MIG Map MadeinGermany Celle Region

V 0.89 Beta mod for Farming Simulator 2013

7
Downloads today
286,628
Downloads total
3,365
Comments

description

featured

 Update: 18.10.2014 23.57Uhr V0.89 Beta

 Inhaltsverzeichniss (Bitte kurz lesen!):

1: Preface

    2: Story
    
3: Integrated map Machines
    
4 : Keyboard Layout
    
5: Technical Specifications and Feature List
    
6: Additional download files , fields list , Save Games and Tutorials
    
7 : Content other versions
    
8: Known Bugs
    
9: Recommended Mods
    
10: WIP project thread , your feedback and Fehlermelungen
    
11 Modding
    
12 : Problems with old savegames
    
13: update history
   


1: Preface

January 2013 Another ending story on my part ... After over a year of construction and several hundred hours I've sunk into the project , I can 04/ 2013 rich with joy the beta version of my MIG Map MadeInGermany Region Celle you today. 1600 acres of floor space , with over 700 hectares of arable land spread over 120 fields are available for purchase for just under € 30 million ready .
 


In January 2012, I had begun to digitize my home with appropriate templates from Google Earth. From now on you can test and sometimes give feedback tidy the map ...

 

Meanwhile, I've determined almost every square meter seen three times :) and because I know the reality here I am somewhat dissatisfied , because I get it so often not implemented as it is in reality. Sure you will all be so noticeable because the area is not here you do not know , so you have to believe in it and now beta testing , because the project will still be here as my other never finished and there will be a bunch of other versions .

I tried to make the map as performant as possible. Therefore, there is no Collis and no Huge 3D forests.

 
  

2: Story

Unfortunately, Bauer Hansen passed away ...

You have now successfully manage court further object Hansen . At the beginning you get Hansen's average fleet , buildings, and a few animals . You are about 20 fields (the same who operates the farm in real terms) . The aim is to run the business successfully and to acquire all lands and buildings valued at ~ 35 million euros
  

Then I wish you lots of fun times on the Map!

 
  


3: Integrated map Machines

- Claas Mega 218 Drescher

- Fox slurry tanker with various distributors



4 : Keyboard Layout


-----------------------------------------------------------------------------------------------------

Time Fast Forward :

Accelerate in the first-person -time key R

-----------------------------------------------------------------------------------------------------

 
 


5: Technical Specifications and Feature List



    Construction LS11 +13 500 hours see ( W.I.P )
    
Real replica via Google Earth
    
1600 hectares of total ~ 700 Hecktar arable land
        
VRam ~ 351MB
        
MAP I3D 5.3 MB
        
Zip incl Mods ~ 180MB

 
 

Function list ( is a demand for the all the mods from the pack in modfolder lie )

- Sold at: mill, mill FSM , country store , beet factory, butcher

- Dynamic prices outlets vary between 50 and 150 %

- Outdoor manure manure interim storage

- Weed Weed mod , must specially be destroyed with herbicides and is still growing . You can also fertilize only still growing, a fruit is grown, is no longer possible fertilization .

- Green manure clover and alfalfa, when one plows the field or Grub Bert is fertilized the field . Has grown three times faster than regular types of fruit and the seed is very cheap .

- Multifarmsilo , ideal for multiplayer. With them you have at Farm4 and Farm5 own levels for your fruit varieties , so each player has his own camp .

- Periods of growth only at night

- Time acceleration possible with Ctrl + R ( 12.000x )

- No Wither

- Purchasable objects such as BGA, farm , warehouse

- Ball Hall -to-operate with crane

- Biogas plant 3 in 1 With three driving - and two wedge silos as well as a gas station and Bale shredders

- Cattle fattening can be grown and sold at the butcher

- Pigs can be bred and sold in the butcher

- Feed mixers Farm1 where you can process all the fruit to feed

- Food storage Farm1 for storage of hay, straw , grass , silage, fodder

- New Global odometer for all vehicles on the bottom left Hud (Odometer)

- Compass with all vehicles top right of the clock helps with alignment helper

- Slurry, manure , lime Mod can also be fertilized meadows with varying income

- Gas Station

- Waterworks , where you can buy water
 
 


6: Additional download files , fields list , Save Games and Tutorials


- A field list with price and acres in Office format ( enclosed)

- A PDA screen with assignment of the building (included)

- Changelog v0.88 (included)

 
 

7: The plan for the next versions


- " All " textures still be changed , of objects and fruits etc.

- Reliable building and complete villages

- More 3D trees , hedges . Details for Panoram

- Remove signage

- Real beekeeping in the village 4

- Real Nursery

- Wood ForstMod

- Mist interim storage

- Everything else will give it to good functions ..

Expand Purchasable personal objects function on -

 

8 : Known also optical errors V0.88


This is a beta , so there is no "guarantee" for cross-version working savegames . Compatibility issues with other mods are also not excluded.

 

    
- Cattle fattening defective gates
    
- Zuhammer Contest trigger Farm1 defective
    
- Pigs and cattle fattening feed problems
    
- Currently possible to harvest Green Getreideschwad only with crown Pickup Titanium Addon
    
- There may be complications with MR mods come if they are also in the mod folder
    
- Mapviewer and Play Course can bite
    
- All other maps with multi-fruit take out because the Mig - Map has reached the recommended mods the maximum number of installable fruit. In the log then is the following error : Error : too many Fillable.registerFillType fill types . Only 64 fill types are supported .
    - Straw bales are difficult to intersperse ( See picture)

    - You have an update after the map in your existing save game Grass in new buildings or the roads are still too wide ? Problem is , the grass is stored in your savegame file where the grain is so in it. If I change something in the grass on the map, you can see only when you start a completely new game . There are Möflichkeit to take over the " recent Grass" in your savegame , but to her requires certain end levels in dealing with the GRLE converter and an image editing program . Here, you would then delete everything in the Grass old savegame and copy over from the most recent Map the Grass. A more detailed instructions, I 'm going to write ...

 
- zzz_odometer.zip times remove if vehicles are missing after the start.
- Zuhammer Contest in conjunction with zzz.multisprayer.zip can cause problems in MP Sever games.
- Pigsty is to lease has been at the dung plate an invisible Colli.

 

A little tip for bad errors ingame : 

Modfolder empty and only the mods from the pack clean. Then delete the inputBinding.xml and then the shader cache folder , the two of them re-create at game start . Lying in the same folder as your modfolder . For this purpose, please start a new game , not a savegame.

If you still have problems then available, please log example Upload http://www.file-upload.net/  here and then post the error collection in the WIP area.

  


9: Recommended and accompanying mods


In the Map Packet is in the mods folder, create a text file in the mods is described which meet from the pack which function. http://www.file-upload.net/download-8599144/Mod-Beschreibung-.txt.html

 


Optional Mods:

Placeable Heaps * Modhoster * http://www.modhoster.de/mods/platzierbare-haufen--3
Course Play * Modhoster * http://www.modhoster.de/projects/courseplay

MapHoseRefStation Eifok * Team * thus Contest Zuhammer works
DustWheels Eifok * Team * thus Contest Zuhammer works
Real Lights * Team * Eifok thus Contest Zuhammer works

  

10: WIP project thread , your feedback and Fehlermelungen


" There is the complete ending story "

 

In the logbook entry " error collection " you can write something even notice . Please not in the comment section discussing issue here .

 

11: Modding :

- One should , if necessary, adjust the fuel consumption of the machines on the map. As a rough template we have missed the Fendt 936 following xml entry . <fuelUsage> 0.0018 </ fuelUsage >

 

12 : Problems with old savegames :

- Your savegames should continue to run, but is possible that your silage silos and manure silos are empty because I have changed this . Before you but big rumtestet , simply start times modfolder empty , purely just pack the mods from the package and a new game. When it is not, it is not probably the savegame , usually there are other maps or mods MR trigger conflicts .

- As of v0.88 you should in your savegame folder delete the following files :

tree.grle to delete all files xxxgrowthState.xml , shortGrass_weight and cultivatordensity.grle .

 


There you have the current fields , growth times and there are no trees in certain halls.

 


With a few tricks you can but your savegame data and statistics always save and take over . However, the description sets certain basic knowledge ahead , and is extremely helpful, eg the program Notepade + + for a better overview.

The 3 with the most relevant files in the savegame folder are careerSavegame.xml / economy.xml / vehicles.xml , all important settings are virtually present.

- Career savegame : Here you can in the second line as some adjust like Money / money and much more , statistics, game time , etc., since Google will certainly help you, what meaning . Among her finds your Farmsilo levels , you can even loose 50,000 pure cheat in wheat ;) Manure and liquidManure have to my knowledge no longer function in LS13 since these values are now in the vehicles.xml .

- Economy.xml : Here, for example, stored under the line <fieldOwnage> your field possessions at the end of each field line can be "false " to "true " position , so yours is the field after the game starts.

- Vehicles.xml : Here all your machines , including statistics are stored as hour meter , fuel consumption , etc., and also the Silofüllstände are stored here. If you've something has dealt with it, it is a lightweight its machines from a savegame to the other to transmit, as it bothers me personally if you always lose its miles and hours of operation.

Then there's the fruit_density.grle , here all your fruit varieties are saved , the file can be converted by GRLE Converter in one . Png and replant with an image editing program quickly fields . The same also applies to the cultivator_density.grle , here your plow, cultivator, saturated textures are stored , so where what is on which field .

You can also use the map , unzip, then copy the fruit_density.grle from your savegame in the MAP01 folder of the unpacked map and overwrite the existing file , then hull lances at will in Giants editor , then save and fruit_density.grle back out of the folder in MAP01 your savegame folder pack .

 

 

07.02.2014 v0.88 SAVE GAME CRASH There is at least LS Patch 2.0 is required!

Saves before the installation of the v0.88 from your old map and the savegame .
It may be that the savegames do not work anymore with the updates . Man , this
But save , you have to go to the Vehicle.xml and everything after the last
</ vehicle > entry to the last line </ careerVehicles > Delete .
Thus, although all silo and livestock are deleted, but the map should now run .
After starting one time save and theoretically you can get your old levels
etc. transferred from your backup. You should only advance a little tip in silos yours, so you know which section in the XML for example, the middle Bga silo .

You can also delete your vehicle completely , only then all machines are gone.

  


13: Update History :


Here is my latest version of LS13 Map. Not much is happening currently something I'm missing the time.

You can now:

"Standard"

"MR"

"Herbicide Weed and GülleMistKalk Mod"

"SoilMod incl. Weeds, manure, manure, lime" play.

Please put only the mods from the soil or the herbicides Mod in the modfolder. Both together in modfolder "may perhaps" cause problems. MR should basically work with all other mods. Time to MP test etc I had not, hope it goes;)


  
Changelog 18.10.2014 v0.89 Beta RELEASED

 

- Map MR ready   
- ForstMod ready
- HerbicideMod ready 
- SoilMod ready "growth time 5 days"
- Forstbuildings and Textur "near BGA"                     
- Gras Schwad etwas höher eingestellt

 


- Optional desired WMS endorsed both of these mods :

* MoreRealistic Engine (alternative Spielphysik uvm)

* ForstMod

 

Vegetation Mods

* Guelle Mist Kalk Mod

* Herbicide Unkraut Mod

Or

* SoilMod incl. Unkraut, Gülle, Mist, Kalk, Bodenattribute

 


- Patch 2.1 is required http://www.farming-simulator.com/updates.php?patch_2_0

 


Have fun with the map and let's let it fly feedback , reviews, videos, pictures etc. here

 


                                        https://www.facebook.com/Bullgore

Credits

Map Neubau
by Bullgore www.modhoster.de

Objekte:
KretersIsland, Pille, Illuminated, www.LSportal.nl, Tessmann85, FSM, Flymaster, Marc85, ZeFir_POLAND, Eribus,vertexdezign,???

Scripte:
Skydancer, Marhu,SFM, Sven777b, Blacky_BPG, Upsidedown, modportal, JakobT, Moor, rafftnix, BM Modding, Vertexdesign, fruktor, fendt2000, MadMax, iMarwin, Decker_MMIV,Bluebaby210???

Mods:
Maurus, Shangri66, Tornado,TLS, Kubo, Pille, PsYcHoRiPpEr , ???

changes

  • 18 Oct 23:53
    Version 0.89 Beta

    - Map MR ready
    - ForstMod ready
    - HerbicideMod ready
    - SoilMod ready "Wachstumszeit 5 Tage pro Stufe"
    - Forstgebäude u. Textur provisorisch verbaut "bei BGA"
    - Gras Schwad etwas höher eingestellt
    - Beiligende Mods im Pack aktualisiert

  • 21 Apr 22:13
    Version 0.88.9 Beta

    - Misthaufen bei Scheinemast colli entfernt
    - Roggentextur und Hanf geändert
    - Unkrautmenge etwas minimiert
    - Unkrautlayer überarbeitet
    - Unkrautmod komplett überarbeitet
    - Bewegliche Tore Farm1, Farm2, Farm3 verbaut, Status der Tore wird auch im Sav gespeichert
    - Ertrag Zuckerrüben erhöht
    - Soundwarnings Schweinezucht und ClaasMega behoben
    - Odometer im Claas Drescher ausgebaut, liegt ja nun als zzz_odometer.zip bei

  • 10 Feb 17:49
    Version 0.88.1 Beta

    - Rinderstall Tore repariert
    - Hanf Textur geändert
    - Kalklager bei Ballenhalle verbaut
    - Zuhammer Station Farm1 Kuh und Schwein Repariert
    - Heu und Grass Schwad Textur geändert
    - Multifruit.zip überarbeitet das man auch mit Ladewagen GPS Schwaden im Silo entladen kann
    - Verkaufsstationen PDA neu sotiert
    - Schweine Rindermast aktuelles Script Stand Feb.2014

  • 06 Sep 20:50
    Version 0.86 Beta byBullgore

images



videos



Files

06.09 2013
Modhoster user rating
4.54 / 803 Votes

Empfehlungsrate

95.06%
nach 678 Stimmen

Do you think this mod should be featured?

complaint: report this mod
V 0.89 Beta
Farming Simulator 2013
MIG_MadeInGermany_Region_Celle_b...
184 MB 20397
18. 10 2014 20,397
V 0.88.9 Beta
Farming Simulator 2013
MIG_MadeInGermany_Region_Celle_b...
190 MB 38088
21. 04 2014 38,088
V 0.88.1 Beta
Farming Simulator 2013
MIG_MadeInGermany_Region_Celle_b...
184 MB 21205
10. 02 2014 21,205
1 ältere Versionen

46 Comments for MIG Map MadeinGermany Celle Region

You have to log in for writing comments.
You can also sign up for free, id you don't have an account yet - it only takes 5 minutes.

  1. Outlaw79607 01. 11 2014

    Awesome Karte! Ich möchte die Kuh-Zone zu erweitern, aber ich kann nicht scheinen, das Kuh-Nav-Gitter zu finden. Mich ich Frage, wo es unter den Scenegraph befindet?


  2. erpampa92 24. 07 2014

    Wo kann ich verkaufen, die Mittel? Danke


  3. Minitaurus 19. 07 2014

    excuse me, where is the selling trigger for the bales? i can't find it anywhere


  4. yovel 29. 03 2014

    I have a probelm, When I start a new game and play everything is ok, but when I close the game and enter again to continue my game i can't switch with Tab key to the vehicles that i purchased before, only to the vehicles that I purchase when I continue the game.

    Game log:

    Error: LUA running function 'modOnCreate.SchweineZucht'
    C:/Users/yovel/Documents/My Games/FarmingSimulator2013/mods/MIG_Map_MadeInGermany_Celle/map01/scripts/SchweineZucht.lua(505) : bad argument #1 to 'pairs' (table expected, got nil)
    ERROR: (SchweineZucht) 2 invalid Animal Type pig
    Error: LUA running function 'modOnCreate.SchweineZucht'
    C:/Users/yovel/Documents/My Games/FarmingSimulator2013/mods/MIG_Map_MadeInGermany_Celle/map01/scripts/SchweineZucht.lua(505) : bad argument #1 to 'pairs' (table expected, got nil)
    ERROR: (SchweineZucht) 3 invalid Animal Type pig
    Error: LUA running function 'modOnCreate.SchweineZucht'
    C:/Users/yovel/Documents/My Games/FarmingSimulator2013/mods/MIG_Map_MadeInGermany_Celle/map01/scripts/SchweineZucht.lua(505) : bad argument #1 to 'pairs' (table expected, got nil)
    ERROR: (SchweineZucht) 4 invalid Animal Type pig
    Error: LUA running function 'modOnCreate.SchweineZucht'
    C:/Users/yovel/Documents/My Games/FarmingSimulator2013/mods/MIG_Map_MadeInGermany_Celle/map01/scripts/SchweineZucht.lua(505) : bad argument #1 to 'pairs' (table expected, got nil)
    ERROR: (SchweineZucht) 5 invalid Animal Type beef
    error: Failed to open xml file C:/Users/yovel/Documents/My Games/FarmingSimulator2013/mods/MIG_Map_MadeInGermany_Celle/realisticStartSettings.xml'

    Error: LUA running function 'update'
    C:/Users/yovel/Documents/My Games/FarmingSimulator2013/mods/MIG_Map_MadeInGermany_Celle/map01/scripts/MapSiloBand.lua(129) : attempt to concatenate global 'ErrorTxt' (a nil value)
    Error: LUA running function 'update'
    C:/Users/yovel/Documents/My Games/FarmingSimulator2013/mods/MIG_Map_MadeInGermany_Celle/map01/scripts/MapSiloBand.lua(129) : attempt to concatenate global 'ErrorTxt' (a nil value)
    Error: LUA running function 'update'
    C:/Users/yovel/Documents/My Games/FarmingSimulator2013/mods/MIG_Map_MadeInGermany_Celle/map01/scripts/MapSiloBand.lua(129) : attempt to concatenate global 'ErrorTxt' (a nil value


  5. yovel 26. 03 2014

    Why does the map isn't working? Im trying to run a new game and the map dosn't launch...


  6. KiwiDeere81 02. 03 2014

    Any idea why I cant use a forage harvester on the corn have tried afew. everything else works fine


  7. Outlaw79607 12. 02 2014

    Awesome Karte. Habe ich nur eine Sache, aber und das ist Funktionieren der wiegen-Stationen oder Waage nicht? Tipps, wie man dieses Problem beheben?

    1 replies

  8. showgunn84 09. 02 2014

    .88 Map is very broken wont work for me and running 2.1.0.0 RC1 patch through steam Only have items found in download and map buyable objects

    this is the error i have
    D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/specializations/CutterAreaEvent.lua(77) : attempt to call field 'cutFruitArea' (a nil value)
    Error: LUA running function 'update'


  9. TaoVi 08. 02 2014

    I love this map!
    I love her from the first version!

    Everything is great.
    Everything is too.

    Can not get bored!

    I have begun, continued, re started, continued and started many many times .. and I am NOT NEVER bored.
    As a lover.

    Mig Map, I love you!


  10. Minitaurus 27. 12 2013

    great map! i've only found a problem.

    i have the mac version of farming simulator, and when i save the game, close and then restart the savegame, the application crash.... until i delete the savegame...
    too bad, because the map it's very great and well done!


  11. compacvvv 03. 10 2013

    Unmöglich d verwendet die Karte MIG Map MadeinGermany Celle-Region oder gar keine andere Version dieser Karte mein Giant Editor 5.0.3_32 - Bit Haltestellen arbeitete während des Ladens des Teils. Wie?


  12. mikeukfarmer 11. 09 2013

    Can anyone help please? Having real problems downloading this map! I have tried all the version and its the same. I can download the map and extract it but it does not appear in the menu? Look a great map so help appreciated.

    1 replies

  13. Rylan 10. 09 2013

    Does anyone else have problem with this map on dedicated servers?
    We cant compact the chaff/silage and the chaff/silage bunkers dont go up when we dump in them.
    This only happens on dedicated server.


  14. omega10 07. 09 2013

    Hi all.
    Can someone please tell me how to fill the liquid manure storage sites please.
    Thanks

    1 replies

  15. most sinister 01. 09 2013

    I not did suspect that game's engine .dll's will comply with such long growing times,simply due to the fact that you got rotting incorporated in the game.But I did not anticipate game crashing.I changed mine to game reasonable right away.Still,bull gore remains a one of most innovative mod crafters out there


  16. TaoVi 01. 08 2013

    More game with this map and more I fall in love.
    I usually use medium to small maps ... this is my first mega map.
    This is the only one that allows me to play with the "real time" and NEVER get bored.

    The fact that it is still "Beta" does that make me even more curious to eventually find the final.

    Congratulations indeed!

    Matthew-Italy


    Mehr Spiel mit dieser Karte und mehr ich mich verliebe.
    Normalerweise verwende ich mittlere bis kleine Karten ... dies ist mein erster mega Karte.
    Dies ist die einzige, die mich mit der "Echtzeit" zu spielen und nie langweilig.

    Die Tatsache, dass es immer noch "Beta" macht mich noch neugieriger zu finden schließlich das Finale.

    Herzlichen Glückwunsch der Tat!

    Matthew-Italien


  17. Brainy 04. 07 2013

    Wie gehen Sie mit der Silage und Gras im Silo Bunker arbeiten. Ich habe jedes Gerät und Lader, die ich finden konnte, gekauft, und ich kippe abholen Gras oder Silage und steckte es in den BGA Müllcontainer. Ich kann nicht abholen alle Gräser oder Heu und in der Ration Mixers entweder.

    How do you work with the Silage and grass in the silo bunkers. I have bought every implement and loader that I could find, and I cant pick up grass or silage and put it in the BGA dumpsters. I cant pick up any grasses or hay and place in the Ration Mixers either.


  18. omega10 02. 07 2013

    There is a problem with field 30 I have harvested the whole field but when I came to cultivate it the message you do not own this field came up in a lot of the field and random parts of it. Any ideas on why this is when you clear own the field as it's one you start with. Thanks


  19. TaoVi 26. 06 2013

    Congratulations to the author of this map.
    Map superb for size, variety and realism.
    I'm sure it will become a reference point for all maps of a higher category that will be in the future.

    I can not wait to see it finished!



    Herzlichen Glückwunsch an den Autor der Karte.
    Karte hervorragend für Größe, Vielfalt und Realismus.
    Ich bin sicher, es wird ein Bezugspunkt für alle Karten einer höheren Kategorie, die in der Zukunft sein wird.

    Ich kann nicht warten, um zu sehen, es fertig!


  20. Brainy 25. 06 2013

    Hello and greetings from Canada. I really like this map, actually have been playing the last two beta versions before v0.8. I have spent numerous hours into these maps and have unfortunately not much to show for it, it keeps wiping out my Vehicles.xml in my savegames.
    Anyway , I feel really stupid, but need help. How do you work with the Silage and grass in the silo bunkers. I have bought every implement and loader that I could find, and I cant pick up grass and put it in the BGA dumpster. I cant pick up any grasses or hay and place in the Ration Mixers either. What am I doing wrong ??

    Great Map and thank you for all your hard work, much appreciated.

    Hallo und Grüße aus Kanada. Ich mag diese Karte tatsächlich gespielt haben die letzten beiden Beta-Versionen vor v0.8. Ich habe viele Stunden in diese Karten ausgegeben und haben leider nicht viel für sie zu zeigen, hält es auszulöschen meine Vehicles.xml in meine Savegames.
    Wie auch immer, ich fühle mich wirklich dumm, aber Hilfe benötigen. Wie gehen Sie mit der Silage und Gras im Silo Bunker arbeiten. Ich habe jedes Gerät und Lader, die ich finden konnte, gekauft, und ich kippe abholen Gras und steckte es in die BGA Müllcontainer. Ich kann nicht abholen alle Gräser oder Heu und in der Ration Mixers entweder. Was mache ich falsch?

    Große Karte und danke für all die harte Arbeit, sehr geschätzt



} Plista_widget&sz=1x1&t=&c=1461959128