NPC Favor Living Neighborhood Mod
V 1.2.7.0 mod for Farming Simulator 25
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description
Experience a dynamic farming community with AI-driven neighbor farmers who live and work around your map. They follow their own daily routines, allowing you to build friendships over time. Complete favors for cash rewards and better relationships. Simply walk up and press E to interact, with no cumbersome menus.
Features
- Living Neighbors
- Relationship & Favor System
- Walk-Up Interaction
- Fully Configurable
Controls
- Interact with an NPC: E
Note: NPCs adhere to a daily schedule, working in fields, taking breaks, and returning home. Locations vary based on the time of day.
Version 1.2.7.0 Updates
NPC Field Work
- Real base-game AI tillage: NPC tractors and implements perform genuine field-work jobs, tilling the ground.
- Full job-to-field matching: NPCs are assigned roles and matching equipment based on the field's needs, such as tilling, sowing, or harvesting.
- Crop safety: NPCs check the field's crop and growth state to ensure no harm to growing crops.
- Fallbacks: If the game AI fails, NPCs use base-game pathfinding to maintain activity without errors.
On-Demand Equipment
- Equipment spawns at the field edge on demand and despawns when work stops, preventing stale gear.
- Loading cancellations prevent unnecessary spawning and deletion of equipment.
Fixes
- Fixed VehicleCharacter crash due to argument order.
- Resolved vehicle deletion issues leaving stranded units.
- Fixed map-marker overlay render flood.
- Corrected harvester header attachment issues.
- Silenced log spam related to spectator farm costs.
AI Behaviour, Multiplayer, Edge Cases
- Introduced “loner” personality.
- Schedule-aware commute speed boosts for late NPCs.
- Group gatherings display speech bubbles even without partners.
- Reduced NPC-to-NPC social pairing distance for natural interaction.
- Improved mood-based movement speed consistency.
- Unified scheduled activity lookups and improved client-side cleanup in multiplayer.
New Console Command
- npcDeleteVehicle [radius]: Deletes the nearest vehicle/implement for cleanup, excluding the one you are in.
Credits
-
05 Jul 08:55Version 1.2.7.0
-
by racer9
ago about 2 hours
-
by racer9
ago about 2 hours
-
by racer9
ago about 2 hours
-
by racer9
ago about 2 hours
-
by racer9
ago about 2 hours
Files
05.07 2026
V
1.2.7.0
08:55
10

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