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v1.0.0.0 latest
Free Mod
Persistent Tracks
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This script keeps your vehicle tire tracks between sessions and restores them automatically when the career savegame loads.
Features:
Settings (ESC > Settings > General Settings > Persistent Tracks):
Restored Track Distance: Near 128 m; Medium 192 m (default); Far 256 m; Very Far 320 m.
Saved Track Detail (maximum retained points): Low 25,000; Medium 50,000; High 100,000 (default); Very High 250,000; Extreme 500,000; Maximum 1,000,000.
Saved Track Density: Off (every point); High (~0.35 m); Balanced (~0.60 m, default); Extended (~1.00 m); Maximum (~1.50 m).
Features:
- Separate track history for every career save
- Nearby saved tracks stream in as the camera moves; distant tracks remain stored
- Current-session tracks return after vehicle switches
- Vehicle-specific track widths and tread patterns are preserved when tracks are restored
- Adjustable restored distance, saved detail, and saved density under ESC > Settings > General Settings
- Adjustable density stores fewer redundant points so the same limit covers more driving
- Frame-budgeted restoration for smoother gameplay
- Compact saves with automatic legacy-file migration
- Oldest recorded detail is discarded first when the selected limit is reached
Settings (ESC > Settings > General Settings > Persistent Tracks):
Restored Track Distance: Near 128 m; Medium 192 m (default); Far 256 m; Very Far 320 m.
Saved Track Detail (maximum retained points): Low 25,000; Medium 50,000; High 100,000 (default); Very High 250,000; Extreme 500,000; Maximum 1,000,000.
Saved Track Density: Off (every point); High (~0.35 m); Balanced (~0.60 m, default); Extended (~1.00 m); Maximum (~1.50 m).
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