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Survival Ready | DLC | Optional Scripts
Don't want scripts or DLC? See the UAS Bastet - No Script/No DLC version!
United Workers' Union Aerospace proudly presents its flagship frigate to the people! The UAS Bastet is a ship designed to handle just about any task thrown at her. Between its 1.5 kiloton surface-to-space lift capacity, its twin jump drives, and its full suite of weaponry, decoys and auto-repair systems, the Bastet is equally at home performing acquisition, repair, hauling, or even light combat missions.
No platinum? No problem.
The Bastet is powered entirely by hydrogen in space, and not a single ingot of platinum or uranium is required to construct it. With feet planted firmly on Terran soil, this ship can still conquer the stars.
Bring a comrade or two!
This frigate is designed for and tested around cooperative engineering. The main bridge features a captain's seat and a first engineer's seat, with more seating available nearby. Four cryochambers also make it an excellent spot to take a breather during those longer missions and a full Medical Room means you spend less time recharging while on the go.
Explore the universe!
The Bastet has been tested extensively in multiple environments, from home sweet home on Earth to the cold void of space, and even to the strange and slimy shores of the Alien Planet. No matter where your base, this frigate can get you and your cargo off the ground and back again!
Features:
- 6 gatling turrets and 2 fixed missile launchers, plus 2 decoys in the nose and 5 welders to keep everything topped up make sure you can come out on top in most engagements and protect smaller ships from drones. Strategic heavy armor placement is used to reinforce key areas and the top side of the ship while keeping weight down.
- Timer block-based modes allow you to quickly go from normal flight to combat readiness and back again with the press of a button. No need to fumble with controls when something is bearing down on you!
- Hydrogen thrusters and 6 gyroscopes provide excellent maneuverability and acceleration, even loaded. In atmosphere, 4 large atmospheric thrusters provide lift in conjunction with a large downward hydrogen thruster.
- 60ML hydrogen capacity (4 large tanks) and 9 batteries backed up by 4 hydrogen engines keep you ready to go and allow multiple trips to and from space on a single load of fuel. 10 onboard O2/H2 generators are available refill the tanks from available ice sources, extending the ship's range even more.
- 2 jump drives, each fully rechargeable in under ten minutes on hydrogen alone, or max speed on battery.
- 2 large cargo containers main storage. Bring home 2,280kt of any ore! Need to stay out longer? A full industrial suite of 2 refineries and 1 assembler is aboard, with 4 modules (yield for refineries, speed for assembler) each.
- Convenient in-cabin and external cargo access points plus dorsal and chin connectors.
- Rated surface-to-space grid mass is 2,700t up to 1.1G (approximately 1,500t cargo). It can lift even more in-atmosphere, tested to 3,300t in 1.0G.
- 3 emergency parachutes ensure you can regain control during descent to avoid becoming an expensive pancake, plus a fully walkable interior, ground-accessible connector and boarding ladders allow jetpack-free use and maintenance.
Construction:
This ship was designed to be able to be built entirely on planet, without the need for uranium for reactor fuel or thruster components, but is best built in stages. The core of the design philosophy is that the ship can provide incremental value that just keeps escalating as you add more to it.
Once the refineries are available, the ship can help build itself. Heavy armor can be filled solely with steel plate to provide plenty of protection until excess metal grids are available.
Jump drives are integrated into the design, but can be left unfinished until large sources of gold are found. This means the ship can be built early and get you to space quickly.
Found some uranium? Check out the Reactor Upgrade Module for an easy upgrade to nuclear power!
Help! I built this but my hotbars are all squares!
Not to worry! The hotbar setup guide has the flight seats and timer block hotbar settings used in this blueprint.
Flight:
The ship has excellent maneuverability in general, with the ability to use only vertical thrust (spacebar to orbit) to get to space when lightly loaded. When fully loaded (2.7kt grid mass), it will require an angled ascent using both the bottom and rear thrust to push past about 10,000m altitude, followed by a slow pitch up to vertical to get out of the gravity well.
When in combat, try to take hits to the heavily armored sides and top of your nose instead of facing directly at the enemy and let your turrets work them over. Try to keep the enemy to your front/top in general, as most armor is there. If you can safely do it, get some shots in with your rocket launchers. The rocket launchers are also excellent for first strikes or sniping turrets in Mayday signals!
Credits/inspiration:
This ship owes some of its designs to two other beautiful and functional ships. The thruster layout and general tank layout was inspired by the Cephus X-500 Raliket and the nose layout with the rocket launchers + heavily armored decoys and mode blocks was inspired by the [VF2M] Hammer. Many thanks to fkotsuka and others who have made suggestions to improve this ship.
Feedback:
If you like this ship, please rate it! This helps other people find it and lets me know if I'm releasing good content. If you have any feedback, questions, or just want to let me know what you think, leave a comment! I'm always on the lookout for new optimizations to the design, so if you make any modifications that you think would benefit others, post them here so we can all see it.
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