Market Dynamics

V 1.1.2.0 mod for Farming Simulator 25

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description

Introduce real-world inspired dynamic crop pricing to your Farming Simulator experience. Prices fluctuate daily and intraday, influenced by world events, supply, demand, and seasonal drift. This initial public release encompasses all core systems.

What's included:
Dynamic pricing engine – each tracked crop has a live price derived from a base price, a volatility factor, and an event modifier stack.
Prices adjust intraday every in-game minute and shift daily, with mean-reversion toward the base. They range between 50% and 200% of the base to maintain volatility without becoming unrealistic.

World Events: Seven events including Regional Drought, Bumper Harvest, Trade Disruption, Geopolitical Crisis, Biofuel Initiative, Livestock Feed Boom, and Root Crop Blight. Each occurs probabilistically with specific cooldowns and randomized intensity, ensuring dynamic markets without excessive noise.

Futures Contracts: Secure a sell price today for delivery up to 120 in-game days later. Fulfill on time for the full payout; miss the deadline and incur a 15% penalty on the unfulfilled portion. With FS25_UsedPlus, your credit score adjusts this penalty between 10% and 20%.

Market Screen (F10): Access a comprehensive InGameMenu page with three tabs: live prices with percentage change and a session trend chart, active world events with intensity and time remaining, and your contract history. Initiate a new contract by pressing N or clicking New Contract from anywhere on the screen.

Mod Integrations: FS25_BetterContracts: completing a harvest contract triggers a short-lived supply spike for that crop. FS25_UsedPlus: contract outcomes impact your credit score, affecting the default penalty. Both integrations activate automatically when detected.

Translations: Available in all 25 Farming Simulator 25 languages.

Settings: Configure dynamic prices, events, event frequency, volatility scale, and debug logging in-game under ESC > Settings > Market Dynamics.

Known Limitations:
Currently, multiplayer is single-player only. Prices, events, and contracts do not sync across clients. Dedicated server hosting is supported, but only the server player sees live MDM prices. Multiplayer sync is planned for future updates.

Save data is stored in savegame/modSettings/FS25_MarketDynamics.xml. Removing the mod mid-save is safe as the file is simply ignored on the next load.

Version 1.1.2 Updates:
* Futures contracts no longer default immediately on the first reload after signing.
* Full multiplayer support for futures contracts. All contract actions (create, complete, cancel, delete) are now executed authoritatively by the server and synced back to all connected clients.

Credits

  • 17 Apr 07:24
    Version 1.1.2.0



Files

17.04 2026
Modhoster user rating
no rating Votes
V 1.1.2.0
Farming Simulator 25
FS25_MarketDynamics.zip
506 KB 2
07:24 2

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