description
EDF Pelican D68 Xenon
lore type backstory:
A special task force that salvaged an old model of a drop ship and rebuilt it from the ground up and gave it their own touch up
This pelican since being an older model and isn’t up to any regular standards doesn’t provide much for firepower but the armor more than makes up for as well as its ability to carry a light to medium ground vehicle via mag plates.
Due to collision purposed the rear troop bay cannot pressurize and provide oxygen/heat so only the pilot and co pilot will receive that privilege
Ship info:
- PCU: 20,219
- Blocks: 5944
- Thrusters: 52
- Mass: 376,436
- Passenger seats: 10
- Crew seats: 2(pilot/co pilot
- Cryopod for long distance single pilot travel
- Machine guns: 1
- Missile pods: 4
Controls:
First radial menu:
D-pad up: landing gear(yes you need this to properly land and you will slide on slopes)
D-pad right: pelican door/ramp
Second radial menu:
Connector: lock/unlock
Lights: on/off
Fuel injectors: on/off
Thrusters: on/off
Third radial menu:
Antenna: on/off
Gyroscopes: on/off
Notes:
build can be unstable and can explode if you touch any of the rotors in the menu for those hold the passenger seats
When landing use flat surfaces or pelican will slide across the ground since there are no parking locks
Rear mag plates use parking controls to release and will auto lock when in range of an object
Please let me know in the comments what you like or what you think i can improve on so that i may better suite the needs of the community with public posts
Do not redistribute this build or repost in any way shape or form unless it is set to private use only. Any posts made in regards to the redistribution of this publish must come with explicit permission from the owner. Reposts or changes made to this publish without said permission above will result in a post removal and negative background. |
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