HQSounds by Daedalus

V v1.0 mod for OpenXcom

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High Quality Sounds v.1.0 by Daedalus

Initialy this project was created for "UFO: The Two Sides". Version 0.9 was a quick port to OpenXCom, but it lacked many sound files. Since version 1.0 mod covers all of the old sounds + adds some more (like different launch sounds for craft missiles, separate fire effects for pistols/rifles/heavy guns...).


Link to forum's mod thread:
http://openxcom.org/forum/index.php/topic,2502.0.html

Feel free to comment, rate and post your suggestions.



Additional credits:
I used like 2 or 3 sounds that were found by Gifty and included in his "Remastered Sounds Project" mod. I really hope he doesn't mind...


########INSTALLATION#######

OpenXCom v.1.0:
- Copy "Ruleset" and "Resources" directories into your OpenXCom "data" folder. Launch the game, go to game options, and enable the "HQSounds" mod in the "mods" section.

OpenXCom nightly builds:
- Copy the whole "HQSounds" directory into "Documents\OpenXCom\mods" folder. Launch the game, go to game options, and enable the "High Quality Sounds" mod in the "mods" section.



######VERSION HISTORY######

Version 0.9
- initial release - quick port from UFO:TTS game. Many sound files missing.

Version 1.0
- added all missing sounds + some more
- changed general approach, trying to make the sounds more scary and better fitting for intense X-Com atmosphere
- changed volume of most of the new sounds, so they better match original sounds now
- [Geoscape] added different launch sounds for Avalanche and Stingray missiles
- [Geoscape] changed loud UFO attack sound from laser (default in OpenXCom) to more subtle one
- [Geoscape] swapped UFO hit and X-Com craft hit sounds (since they're swapped in OpenXCom comparing to UFO:EU sound documentation)
- [Geoscape] added X-Com craft destroy sound
- [Geoscape] tweaked Cannon sound
- [Battlescape] added all missing sounds
- [Battlescape] changed many sounds to make them fit the game better
- [Battlescape] added new fire sounds for each basic gun (pistol, rifle, heavy cannon, auto cannon)
- [Battlescape] added new fire sounds for each laser and plasma variant (pistol, rifle, heavy)
- [Battlescape] added new hit effects for plasma and autocannon
- [Battlescape] added new a lot of new alien death/scream/attack sound effects so that each alien would have his own set of sounds

Credits

changes

  • 13 Nov 01:32
    Version v1.0

    Version 1.0
    - added all missing sounds + some more
    - changed general approach, trying to make the sounds more scary and better fitting for intense X-Com atmosphere
    - changed volume of most of the new sounds, so they better match original sounds now
    - [Geoscape] added different launch sounds for Avalanche and Stingray missiles
    - [Geoscape] changed loud UFO attack sound from laser (default in OpenXCom) to more subtle one
    - [Geoscape] swapped UFO hit and X-Com craft hit sounds (since they're swapped in OpenXCom comparing to UFO:EU sound documentation)
    - [Geoscape] added X-Com craft destroy sound
    - [Geoscape] tweaked Cannon sound
    - [Battlescape] added all missing sounds
    - [Battlescape] changed many sounds to make them fit the game better
    - [Battlescape] added new fire sounds for each basic gun (pistol, rifle, heavy cannon, auto cannon)
    - [Battlescape] added new fire sounds for each laser and plasma variant (pistol, rifle, heavy)
    - [Battlescape] added new hit effects for plasma and autocannon
    - [Battlescape] added new a lot of new alien death/scream/attack sound effects so that each alien would have his own set of sounds

images



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13.11 2020
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hqsounds_v1.0.zip
2.55 MB 197

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