F-22 Raptor (NOMOD, TASC)

V mod for Space Engineers

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F-22 Raptor TASC
Everything below is small grid:

Armaments:
7 Assault Cannon Turrets
6 Autocannon Turrets
2 Custom Autocannon turruts (2 autocannons each)
2 Missile Turrets
10 Railguns (staggered fire with timer blocks)
12 Assault Cannons (staggerd fire with timer blocks)
4 Rocket Launchers (reloadable small grid)
14 Autocannons

Thrusters:
13 Large Atmospheric Thrusters
24 Small Atmospheric Thrusters
6 Large Ion Thrusters
94 Small Ion Thrusters
7 Large Hydrogen Thrusters
155 Small Hydrogen Thrusters

Storage:
6 Large Hydrogen Tanks
63 Small Hydrogen Tanks
1 Oxygen Tank
1 Large Container
4 Medium Containers
25 Small Contrainers
1 Fighter cockpit

Utility
1 Connector
1 Remote Control
1 Projector (projects missing blocks only, turned of by default)
1 Antenna
1 Beacon
33 Large Batteries
130 Small Batteries
21 Timer Blocks (staggered fire for Assault Cannons and Railguns)
3 Hydrogen Engines (mostly because they look cool as f)
1 H2/O2 Generator (you should refill at your base, bringing ice won't do it for this build)
11 Large Reactors
44 Small Reactors
1 Survival Station (accessable from the bottom in the tail section, look through the yellow barred windows on the left side)
170 Gyroscopes
1 Ore Detector
2 Spotlights
4 Offset lights
1 Camera (protected in nose for targetting)
3 Airvents (set on depressure to fill up oxygen tank)
2 Custom Turret Controllers (autocannon)

I present to you the F-22 Rapot TASC, Tacticle Artillery Strike Craft. It's a very heavy light grid build with a favorable engagement range up to 1400 meters that can fly in all gravity conditions. Anything up to 1400m can be snipped with high precision by the Railguns, Assault Cannons and Assault Cannon Turrets. Anything that comes closer then 800m will get obliterated by the Autocannons and Autocannon Turrets. Plus since the Railguns and Assault Cannons are stagger fired controlled by timer blocks, you can keep shooting your Autocannons withouth having to switch weapons. It follows the same design principles as the F-19 light fighter and F-20 heavy fighter variants that I released before. However this is the furthest that this design phylosophy can be pushed whilst still remaining functional. When you push it to the max you sadly do have to rely heavily on hydrogen and sacrifice some speed and manouverability, but I think I found an accaptable balance. I don't think this is the most functional build but you know I started building and couldn't stop myself from going all out, the result looks hella good though. When I started building this I thought what would the F-22 Raptor variant of the year 2222 look like, I think this might come close but we'll never know (unless cryo pods actually become a thing or Delorean's can actually travel to the future...). One of the absolute coolest things I managed to do in this build are the build in Railguns (imo), 6 of the 10 Railguns are tucket away deep and can still fire. I'm not sure if I'm going to keep this color scheme as it doesn't really reflect the high level of detail I poured into this build but for now it'll have to do. This thing packs a real punch for a light grid build. Have fun with it.


Greetz R-Flacko

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21.05 2022
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Der Mod wird automatisch beim nächsten Start von Space Engineers installiert.

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