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Network Sync

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Network Sync is the multiplayer network backbone of the Realistic Farming mod ecosystem. This script provides the foundation for smooth data transfer between all companion mods by replacing their individual network event classes with a single batched sync cycle. Companion mods register a schema and report changes via markDirty – Network Sync handles the serialization, batches them at 1Hz, and delivers the updates. The result: significantly reduced multiplayer traffic and no more rubberbanding caused by multiple mods each syncing on their own timers. There are no settings and nothing to configure – simply install it, keep it loaded, and let the companion mods use it. It is mod 2 in the load order (after StateLedger).

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