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SmartLights is a script mod that fully automates headlights, work lights, and rotating beacons based on visibility, weather, vehicle type, and current work situation.
All settings can be found in the game menu under: General Settings -> SmartLights. Headlight automation, beacon automation, and work light automation can each be set to Manual, Automatic, or Realistic. Manual player input is always respected and takes priority.
Key Features:
- Headlights: Automatically switch on based on weather and lighting conditions – darkness, rain, snow, hail, and fog are all taken into account.
- Rotating Beacons: Activate based on vehicle type, vehicle size, and attached implements. Large or transport-relevant combinations are detected automatically. Beacons can be suppressed in work mode.
- Work Lights: Controlled independently from the headlights and switch on when appropriate for fieldwork or work situations. Large or foldable implements retain their work context until the work task ends.
Notes:
- AI helpers, Courseplay, AutoDrive, or other scripts may have their own lighting logic that overrides SmartLights.
- Settings are local per player and require no admin privileges – perfect for multiplayer sessions.
- Multiplayer feedback is highly welcome to further improve the mod.
All settings can be found in the game menu under: General Settings -> SmartLights. Headlight automation, beacon automation, and work light automation can each be set to Manual, Automatic, or Realistic. Manual player input is always respected and takes priority.
Key Features:
- Headlights: Automatically switch on based on weather and lighting conditions – darkness, rain, snow, hail, and fog are all taken into account.
- Rotating Beacons: Activate based on vehicle type, vehicle size, and attached implements. Large or transport-relevant combinations are detected automatically. Beacons can be suppressed in work mode.
- Work Lights: Controlled independently from the headlights and switch on when appropriate for fieldwork or work situations. Large or foldable implements retain their work context until the work task ends.
Notes:
- AI helpers, Courseplay, AutoDrive, or other scripts may have their own lighting logic that overrides SmartLights.
- Settings are local per player and require no admin privileges – perfect for multiplayer sessions.
- Multiplayer feedback is highly welcome to further improve the mod.
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