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v1.1 latest
Free Mod
New Holland T6.160
★ 4.3
Rating
34 Ratings
6.8K
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40.9K
Views
6
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This is the New Holland T6160 from Farming Simulator 15 converted information by EpicPrydaMods for Farming Simulator 13
No special animations or other functions!
Just a normal tractor!
Next version will be animated! You can edit / re = upload but keep the right credits!
Comments15
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guter trecker aber leider zuviele fehler C:/Users/sven/Documents/My Games/FarmingSimulator2013/mods/NewHollandT6/newHolland.i3d (0.03mb in 483.57 ms) Warning (performance): Raw texture format (C:/Users/sven/Documents/My Games/FarmingSimulator2013/mods/NewHollandT6/orange_diffuse.png) Error: index out of range Call Stack: D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(44) : checkChildIndex D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(664) : indexToObject D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(91) : loadFinished D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(511) : load D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(589) : loadVehicle D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/network/Connection.lua(53) : run D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(711) : sendEvent D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(674) : onBuyClick D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent =(tail call)(-1) D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/main.lua(973) : mouseEvent Index: 0>33|2|0|0 Error: index out of range Call Stack: D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(44) : checkChildIndex D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(664) : indexToObject D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(91) : loadFinished D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(511) : load D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(589) : loadVehicle D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/network/Connection.lua(53) : run D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(711) : sendEvent D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(674) : onBuyClick D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent =(tail call)(-1) D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/main.lua(973) : mouseEvent Index: 0>33|2|2 Error: index out of range Call Stack: D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(44) : checkChildIndex D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(664) : indexToObject D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(91) : loadFinished D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(511) : load D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(589) : loadVehicle D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/network/Connection.lua(53) : run D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(711) : sendEvent D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(674) : onBuyClick D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent =(tail call)(-1) D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/main.lua(973) : mouseEvent Index: 0>33|2|1
Great!!! Looking forward to other mods from FS15 ..
it's like converting a car to a horse buggy. The result is opposite what logic dictate.