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v1.0.0.0 latest
Free Mod
RPM Responsive Speeds
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This script makes selected vehicle and implement functions respond to engine RPM.
Supported movements and work functions run more slowly at low RPM. As RPM rises, they become faster and more responsive.
The mod includes its own hand throttle, so it works without an additional RPM control mod. It can also use the hand throttle values from Vehicle Control Addon (VCA), CVT Addon, and RealismAddon Gearbox (RAGB).
Each player can choose how strongly RPM affects supported functions:
* Off – disables the mod and keeps the normal game behavior.
* Comfort – stays closer to the normal game behavior.
* Balanced – offers a middle ground between comfort and stronger RPM dependency.
* Realistic – gives engine RPM, PTO behavior, and pump performance more influence.
The internal hand throttle can be increased or decreased in steps. A self-centering analog axis can adjust it relatively, with the center position holding the current setting. A non-centering slider or rotary control can set it directly from 0 to 100%. Three additional buttons set it directly to Target 1, Target 2, or reset it.
All buttons and axes are unassigned by default and must be assigned in the game controls. The hand throttle values for Target 1 and Target 2 are set in the general settings.
The optional "Separate harvester and header control" setting prevents a harvester from automatically switching its attached header on or off at the same time. The header is then controlled with a separate button, which is also unassigned by default.
Depending on the vehicle and implement, the following functions may be affected:
* Lifting and lowering attached implements
* Folding animations
* Work animations
* Hydraulic movements, for example on loaders
* Tipping and unloading
* Filling and discharging supported liquid tanks
For supported PTO-driven implements, PTO speed is also taken into account. Their working speed can also be reduced when PTO speed is too low. Hydraulic functions respond like an RPM-dependent hydraulic system. For supported liquid tanks, pump performance determines how quickly they fill or discharge.
Settings are stored locally for each player. In multiplayer, the setting of the player currently controlling the vehicle or implement applies. Each player can disable the mod independently or use their own preset.
Vehicles and implements are built in different ways, so the effect can vary slightly between models.
Supported movements and work functions run more slowly at low RPM. As RPM rises, they become faster and more responsive.
The mod includes its own hand throttle, so it works without an additional RPM control mod. It can also use the hand throttle values from Vehicle Control Addon (VCA), CVT Addon, and RealismAddon Gearbox (RAGB).
Each player can choose how strongly RPM affects supported functions:
* Off – disables the mod and keeps the normal game behavior.
* Comfort – stays closer to the normal game behavior.
* Balanced – offers a middle ground between comfort and stronger RPM dependency.
* Realistic – gives engine RPM, PTO behavior, and pump performance more influence.
The internal hand throttle can be increased or decreased in steps. A self-centering analog axis can adjust it relatively, with the center position holding the current setting. A non-centering slider or rotary control can set it directly from 0 to 100%. Three additional buttons set it directly to Target 1, Target 2, or reset it.
All buttons and axes are unassigned by default and must be assigned in the game controls. The hand throttle values for Target 1 and Target 2 are set in the general settings.
The optional "Separate harvester and header control" setting prevents a harvester from automatically switching its attached header on or off at the same time. The header is then controlled with a separate button, which is also unassigned by default.
Depending on the vehicle and implement, the following functions may be affected:
* Lifting and lowering attached implements
* Folding animations
* Work animations
* Hydraulic movements, for example on loaders
* Tipping and unloading
* Filling and discharging supported liquid tanks
For supported PTO-driven implements, PTO speed is also taken into account. Their working speed can also be reduced when PTO speed is too low. Hydraulic functions respond like an RPM-dependent hydraulic system. For supported liquid tanks, pump performance determines how quickly they fill or discharge.
Settings are stored locally for each player. In multiplayer, the setting of the player currently controlling the vehicle or implement applies. Each player can disable the mod independently or use their own preset.
Vehicles and implements are built in different ways, so the effect can vary slightly between models.
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