Realistic Soil & Fertilizer
V 1.0.10.0 mod for Farming Simulator 25
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description
Enhance your farming experience with the Realistic Soil & Fertilizer Mod. This mod introduces dynamic soil fertility, nutrient cycles, and realistic fertilizer economics, making farming more challenging and strategic.
Key Features:
- Dynamic Soil Fertility: Tracks nitrogen, phosphorus, and potassium levels for each field. Soil nutrients deplete as crops grow and recover when fields are fallow.
- Realistic Nutrient Cycles: Different crops extract different nutrients. Organic matter content affects long-term fertility. pH levels impact nutrient availability.
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Fertilizer Economics: Three fertilizer types with varying costs and effectiveness:
- Liquid Fertilizer: Balanced nutrients, moderate cost
- Solid Fertilizer: Higher phosphorus, standard cost
- Manure: Improves organic matter, lower cost
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Customizable Difficulty:
- Simple: Reduced nutrient depletion, lower costs
- Realistic: Balanced gameplay, standard settings
- Hardcore: Rapid nutrient depletion, higher costs
- User-Friendly Interface: Integrated into game settings menu, console commands for advanced control, real-time notifications for low nutrients, field-specific soil information.
- Fully Compatible: Multiplayer supported, works with all maps, no conflicts with other mods, save game compatible.
Gameplay Impact:
- Makes fertilizer management more important
- Encourages crop rotation strategies
- Adds economic planning element
- Increases realism without excessive complexity
Console Commands Available:
- soilfertility (show all commands)
- SoilEnable/Disable
- SoilSetDifficulty 1/2/3
- SoilFieldInfo <fieldId>
- SoilShowSettings
- SoilResetSettings
Installation: Extract to your mods folder. Configure in-game settings under “Soil & Fertilizer” section.
This mod is perfect for players who want more depth from their farming experience without overwhelming complexity. It strikes a balance between realism and playability, making soil management a meaningful part of your farm strategy.
Note: This mod does not affect crop growth rates directly – it adds management layers around soil health and fertilizer economics.
What's New:
- HUD now displays real-time N/P/K levels, pH, and organic matter for your current field, with color-coded status bars (Good / Low / Critical)
- Shows the field name, current crop, and whether fertilizer has been applied
- HUD is now moveable and resizable
- Per-vehicle fertilizer application rate control
- Expanded fertilizer profile library with real-world agronomic types
- Fixed a crash when using sprayer rate key bindings
- Fixed new fields starting with incorrect soil values
No save migration needed, existing saves load normally.
Credits
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07 Mar 13:35Version 1.0.10.0
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by q3didei
ago about 9 hours
-
by q3didei
ago about 9 hours
-
by q3didei
ago about 9 hours
-
by q3didei
ago about 9 hours
-
by q3didei
ago about 9 hours
Files
07.03 2026
V
1.0.10.0
13:35
12

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