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LS13 ModCommander

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Edit 21.09.2013:

LS11 Support ModCommander 1.4:

http://www.modhoster.de/mods/modcommander

 

Hello,

I've got something that others could possibly use.

Why have I developed this tool
I've been playing for some time in an agricultural company in multiplayer. Here we have some like all other mods. However, in single player I use other, partially incompatible mods. Since I run games and it has always been very fiddly when all the mods were in a directory, because I always had durchegehn ingame then the whole list to select the right or the mods manually back and forth so I had to push ingame then click "Select All could "press. Around here the possibility to create easy to switch between the packages originated this tool.

How do I use it (and you could do it too)
I have the LS13 directory (... \ Documents \ My Games \ FarmingSimulator2013 \) Verzichnisse for more mods. Mitdem program, I can now change the directory from which the LS Mods einließt:

To choose in the gate "mod directory" the path from ("..." button) and set the hook when active. Then I click on "Save" and the changes are active. The program remembers all the paths so that I can later move faster. If I want to go back to the default settings, I just take the hook out and save with active, then the mods again "mods" is read from the directory.

Also, I kanns einzele enable and disable mods and with information on the mod can show (see pictures).

Notes
I make no claim to completeness or correctness of this program. You use it at your own risk.

Credits (things you used but did not develop yourself):
Wheeled Tractor icon: http://www.aha-soft.com/stock-icons/transport-icons.htm
Tango Icon Library http://tango.freedesktop.org/Tango_Icon_Library
DevIL: http://openil.sourceforge.net
# ziplib: http://www.icsharpcode.net/opensource/sharpziplib/

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