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RPM Responsive Speeds

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This mod makes selected vehicle and implement functions react to the engine speed.

At low RPM, supported movements and working functions run slower. As the RPM increases, they become faster and more direct.

The mod comes with its own hand throttle, so it also works without an additional RPM control mod. Additionally, the hand throttle values of the following mods can be used:

  • Vehicle Control Addon (VCA)
  • CVT Addon
  • RealismAddon Gearbox (RAGB)

Each player can adjust the strength of the RPM dependency individually:

  • Off – disables the mod and retains default game behavior.
  • Comfort – stays closer to the normal game behavior.
  • Balanced – offers a middle ground between comfort and stronger RPM dependency.
  • Realistic – lets engine RPM, PTO and pump output take a stronger effect.

The internal hand throttle can be increased or decreased incrementally. A self-centering analog axis can adjust it relatively. The center position holds the set value. A non-self-centering slider or rotary control can set it directly from 0 to 100 %. Three additional buttons allow setting it directly to target value 1 or target value 2, or resetting it.

All buttons and axes are unassigned by default and must be configured in the game controls. The hand throttle values for target value 1 and target value 2 are set in the general settings.

The optional setting "Harvester and header separately" prevents a combine from automatically turning its attached header on or off. The header is then controlled via a separate button.

Depending on the vehicle and implement, the following functions can be influenced, among others:

  • Lifting and lowering of attachments
  • Folding animations
  • Working animations
  • Hydraulic movements, e.g. on loaders
  • Tipping and unloading processes
  • Filling and emptying of supported liquid tanks

For supported PTO-driven implements, the PTO RPM is also taken into account. If the PTO RPM is too low, the working speed can also be reduced. Hydraulic functions react similarly to a load-sensing hydraulic setup. For supported liquid tanks, the pump output determines how fast they are filled or emptied.

Settings are saved locally for each player. In multiplayer, the setting of the player currently controlling the vehicle or implement applies. Each player can independently disable the mod or use their own preset.

Since vehicles and implements are built differently, the effect may vary slightly depending on the model.

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