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Tutorials
1 Mods for Farming Simulator in Useful Things.
Anyone who wants to build their own mods starts with a pile of questions: how does a model get into the game, how is a field defined, how do you register a new crop? The tutorials in this section answer them for Farming Simulator. Most guides were written for older versions such as FS22, FS19 and FS17, though many fundamentals carry over between releases.
What the guides cover
- GIANTS Editor: handling, terrain editing and placing objects on a map.
- Map building: setting up fields, sell points and traffic, down to details like creating rivers.
- Crops and XML: adding new crop types and adjusting values in the configuration files.
- Scripting: first steps with Lua for custom functions.
Keep in mind that file structures change from one version to the next, so always check which title a guide was written for. Finished solutions to study are available in Scripts and Addons. All other resources sit under Useful Things.