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Log Error Extractor

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Stop scrolling through thousands of lines of log file trying to find the mod that broke your game!

The Log Error Extractor captures every error and warning your game produces and writes them to a clean, readable report – errors and warnings only, nothing else. It then ranks every mod in your folder by how many distinct problems it's causing, so the culprit sits right at the top instead of being buried somewhere in a 6,000-line log.

Features:
- Writes a report containing only errors and warnings, saved as log_errors.txt next to your normal log
- Ranks your mods worst to best by distinct error count, with flags on the serious offenders
- Collapses repeated messages – one mod throwing the same warning 500 times shows once with a count
- Breaks the report down mod by mod so you can see exactly what each one is throwing
- Console commands for those who prefer them: dumpLogErrors, topLogErrors, countLogErrors, clearLogErrors

Getting started:
Bind a key under Options → Controls → Log Error Extractor, load your save, and press it. The menu opens anywhere – on foot, in a vehicle, doesn't matter. Cycle the options with the arrows and hit OK.
- Save Report To File – Writes the full report to log_errors.txt in your Farming Simulator 2025 folder.
- Show Worst Mods – Puts your top offenders straight on screen, no file needed.
- Show Count – Tells you how many errors and warnings have been captured so far.
- Clear – Wipes everything collected so your next report starts clean.

Important – Do not rename the mod!
The folder is called FS25_AAA_LogErrorExtractor on purpose. Farming Simulator loads mods alphabetically, and the AAA forces this mod to load first so it can capture errors from everything that loads after it. Rename it and it drops down the list, and anything loading before it goes uncaptured.

Requirements and limitations:
- PC only. Script mods are not supported on PlayStation or Xbox.
- Singleplayer only for now. Multiplayer is untested rather than known-broken – it is declared unsupported so it won't load in an MP save. If you'd like to help, flip <multiplayer supported="true"/> in the modDesc, test it, and share your results.
- It cannot capture errors that occur before it loads, so base game startup and engine-level messages won't appear. Check the game's own log.txt for those.

Reporting problems:
The mod writes a small health check file (log_status.txt) every time you load a save. If something isn't working, open it and please attach it when reporting an issue.

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