T.N.F. Armored Strike Vehicle 'Reaper' (AT) Mk.I

V mod for Space Engineers

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description

The weapons on the Reaper’s Infantry Fighting Vehicle and Assault Gun variants have limited effect against heavily armored targets. This Anti-tank variant is therefore equipped with a launch unit that fires (and reloads) a warhead-tipped guided missile with a max range of 5000 m. Its designator can either lock on to a target and fire-and-forget, or guide the missile through beam-riding. The vehicle carries enough components and hydrogen to fire four missiles without replenishment.

Vehicle toolbars:
Toolbar 1:
▪ [1]: Driver’s hatch open/close.
▪ [2]: View forward camera.
▪ [3]: View rear camera.
▪ [4]: Front lights on/off.
▪ [5]: Turret spotlight on/off.
▪ [6]: Parking brake on/off.
▪ [7]: Interior lights on/off.
▪ [8]: Parachutes open/close.
▪ [9]: Artificial mass on/off.

Toolbar 2:
▪ [1]: Control desigantor.
▪ [2]: View designator camera.
▪ [3]: Turret sights on/off.
▪ [4]: Switch firing modes (Camera or Beam Ride).
▪ [5]: Lock target on/off.
▪ [6]: Fire missile.
▪ [7]: —
▪ [8]: Return designator to rest position.
▪ [9]: Designator AI on/off.

Toolbar 3:
▪ [1]: Quick reload (for firing in Creative Mode).
▪ [2]: View reload camera.
▪ [3]: Welder on/off (in case of incomplete reload).
▪ [4]: Reload projector on/off (in case of incomplete reload).

General characteristics:
▪ Crew: 3 crewmembers
▪ Length: 9,5 m
▪ Width: 4,5 m
▪ Height: 6,5 m
▪ Mass (standard equipped): 44 864 kg
▪ Block count: 641 blocks
▪ PCU count: 5 492 PCU

Armament:
▪ 1x Missile Launcher

Features:
▪ Fires an anti-tank missile guided by target lock or beam-riding.
▪ Carries enough components and hydrogen for three missile reloads.
▪ Lower connector for easy replenishment.
▪ No mods or DLCs.
▪ Contains fuel and components – tested in survival.

Known issues:
▪ The Designator works best when well clear of the hull. If it won’t lock on, try angling the vehicle slightly away from the target and try again.
▪ In survival, the firing process leaves a piece of scrap which falls away 90% if the time. If it is stuck, it will hold up the reload projection and must be removed by hand. Avoid leaning the vehicle to the left when firing.

Acknowledgements:
▪ The desigantor AI is boosted by TCES | Turret Controller Enhancement Script script by Whiplash141.
▪ The radar panel uses Whip’s Turret Based Radar script by Whiplash141.
▪ The information screens use MMaster's LCD 2 script.
▪ The screen showing the vehicle’s heading is using Whip's Planetary Compass Script script by Whiplash141.
▪ Diagnostics screens are using the SIMPL|Ship Integrity Monitoring Program Lite script by Whiplash141.
▪ The missile is fired and guided by the LAMP and WHAM scripts by Whiplash141.

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07.04 2022
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Der Mod wird automatisch beim nächsten Start von Space Engineers installiert.

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