A mod that adds 4 new families and each nation has 6 families to choose from.
Note: This mod isn't aiming for historical accuracy or anything. If you are more familiar and can help with family names, feel free to @amateurgamer88#8868 at the Old World discord.
Farmers:
[Family Cities] +2 Food/Year
[Family Cities] Farms and Pastures: +20% Output
[Family Cities] -25% Specialists Resource Cost
[On Seat Founded] Gain Settler
Nations: Egypt, Greece, Persia
Expansionist:
[Family Cities] +2 Training/Year per Family Opinion Level
[Family Cities] Unlocks Slave Labor
[Family Cities] New Ranged Units start with Eagle Eye
[Family Seat] Unlocks Elite Training
[On Seat Founded] +100 Training, +50 Food, 10 Order
Nations: Babylonia, Carthage, Greece
Architects:
[Family Cities] +2 Stone/Year per Family Opinion Level
[Family Cities] Quarry: +30% Output
[Family Cities] +1 Civics/Year per Population
[Family Cities] Unlocks Fortification
[On Seat Founded] +150 Stone
Nations: Assyria, Carthage, Rome
Thieves:
[Family Cities] +2 Science/Year
[Family Cities] Grove and Harbor: +20% Output
[Family Cities] +5 Money/Year per Family Opinion Level
[Family Cities] Unlocks Thieves Den
[On Seat Founded] +500 Money
Nations: Egypt, Persia, Rome
Slave Labor:
On Completion: +50 Training and +50 Discontent
City: +2 Training, +2 Money and +0.5 Discontent/year
0 Comments for AG-s-Extra-Families