Workplace Triggers
V 1.0.2.1 mod for Farming Simulator 25
description
Transform any location on any map into a legitimate workplace! Use the Workplace Manager to add a trigger, assign it a name and wage, and place it anywhere on the map. Perfect for roleplayers who want their farmer to have a side job, or for anyone looking to supplement farm income with off-farm work.
Features
- Placeable trigger zones — invisible zones you can drop anywhere, indoors or outdoors
- Three pay schedules per trigger: Hourly, Flat Rate per shift, or Daily rate
- Shift tracking HUD — live workplace name, time elapsed, and current earnings; drag and resize it anywhere on screen
- Workplace Manager (F4) — view, edit, and delete all your triggers from one screen
- Shift history log — last 50 completed shifts saved with name, duration, payout, and in-game day
- Persistent saves — all triggers, names, wages, and schedules survive reloads; each savegame has its own set
- Multiplayer — each player tracks their own shifts; earnings go to the shared farm account
- Optional FS25_NPCFavor integration — completing shifts builds NPC relationships
- Optional FS25_WorkerCosts integration — off-farm income tracked alongside AI worker wages
How to Use
- Press F4 to open the Workplace Manager and click Add
- Name the workplace, set a wage, choose a pay schedule, then confirm
- Place the trigger at any location on the map
- Walk into the zone and press E to start your shift
- Press E again to end your shift and collect your wages
Controls
- E – Start / end shift (when inside a trigger zone)
- F4 – Open / close Workplace Manager (can be rebind)
- Left Shift – Toggle HUD edit mode (drag and resize the panel)
Settings
- Found under ESC > Settings > General Settings > Workplace Triggers:
- Show Shift HUD
- HUD Scale
- Show Notifications
- Wage Multiplier (global modifier on top of per-trigger wages)
- End Shift on Leave (auto-end shift when leaving the zone)
- Show Earnings in HUD
- Debug Mode
Languages: EN / DE / FR / IT / NL / PL
Multiplayer: Yes
Version 1.0.2.1
Fixes
After creating a new workplace trigger, the map marker and floating 3-D beacon appeared to be queued (“pending”) but were never actually placed in the world. Shift start, proximity detection, and deletion were also silently broken for any trigger created during that session. Newly placed triggers now correctly inherit the server-assigned stable ID the moment the placeable loads. Map icons, 3-D markers, shift tracking, and trigger deletion all work as expected from the first placement. No save-game changes required; existing saves are unaffected.
Credits
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20 Mar 11:02Version 1.0.2.1
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by qtyfgjhfa
ago about 7 hours
-
by qtyfgjhfa
ago about 7 hours
-
by qtyfgjhfa
ago about 7 hours
-
by qtyfgjhfa
ago about 7 hours

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