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Open Door Trigger

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Open Door Trigger | ODT
Version 4.1.7 | 02.02.2014
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NOTE :
Open Door trigger is a Map object which has to be installed with the Giants Editor.
 

NOTE :
This mod with any of the Hagenstedt Modified 2013 use , there
he is already integrated !



Basically, these are ordinary Barrier trigger and works partly as the original Barrier trigger. However, I have greatly expanded the range of functions .

There are 2 different sensors trigger , even a single barrier ( like original LS13 ) and then a double barrier ( such as from LS09 ) , and there is also a roll-up door and an overhead door and a folding door with just that functionality. All triggers can often be placed anywhere on the map.

================================================== =========
Contents of the package
================================================== =========


This package is included :

    
a single barrier ( + textures)
    
two double bounds (+ textures)
    
a script for the barriers ( BarrierExtended.lua )
    
a roll-up door (+ textures)
    
a script for the Shutter ( RolltorExtended.lua )
    
a sectional door (+ textures)
    
a double - folding door (+ textures)
    
a script for the sectional and folding door ( SektionaltorExtended.lua )
    
some txt files with the necessary guidance and entries for the modDesc.xml your card
    
a HUD icon ( OpenDoorTrigger_hud.dds )
    
the manager script for the trigger ( OpenTrigger.lua )

 
================================================== =========
Features at a glance
================================================== =========


Adjustable at which time the barrier / should open the door and when she / it should stay closed, it can signs are displayed according to opening condition , flashing lights can be switched when moving the barriers . In addition, you can set up random closures to eg to simulate an accident or the like , in this case , when flashing lights are present, they switched to continuous mode to identify the temporary home lockout.
Furthermore, it is possible to couple the triggering of a field , one can , for example, purchasable terrain realize where access remains blocked (ie, the barrier / goal remains ) is bought to the object.
Thanks to the ODT Manager states the opening of a gate / barrier are stored in a Savegmae and when loading desselbigen be added the gates / barriers back to the last state. A manual opening of the gates and barriers is also included in the ODT .

 

Link to Support Topic: http://www.blackpanthergroup.de/forum/viewtopic.php?f=12&t=210

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LF-Bauer04.02.2014

Danke dir, das ist eine sehr hilfreiche Sache beim Map bau.

0
sheldonxx30
sheldonxx3003.02.2014

hey, habe ein problem mit dem sektionaltor, ich muss es skalieren um es einbauen zu können, habe sorfältig die einzelnen tor elemente und die schienen skaliert, aber wenn ich sie einmal geöffnet habe dann sind sie wieder in der ursprünglichen größe, warum? muss es in einer lua nachgetragen werden, wenn ja welche und wo? bitte dringend um antwort... die dinger sind der hammer.

0