
M
mwf20.10.2016

Mit was kann ich die Pellets transportieren? Wer kann helfen? Danke

0
Heizungsbauer1409
Heizungsbauer140920.10.2016

Mit jedem Anhänger. Ich hoffe du hast auch die Mods die beim Download dabei sind in deinem Modordner? Du musst auch das Multifruit Modul und die Multifruit Great Contry im Modordner haben.

0
Warondar69
Warondar6918.10.2016

Great Contry...MH should probably fix that name. hehe

0
E
Eddie0216.10.2016

also you can't buy field 1

0
E
Eddie0216.10.2016

Hello, first off al great map, but i got a problem... my game crashes wwhen i want to end my game and leave. do you know why? Error: Corrupt savegame, onCreateLoadedObject 67 has invalid id '68' Error: Can't load resource 'C:/Users/Ed/Documents/My Games/FarmingSimulator2015/mods//Great_Country/map/map01/huds/OpenDoorTrigger_hud.dds'. I use all the mods neaded. Edwin

0
Heizungsbauer1409
Heizungsbauer140916.10.2016

Danke für die netten Kommentare

0
Alpenteufel
Alpenteufel16.10.2016

Diese Map auf 16 fach vergrössern wäre eine der besten Maps seit es den Landwirtschafts Simulator gibt!

0
J
j0k3r12217.10.2016

Finde auch diese Map sollte es in 16fach geben! Jemand eine Anleitung oder sonstiges dafür?

0
Speedy2233
Speedy223304.10.2016

Hallo zusammen. Ich weiß nicht genau ob es daran gelegen hat. Nachdem ich bei den Gewächshäusern die jeweiligen partikelErmitter der Früchte(z.B. strawberryErmitter) die "Rotation" auf Null gesetzt habe war es weg. Nun fallen auch die Früchte richtig in die Kisten^^. Das beenden dauert trotzdem noch paar Sekunden aber das Spiel stürtzt nicht mehr ab dabei. Geht folgendermaßen vor: Map im GE öffnen, Gewächshäuser suchen und bei jedem Gewächshaus WorkAnimation auswählen, auf PS gehen und die jeweiligen FrüchteErmitter(z.B. strawberryErmitter) die "Rotation" auf Null setzen(nur die "Rotation"). Ich hoffe ich konnte etwas helfen;-) LG Speedy

0
N
Nelly8103.10.2016

Moin Heizungsbauer, vor weck erst mal vielen Dank für die schnelle Erklärung zum abschalten vom verfaulen! Punkt 2. Die Map ist Dir sehr gut gelungen, habe Dir auch eine Empfehlung gegeben ! Bitte mach weiter so Gute Sachen ! MFG Nelly 81

0
N
Nelly8103.10.2016

Hallo,liebe Mitspieler, kann mir jemand erklären wie ich das verfaulen abstellen kann? für eine Erklärung wäre ich sehr dankbar! im voraus besten dank ! MFG Nelly 81

0
Heizungsbauer1409
Heizungsbauer140903.10.2016

Du startest das Spiel drückst ESC dann auf Einstellungen und da kannst du das Pflanzensterben ausschalten.

0
OldFrank
OldFrank02.10.2016

Hallo Heizungsbauer 1409, schaue Dir bitte auch nochmal die Holzverarbeitung an !! Ich musste noch wood2, Holzkohle und Holzscheitel registrieren. Kann passieren... (V 05 Final_Solimod) MfG OldFrank

0
E
Eddie0202.10.2016

When i end the game, my game crashes... i can save my game but when i want to leave it crashes.. Anyone know why?

0
Speedy2233
Speedy223302.10.2016

Hallo Heizungsbauer. Jetzt gefällt mir die Map doch schon besser ;-). Deshalb bekommst du von mir 4 Sterne und ein Empfehlung!. Ich hätte noch folgende Vorschläge für die Map(sind bei mir eingebaut^^): Mastanlagen mit Mixfeeder, Zuckerfabrik(produziert auch tatsächlich Zucker^^), Icecremefabrik, Mühle, Bäckerei, Brauerei, Kirschfarm, Molkerei mit Produktion und Biofuelfabrik(Gewächshäuser etc. auf Biodiesel umgestellt. LG Speedy Bei mir funktioniert das beenden jetzt ohne Spielabsturz. Könnte an den Ermittern bei den Gewächshäusern gelegen haben! Die müssen auf Null gesetzt werden.

1
Heizungsbauer1409
Heizungsbauer140902.10.2016

Danke für die Info du meinst das Emitter Bei dem PS wenn ich die auf Null setzte ist das PS nicht mehr da wo es sein sollte. Gruß Heizungsbauer 1409

0