Vanilla Range Extended
V mod for Space Engineers
description

Extended the ranges of vanilla block weapons, ammos, and the custom turret controllers. This will be incompatible with WeaponCore or any other mods that touch vanilla weapons
Gatling
Small grid Turret: 1200m
Large grid Turret: 1600m
Ammo range: 2000m
Autocannon
Small grid turret: 1500m
Ammo range: 2500m
Assault Cannon
Small grid turret: 2000m
Large grid turret: 3500m
Ammo range: 4500m
Artillery
Large grid turret: 5000m
Ammo range: 6000m
Missiles/Rockets
Small grid turret: 2500m
Large grid turret: 3000m
Ammo range: 4000m
Railgun
Small sabot range: 4500m
Large sabot range: 6000m
Custom Turret Controller
Small grid range: 2500m
Large grid range: 5000m
Coming Soon:
Vanilla NPC ranges updated to take advantage of the new weapon ranges. No long will you be able to sit comfortably outside their range and destroy them
Incompatibilities:
Currently incompatible with Aerodynamic Physics. This is due to a bug that keen introduced in the latest update (22/04/28). When you fire a projectile while your grid is moving faster than the projectile speed, you run into the projectile, causing a CTD.
If you use Aerodynamics, the calculation for max trajectory is:
The greater of speed limits between small grid and large grid + Vanilla range - 100
The entire range is capped at vanilla range + 1400m
Example Scenario:
Gatling Ammo max trajectory is 800m. Small grid speed is set to 150m/s, Large grid set to 100m/s. Your max range for Gatling will be:
150m + 800 - 100 = 850m
Example 2
Gatling Ammo max trajectory is 800m. Small grid speed is set to 2000m/s, Large grid set to 100m/s. Your max range for Gatling will be:
1500 + 800 - 100 = 2200m


0 Comments for Vanilla Range Extended