Vanilla Range Extended

V mod for Space Engineers

0
Downloads today
0
Downloads total
0
Comment Count

description

Extended the ranges of vanilla block weapons, ammos, and the custom turret controllers. This will be incompatible with WeaponCore or any other mods that touch vanilla weapons

Gatling
Small grid Turret: 1200m
Large grid Turret: 1600m
Ammo range: 2000m

Autocannon
Small grid turret: 1500m
Ammo range: 2500m

Assault Cannon
Small grid turret: 2000m
Large grid turret: 3500m
Ammo range: 4500m

Artillery
Large grid turret: 5000m
Ammo range: 6000m

Missiles/Rockets
Small grid turret: 2500m
Large grid turret: 3000m
Ammo range: 4000m

Railgun
Small sabot range: 4500m
Large sabot range: 6000m

Custom Turret Controller
Small grid range: 2500m
Large grid range: 5000m


Coming Soon:
Vanilla NPC ranges updated to take advantage of the new weapon ranges. No long will you be able to sit comfortably outside their range and destroy them

Incompatibilities:
Currently incompatible with Aerodynamic Physics. This is due to a bug that keen introduced in the latest update (22/04/28). When you fire a projectile while your grid is moving faster than the projectile speed, you run into the projectile, causing a CTD.

If you use Aerodynamics, the calculation for max trajectory is:

The greater of speed limits between small grid and large grid + Vanilla range - 100
The entire range is capped at vanilla range + 1400m

Example Scenario:
Gatling Ammo max trajectory is 800m. Small grid speed is set to 150m/s, Large grid set to 100m/s. Your max range for Gatling will be:

150m + 800 - 100 = 850m

Example 2
Gatling Ammo max trajectory is 800m. Small grid speed is set to 2000m/s, Large grid set to 100m/s. Your max range for Gatling will be:

1500 + 800 - 100 = 2200m


Credits

Files

05.05 2022
Modhoster user rating
no rating Votes

0 Comments for Vanilla Range Extended

You have to log in for writing comments.
You can also sign up for free, id you don't have an account yet - it only takes 5 minutes.

No comments yet.

Write the first comment...

      }