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Realistic Hours & Depreciation
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Realistic Hours & Depreciation – PUBLIC BETA
This script brings a far more realistic approach to machinery ownership by overhauling operating hours, depreciation, resale values, the second-hand machinery market and visual paint wear.
Operating hours now scale with your selected in-game time speed – at 3x speed, approximately 3 operating hours are added for every real hour of use. Machinery hours will now better represent the actual passage of time on your farm.
Depreciation is no longer based primarily on age. Vehicle values are calculated using a combination of age, total operating hours, average annual usage and overall level of use. An older tractor with low hours can therefore retain considerably more value than a same-aged but heavily worked machine. Implements use a separate depreciation formula where age has a greater influence and operating hours play a smaller role.
The used machinery market has also been reworked to offer much more varied and realistic combinations of age, operating hours, price and depreciation. You may come across relatively new machines with high hours, as well as older machinery that has barely been used. Visual paint wear has been significantly reduced, so high-hour machinery no longer loses its paint unrealistically fast. Mechanical damage, maintenance and repair costs remain unaffected.
Leasing has been adjusted to work correctly with the new scaled operating-hour system – hourly leasing charges will not be incorrectly multiplied by the time scale.
When loading an existing savegame, a one-time setup window lets you select the time scale you used before installing the mod. Existing operating hours are then converted automatically. Brand-new savegames do not require this conversion.
The mod supports base-game and modded machinery, multiplayer and dedicated servers.
Note: This is a public beta release for testing purposes. It is strongly recommended to back up important savegames before installing.
This script brings a far more realistic approach to machinery ownership by overhauling operating hours, depreciation, resale values, the second-hand machinery market and visual paint wear.
Operating hours now scale with your selected in-game time speed – at 3x speed, approximately 3 operating hours are added for every real hour of use. Machinery hours will now better represent the actual passage of time on your farm.
Depreciation is no longer based primarily on age. Vehicle values are calculated using a combination of age, total operating hours, average annual usage and overall level of use. An older tractor with low hours can therefore retain considerably more value than a same-aged but heavily worked machine. Implements use a separate depreciation formula where age has a greater influence and operating hours play a smaller role.
The used machinery market has also been reworked to offer much more varied and realistic combinations of age, operating hours, price and depreciation. You may come across relatively new machines with high hours, as well as older machinery that has barely been used. Visual paint wear has been significantly reduced, so high-hour machinery no longer loses its paint unrealistically fast. Mechanical damage, maintenance and repair costs remain unaffected.
Leasing has been adjusted to work correctly with the new scaled operating-hour system – hourly leasing charges will not be incorrectly multiplied by the time scale.
When loading an existing savegame, a one-time setup window lets you select the time scale you used before installing the mod. Existing operating hours are then converted automatically. Brand-new savegames do not require this conversion.
The mod supports base-game and modded machinery, multiplayer and dedicated servers.
Note: This is a public beta release for testing purposes. It is strongly recommended to back up important savegames before installing.
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