Two new materials are added to the game: soil and sand.
The material has the same properties as the maize chaff.
Materials can be bought in the shop as a box pallet with soil or sand.
Pallet with soil:
Price: 450 €
Capacity: 2000L
Pallet with sand:
Price: 620 €
Capacity: 2000L
Update 1.5.0.0
- Material acquisition was simplified.
- Added pallets with soil and sand.
- Earth and sand textures have been improved.
- New material icons
- Added material information in the menu
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Kann man das auch mit dem Giants Editor platzieren?
coole mod ich finde sie praktisch
How do I change the sale price? FillUtil.registerFillType("dirt", g_i18n:getText("fillType_dirt"),FillUtil.FILLTYPE_CATEGORY_BULK, 1, false, dirthudFile,dirthudFile, 0.000085, math.rad(30)); TipUtil.registerDensityMapHeightType(FillUtil.FILLTYPE_DIRT,math.rad(30),1.0,0.08,1.00,0.08,1.5,true,diffuseMapdirt,normalMapdirt,distancedirt); for i,filltype in pairs(object.acceptedFillTypes) do fillname=FillUtil.fillTypeIntToName[i] if fillname == "wheat" then local allowedToolTypes = {TipTrigger.TOOL_TYPE_TRAILER,TipTrigger.TOOL_TYPE_SHOVEL, TipTrigger.TOOL_TYPE_PIPE, TipTrigger.TOOL_TYPE_PALLET} local filltypen = FillUtil.FILLTYPE_DIRT; local priceScale = 1; local price = FillUtil.fillTypeIndexToDesc[filltypen].pricePerLiter * priceScale; object:addAcceptedFillType(filltypen,price,false,false,allowedToolTypes) object:initPricingDynamics() end; end;
wozu brauch man das?
Sandburgen und Maulwurfshügel oder...