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Northern Germany – 4x Map

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Northern Germany is a fictional four-fold map inspired by rural northern Germany, combining arable farming, grassland, forests, livestock, and extensive production chains. The map features a fully equipped starting farm, numerous production and selling points, and many small details for players to discover. It is compatible with all DLCs.

Landscape and Farming

  • 152 fields, plenty of grassland, 33 woodland areas, and 32 additional ground variations
  • 7 farmsteads with farmhouses, 8 secluded farmsteads, and 5 cleared but overgrown building plots
  • Several cow and sheep pastures; every pasture includes water and feed and can be bought and sold through Farmland
  • A dedicated soil map for Precision Farming, plus numerous soil textures, plants, and trees available in the tree menu
  • Additional multifruit crops such as rye, triticale, spelt, green rye, vetch rye, ley grass, Humusaktiv, and mustard
  • Crop and stubble destruction, with grass and ley grass regrowing after mulching

Farm and Production

  • A fully equipped starting farm with machinery in used condition
  • A sugar factory with four purchasable bulk storage bunkers for sugar beets
  • Additional outputs including lime, sugar beet pulp, stone, and raw compost
  • Compost can be produced in a dedicated slurry silo and spread with a manure spreader, with or without Precision Farming
  • A lime quarry, multiple biogas plants, field missions, and numerous production and selling points
  • One biogas plant additionally appears in the price list and field missions, while the others are production-only locations
  • A custom pasture script supports up to 128 livestock pastures
  • A demolition fee is credited when buildings are removed

Details and Improvements

  • Many custom textures, decorative plants, and small details that are fun to discover
  • Courtyard decoration such as kerbstones and fences can be removed by selling the doghouse
  • Row seeding has been added for corn, potatoes, and sugar beets
  • Improved performance through adjusted occluder caches, terrain density, water surfaces, and clipping distances
  • Redesigned farmsteads, fewer forests, and additional road signs, delineator posts, and building plots
  • Adjusted field, forest, and farm prices, with rebalanced yields for crops, straw, and grass
  • Fermentation residue can now be sold, and a second 1 MW biogas plant has been added to the field missions
  • Multifruit silo issues have been fixed, while rain, hail, snow, and dust effects have been updated for patch compatibility

Important: The current update does not require a new save game.

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