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description
A mod that adds 4 new families and each nation has 6 families to choose from.
Note: This mod isn't aiming for historical accuracy or anything. If you are more familiar and can help with family names, feel free to @amateurgamer88#8868 at the Old World discord.
Farmers:
- [Family Cities] +2 Food/Year
- [Family Cities] Farms and Pastures: +20% Output
- [Family Cities] -25% Specialists Resource Cost
- [On Seat Founded] Gain Settler
- Nations: Egypt, Greece, Persia
Expansionist:
- [Family Cities] +2 Training/Year per Family Opinion Level
- [Family Cities] Unlocks Slave Labor
- [Family Cities] New Ranged Units start with Eagle Eye
- [Family Seat] Unlocks Elite Training
- [On Seat Founded] +100 Training, +50 Food, 10 Order
- Nations: Babylonia, Carthage, Greece
Architects:
- [Family Cities] +2 Stone/Year per Family Opinion Level
- [Family Cities] Quarry: +30% Output
- [Family Cities] +1 Civics/Year per Population
- [Family Cities] Unlocks Fortification
- [On Seat Founded] +150 Stone
- Nations: Assyria, Carthage, Rome
Thieves:
- [Family Cities] +2 Science/Year
- [Family Cities] Grove and Harbor: +20% Output
- [Family Cities] +5 Money/Year per Family Opinion Level
- [Family Cities] Unlocks Thieves Den
- [On Seat Founded] +500 Money
- Nations: Egypt, Persia, Rome
Slave Labor:
- On Completion: +50 Training and +50 Discontent
- City: +2 Training, +2 Money and +0.5 Discontent/year
- Costs: 200 Training
- Unlocked at: Labor Force
- Is Repeatable
Elite Training:
- On Completion: +100 Training
- City: +5% Training & +45 XP for New Units
- Costs: 200 Training
- Unlocked at: Labor Force
- Not Repeatable
Fortification:
- City: +20 Max HP, +50% City Defense
- Costs: 50 Civics, 50 Stone
- Unlocked at: Portcullis
- Not Repeatable
Thieves Den:
- On Completion: +50 Money
- City: +10 Money, +25% Money
- Costs: 100 Civics, 50 Wood
- Unlocked at: Citizenship
- Not Repeatable
Landowners:
- Nations: Assyria
Traders:
- Nations: Babylonia
Credits
-
23 Oct 07:23Version v0.1
Files
23.10 2020
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