description
*03-K64-Firefly*
This is my recreation of the ship Serenity, using version from feature film, which had different interior colors, and design (especially in the hangar bay and bridge), as well as larger more intricate engines, thicker neck, and improved landing gear (not included). There were actually three different 3D models used throughout the live action series.
The ship is no-mods, survival-ready, and capable of landing in 1G if not overburdened with cargo. It uses a lot of H2 so try not to loiter in atmosphere too long. If you paste in gravity, make sure you rotate the engines to vertical mode before converting to ship (hotkey group 1, numbers 3 and 4).
The engines are subgrids so while it is survival-ready, you'll have to reconstruct the engines manually if you print this in survival. The ship cannot fly in atmosphere if the engines were fixed only in forward direction. I attempted to add hinges to the engines to have them tuck under the wings when parked, but they were extremely floppy no matter what force or share tensor settings I tried. Trust me I really wanted them to do that, but it would have involved using landing gears and timers to lock parts and would have been an ugly mess.
This version is best suited for roleplaying, as I've painstakenly crammed in as much detail as possible, at the sacrifice of cargo container space, and hydrogen capacity. I also added a couple spaces that were not shown in the show like the gangways up to the shuttles, the airlock hallway that is under the neck, and the maintenance hallways that are behind the 2 upper catwalk doors in the cargo bay. There are some continuity errors between the interior seen on set, and the dimensions of the 3D model that I had to contend with. One of the most notable is the lack of steps going down into the aft where the medical bay is.
Sorry no shuttles! I do have a small grid Mule WIP, although it has a hard time fitting through that hangar door.
I chose Whip's subgrid thrust script instead of the popular vector thrust script for controlling the engines due to a number of complications that made the dynamic engine rotation cumbersome, and unreliable. With Whip's the engine controls are simple rotor reverse and lock hotkeys. I also chose not to model moving leg subgrids because anything like that would be non-stop clang.
Thanks to ArcaneData for being the first to do a quality job at bringing Serenity into SE and for the inspiration.
https://steamcommunity.com/sharedfiles/filedetails/?id=1629635237&searchtext=firefly+serenity
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30 Jul 00:33Version 1.0.3
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