No Rolling Bales
V 1.6.0.0 mod for Farming Simulator 25
description
Tired of round bales slowly sliding or rolling away down every slope on your map? This script mod fixes that without altering any models or textures. It's purely Lua-based and works with any baler and any existing savegame.
How it Works: The mod monitors every bale in the game and continuously checks its speed. When a bale is nearly motionless, it receives extra physics resistance, preventing gravity from nudging it further down a hill. Once the bale is moving — whether being dropped, picked up with a spike or forklift, or loaded onto an autoload trailer — the extra resistance switches off instantly, ensuring normal handling.
Features:
- Stops slow bale creep on slopes, ramps, and uneven ground
- No interference with bale spikes, forklifts, telehandlers, or autoload trailers
- No config files or menus needed — just install and play
- Lightweight: only affects bales, nothing else in the save
- Compatible with any baler mod and any map
- Safe to add to or remove from an existing save at any time
Adjustable: If you want bales to grip even harder (or looser), open scripts/NoRollingBales.lua and tweak the damping/threshold values at the top of the file — each one is commented.
Notes: On very steep terrain, a bale can occasionally build up just enough speed to roll before the mod catches it again — this is a significant improvement over vanilla physics rather than an absolute guarantee on extreme slopes.
Update — v1.6.0.0:
- Fixed: Bales that got knocked or bumped by a vehicle/implement would sometimes keep rolling indefinitely instead of slowing down and settling. A light 'cruise' damping now applies while a bale is moving, allowing it to naturally bleed off speed and come to rest.
- Fixed: Bales would hang in mid-air and fall in slow motion after coming off a bale spike or telehandler. Damping now switches off properly the instant a bale is moving with real speed, ensuring normal drop behavior.
- Fixed: Bales couldn't be picked up at all with a bale spike/telehandler in the previous build — reworked how the mod determines 'resting vs. being handled' so pickup, carrying, and dropping all work as expected.
- Removed the periodic status line from the log (was only ever a debug heartbeat, not needed anymore).
- Core behavior unchanged: Bales still receive extra rolling resistance while nearly still, stopping them from creeping on slopes. This resistance now scales sensibly rather than being all-or-nothing.
Credits
-
04 Jul 16:51Version 1.6.0.0

0 Comments for No Rolling Bales