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Porcupine Mountains Michigan
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Welcome to the wilds of the Porcupine Mountains in the Upper Peninsula of Michigan. Here you will face many challenges: difficult terrain, extreme weather, and vast empty wilderness. This is a start-from-scratch/survival-style map where you have inherited a small property with a trailer house, a shed, a silo, and some heavily used equipment. There is one small field of field grass, and a constructable log cabin that you can build if you provide the proper materials. Harvest trees to gather the wood needed for the cabin, and purchase a sawmill to produce additional materials. Any materials you can't produce yourself can be bought at the warehouse. A small town area offers places to buy and sell goods. There is no traffic on the map, giving you the freedom to create roads wherever you want.
Features:
• 50 collectables on the map
• 58 available farmlands and 1 field
• Ground deformation
• Row crop system
• Additional ground angles
• Stubble destruction
• Updated corn textures
• Custom planting and harvest calendar
• Additional paintable textures
• Custom weather patterns, sunrises, sunsets, and lighting
• Very dark nights and custom tornados
• Modified productions with increased capacities and outputs
• Custom animal configuration: Cows produce milk after 27 months, goats after 12 months for increased realism
• New crops: Alfalfa, Clover, Flowering catch crop, Green rye, Rye, Spelt, Silage maize, Triticale, Vetched rye, Winter wheat, and Winter barley
• New crops available as animal feed
• Silos and bunkers accept new crops
• Updated production points to process new crops
Production/Sell Points: Sawmill, Grain elevator sell point
Buy Points: Animal trader, Gas station, Warehouse, Vehicle dealer
Features:
• 50 collectables on the map
• 58 available farmlands and 1 field
• Ground deformation
• Row crop system
• Additional ground angles
• Stubble destruction
• Updated corn textures
• Custom planting and harvest calendar
• Additional paintable textures
• Custom weather patterns, sunrises, sunsets, and lighting
• Very dark nights and custom tornados
• Modified productions with increased capacities and outputs
• Custom animal configuration: Cows produce milk after 27 months, goats after 12 months for increased realism
• New crops: Alfalfa, Clover, Flowering catch crop, Green rye, Rye, Spelt, Silage maize, Triticale, Vetched rye, Winter wheat, and Winter barley
• New crops available as animal feed
• Silos and bunkers accept new crops
• Updated production points to process new crops
Production/Sell Points: Sawmill, Grain elevator sell point
Buy Points: Animal trader, Gas station, Warehouse, Vehicle dealer
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